vkdoom_m/src
2023-09-10 23:42:00 +02:00
..
common WIP refactoring of surface gathering 2023-09-10 23:42:00 +02:00
console Use a custom naming convention for VKDoom-only stuff 2023-08-21 18:52:05 +02:00
g_statusbar Merge remote-tracking branch 'remotes/ZDoom/gzdoom/staging' into gzd_staging 2023-08-22 09:09:51 +08:00
gamedata Read lm_sampledist properties from map geometry 2023-09-04 12:59:44 +02:00
intermission - removed the string constructors from FSoundID. 2022-11-24 23:52:52 +01:00
maploader Fix InitLevelMesh called before line portals are set 2023-09-05 17:54:11 +02:00
menu Merge remote-tracking branch 'remotes/ZDoom/gzdoom/staging' into gzd_staging 2023-08-22 09:09:51 +08:00
playsim Merge remote-tracking branch 'remotes/ZDoom/gzdoom/staging' into gzd_staging 2023-08-22 09:09:51 +08:00
posix Merge branch 'master' of https://github.com/ZDoom/gzdoom into GZDoomUpdate-12-07-2023 2023-07-12 20:51:41 +08:00
r_data Merge remote-tracking branch 'remotes/origin/gzd_staging' 2023-08-31 08:37:25 +08:00
rendering Fix floors not being updated 2023-09-10 23:42:00 +02:00
scripting Merge remote-tracking branch 'remotes/ZDoom/gzdoom/staging' into gzd_staging 2023-08-22 09:09:51 +08:00
sound - cleaned i_music.h off external dependencies. 2023-06-17 09:49:15 +02:00
utility/nodebuilder - fixed several warnings emitted by Clang. 2023-04-21 00:41:19 +08:00
win32 Merge branch 'master' of https://github.com/ZDoom/gzdoom into GZDoomUpdate-12-07-2023 2023-07-12 20:51:41 +08:00
am_map.cpp Merge remote-tracking branch 'remotes/ZDoom/gzdoom/staging' into gzd_staging 2023-08-22 09:09:51 +08:00
am_map.h - made the automap an object. 2019-01-26 15:21:20 +01:00
announcer.h
bbannouncer.cpp - final update of menu code from Raze. 2020-10-16 22:57:30 +02:00
CMakeLists.txt Add bounds.cpp from ZDRay 2023-08-31 22:57:56 +02:00
ct_chat.cpp - eliminated several pointless string copies in network code. 2023-08-12 10:56:34 +02:00
d_anonstats.cpp build: unbreak compilation on Linux 2022-11-05 19:48:46 -04:00
d_buttons.h - use an array to store the buttons. 2020-04-11 20:19:50 +02:00
d_defcvars.cpp Remove OpenGL and OpenGL ES backends 2023-03-16 22:09:19 +01:00
d_defcvars.h Add missing include guards 2023-05-29 07:35:26 +02:00
d_event.h - added cutscene creation code 2022-06-03 00:03:57 +02:00
d_iwad.cpp - uncouple the file system from the engine's Printf function. 2023-08-17 21:36:22 +02:00
d_main.cpp Initialize lightmap texture in SetLevelMesh 2023-09-01 00:03:18 +02:00
d_main.h - added a compile option to fully disable the software renderer. 2022-11-08 11:24:35 +01:00
d_net.cpp - eliminated several pointless string copies in network code. 2023-08-12 10:56:34 +02:00
d_net.h - moved i_net into 'common' to bring it in line with Raze. 2020-09-27 12:30:54 +02:00
d_netinf.h - made D_WriteUserInfoStrings memory safe. 2023-04-21 00:41:20 +08:00
d_netinfo.cpp - made D_WriteUserInfoStrings memory safe. 2023-04-21 00:41:20 +08:00
d_protocol.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
d_protocol.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00
doomdata.h - fixed several scale related floating point conversion warnings. 2022-06-15 22:15:36 +02:00
doomdef.h Add Voodoo Zombie Compatflag 2023-05-14 08:14:47 +02:00
doomstat.cpp - minor cleanup. 2022-10-02 14:36:49 +02:00
doomstat.h Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop) 2023-01-08 19:10:49 +08:00
doomtype.h - removed backend dependencies on game data. 2023-01-15 08:23:26 +01:00
empty.cpp
events.cpp Added OnEngineInitialize() for static event handlers 2023-01-25 17:41:48 -05:00
events.h Added OnEngineInitialize() for static event handlers 2023-01-25 17:41:48 -05:00
