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textures
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Add support for HDR canvas textures
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2023-08-12 06:46:05 -04:00 |
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xlat
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
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a_keys.cpp
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Rename ValidLock to IsLockDefined (more descriptive).
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2022-12-23 22:48:01 +01:00 |
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a_keys.h
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Rename ValidLock to IsLockDefined (more descriptive).
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2022-12-23 22:48:01 +01:00 |
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a_weapons.cpp
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- warning fixes and cleanup from old startscreen branch.
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2022-06-01 08:36:59 +02:00 |
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a_weapons.h
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- fixed several warnings emitted by Clang.
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2023-04-21 00:41:19 +08:00 |
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d_dehacked.cpp
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- backend update from Raze.
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2023-07-22 09:55:49 +02:00 |
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d_dehacked.h
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- moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp
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2019-02-01 19:48:17 +01:00 |
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decallib.cpp
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Revert "Fixed: opaque blood decals did not respect the GAMEINFO's blood color. This fixes opaque blood decals not getting the correct color in Chex Quest, as an example."
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2022-02-09 09:11:07 -05:00 |
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decallib.h
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- moved renderstyle and colortables code to 'common'.
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2020-04-11 20:20:37 +02:00 |
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doomfont.h
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Add missing include guards
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2023-05-29 07:35:26 +02:00 |
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g_doomedmap.cpp
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- moved more code to 'common'.
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2020-04-11 14:00:12 +02:00 |
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g_mapinfo.cpp
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Merge remote-tracking branch 'remotes/ZDoom/gzdoom/staging' into gzd_staging
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2023-08-22 09:09:51 +08:00 |
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g_mapinfo.h
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Use a custom naming convention for VKDoom-only stuff
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2023-08-21 18:52:05 +02:00 |
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g_skill.cpp
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- Fixed: Monster reaction time was always zero with fast monsters and not just on nightmare.
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2021-01-13 06:30:13 -05:00 |
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gametype.h
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- moved more files out of the root src directory.
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2019-07-14 14:39:21 +02:00 |
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gi.cpp
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- migrate a large part of the sound code to FSoundIDs.
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2022-11-24 23:52:52 +01:00 |
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gi.h
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- finish the implementation for nosectionmerge.
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2023-06-18 09:44:34 +02:00 |
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info.cpp
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- backend update from Raze.
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2023-07-22 09:55:49 +02:00 |
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info.h
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- added some fudging so that the Dehacked parser can properly deal with ConsumeAmmo.
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2022-04-17 08:53:52 +02:00 |
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keysections.cpp
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Prevent Keyconf from adding duplicate playerclass
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2022-08-17 21:12:10 +02:00 |
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options.cpp
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- sprite lightlevel cleanup and fixes.
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2022-06-01 08:37:13 +02:00 |
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p_blockmap.h
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- did a test compile as C++20 and fixed all warnings that got emitted.
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2022-07-15 09:17:50 +02:00 |
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p_terrain.cpp
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- removed the string constructors from FSoundID.
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2022-11-24 23:52:52 +01:00 |
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p_terrain.h
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
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p_xlat.cpp
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- MBF21: implemented new line flags.
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2021-06-28 20:17:08 +02:00 |
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r_defs.h
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Read lm_sampledist properties from map geometry
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2023-09-04 12:59:44 +02:00 |
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statistics.cpp
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- added option to show hub and episode names on the alt HUD.
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2022-10-26 17:44:51 +02:00 |
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teaminfo.cpp
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- removed the unused palette parameter from the V_GetColor family of functions.
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2021-08-14 09:57:23 +02:00 |
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teaminfo.h
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- moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp
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2019-02-01 19:48:17 +01:00 |
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umapinfo.cpp
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fix UMAPINFO boss action clearing.
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2023-07-05 09:17:37 -04:00 |