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OrdinaryMagician
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vkdoom_m
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eb277cc101
vkdoom_m
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src
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gl
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textures
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Magnus Norddahl
67733ed6e6
- change swrender mapping to use two buffers/textures and glTexSubImage2D for uploads
2018-06-18 21:15:52 +02:00
..
gl_hwtexture.cpp
- change swrender mapping to use two buffers/textures and glTexSubImage2D for uploads
2018-06-18 21:15:52 +02:00
gl_hwtexture.h
- moved gl_interface.cpp/h to gl_load folder.
2018-05-16 23:21:21 +02:00
gl_samplers.cpp
- removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher.
2018-06-15 21:45:05 +02:00
gl_samplers.h
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00