g_cvars.cpp Change more default settings 2023-03-19 04:35:27 +08:00
g_cvars.h - started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp 2019-01-31 02:05:16 +01:00
g_dumpinfo.cpp CCMD listmaps: Colorize maps loaded from pwads in blue text 2023-01-14 07:58:16 +01:00
g_game.cpp Merge remote-tracking branch 'remotes/ZDoom/gzdoom/staging' into gzd_staging 2023-08-22 09:09:51 +08:00
g_game.h CMakeLists upgrade to 3.16 and cleanup 2023-08-14 19:30:50 +02:00
g_hub.cpp Display other kills in coop tally screen (#1167) 2020-08-30 09:34:53 -04:00
g_hub.h - fixed missing declaration 2019-01-29 02:17:25 +01:00
g_level.cpp Merge remote-tracking branch 'remotes/ZDoom/gzdoom/staging' into gzd_staging 2023-08-22 09:09:51 +08:00
g_level.h Add CHANGELEVEL_NOAUTOSAVE flag to ChangeLevel to allow scripted level-switching to bypass autosaving 2023-07-15 19:25:55 +02:00
g_levellocals.h Read ZDRay info thing 2023-09-04 12:59:44 +02:00
g_pch.h Add missing include guards 2023-05-29 07:35:26 +02:00
g_pch2.h Add missing include guards 2023-05-29 07:35:26 +02:00
gameconfigfile.cpp Merge remote-tracking branch 'remotes/ZDoom/gzdoom/staging' into gzd_staging 2023-08-22 09:09:51 +08:00
gameconfigfile.h Default Heretic's, Hexen's and Strife's default screen wipe styles to match their original counterparts. 2021-04-24 22:46:03 -04:00
hu_scores.cpp - avoid storing texture pointers in longer lived data 2022-06-07 00:00:54 +02:00
hu_stuff.h - moved chatmodeon to the backend. 2022-10-02 14:01:43 +02:00
m_cheat.cpp - add a system interface for CheckCheatmode and moved some sound code to the backend. 2022-10-02 16:48:56 +02:00
m_cheat.h
m_misc.cpp - avoid arithmetics with literal null pointers in ParseCommandLine. 2023-04-21 00:41:20 +08:00
m_misc.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
namedef_custom.h Added FlyBob Multiplier for Player 2023-01-02 08:14:24 +01:00
p_conversation.cpp Prevent important messages from being accidentally filtered. 2023-01-04 17:54:09 +01:00
p_conversation.h - handle all remaining places of sound ID conversions after removing the conversion operators. 2022-11-24 23:52:52 +01:00
p_openmap.cpp - uncouple the file system from the engine's Printf function. 2023-08-17 21:36:22 +02:00
p_saveg.cpp Merge remote-tracking branch 'remotes/ZDoom/gzdoom/staging' into gzd_staging 2023-08-22 09:09:51 +08:00
p_saveg.h - moved all EV_Light* functions and G_SerializeLevel into FLevelLocals 2019-01-26 17:55:15 +01:00
p_setup.cpp Merge remote-tracking branch 'remotes/ZDoom/gzdoom/staging' into gzd_staging 2023-08-22 09:09:51 +08:00
p_setup.h - try to keep the engine stable for as long as possible if a VM exception occurs in OnDestroy while running a cleanup. 2022-10-20 17:12:43 +02:00
p_states.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_tick.cpp Added FOV Interpolation 2022-12-18 08:23:19 +01:00
p_tick.h
r_state.h
scriptutil.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
scriptutil.h
serializer_doom.cpp - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
serializer_doom.h - reactivated saving of sounds by name, not by index. 2020-04-13 10:32:46 +02:00
st_stuff.cpp - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
st_stuff.h - removed the unused BaseBlend* variables and the testblend CCMD. 2022-11-08 11:46:13 +01:00
version.h Merge remote-tracking branch 'remotes/ZDoom/gzdoom/staging' into gzd_staging 2023-08-22 09:09:51 +08:00
wi_stuff.cpp - fixed background setup for intermissions to apply tiling only where intended. 2022-11-08 20:50:08 +01:00
wi_stuff.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00