vkdoom_m/src/rendering/swrenderer/things/r_wallsprite.h

24 lines
678 B
C++

#pragma once
#include "r_visiblesprite.h"
namespace swrenderer
{
class ProjectedWallTexcoords;
class SpriteDrawerArgs;
class RenderWallSprite : public VisibleSprite
{
public:
static void Project(RenderThread *thread, AActor *thing, const DVector3 &pos, FSoftwareTexture *pic, const DVector2 &scale, int renderflags, int lightlevel, bool foggy, FDynamicColormap *basecolormap);
protected:
bool IsWallSprite() const override { return true; }
void Render(RenderThread *thread, short *cliptop, short *clipbottom, int minZ, int maxZ, Fake3DTranslucent clip3DFloor) override;
private:
FWallCoords wallc;
uint32_t Translation = 0;
uint32_t FillColor = 0;
};
}