* Add STL-standard type traits and functions to TMap to enable for loop iteration * add third-party range-map library I have e-mailed the author for clarifcation on the license, will update this when they respond * vcpkg: Add cppdap and eventpp libraries, update baseline * DAP implementation * Add `FileSystem::FileHash()` to get the CRC32 hash * add `starting_offset` param to `VMDisasm()` for debugger disassembly view Defaults to `0`, should not change output if it's not set * Add `VMFrameStack::HasFrames()` to prevent assertions when inspecting in the debugger * Add `PC` field to VMFrame, ensure that it is updated whenever vm increments/decrements the pc Does not change alignment, the offsets used in VMFrame still work We need this for the debugger because we otherwise have no way to get the pc; it was a local in `ExecScriptFunc()` * `ZCCCompiler::CreateClassTypes()`: ensure SourceLumpName is set for classes derived from non-native classes * start debug server in d_main, add `vm_debug` cvars and `-debug` CLI arg * Add documentation for `vm_debug` cvars * vm_exec: Add debugger hooks for instruction execution events * c_console: Add debugger hooks for logging events in `PrintString` * add `.cache/` to gitignore * vendor cppdap on main @ 6464cd7 Patches: removed .gitmodules (submodules were thirdparty/json, thirdparty/googletest) removed thirdparty/googletest, not needed removed thirdparty/json/docs, thirdparty/json/test, thirdparty/json/benchmarks to prevent massive bloat * vendor eventpp on master @ 1224dd6 * build: use internal cppdap and eventpp by default * dap: fix Binary::GetFunctionLineRange() * fix bug in range_map::find_ranges * make Binary dap::Source dynamic * cache source code upon retrieval * refactor Binary into a class, cleanup PexCache * fix ending session gracefully * d_main: Stop debug server in D_Cleanup() * Fix connecting to debugger when session already started * cleanup unused stuff in ZScriptDebugger * always send TerminateEvents on disconnect if initialized * tweak color display * Don't cache disassembly lines when scanning scripts * Cache nodes when getting runtime state * WIP display locals * Fix display of static arrays * Ensure names display in proper order * dap: Fix struct locals display, add args display * Support `start` parameter * Support `filter` parameter * remove struct unbound native data display Practically useless for debugging zscript and didn't work properly anyway * d_main: fix vm_jit and vm_jit not being disabled soon enough * support breaking on abort exceptions * dap: refactor game event emitter functions into seperate header * dap: show native functions on stack * dap: Remove "Native" from exception handling, simplify exception event emit * dap: add instruction breakpoints * dap: fix display of locals not in scope yet * dap: Make disassembly view display invalid instructions for non-code addresses * dap: remove dot initializers * dap: fix local structs in scope * dap: don't parse the non-used options in the launch/attach requests * dap: fix local struct view * dap: Fix displaying objects that aren't their actual types * dap: Fix action and state handling * dap: stack display view * dap: fix object display view * d_dehacked: set qualified name in addition to the printable name * dap: fix displaying breakpoint errors when script isn't loaded * dap: remove debug print * dap: Display parameter names * dap: Turn down verbosity of logging * dap: fix disassembly view * dap: fix performance problems with arrays * c_console: emit event only if not PRINT_NODAPEVENT * dap: improve logging * dap: update upstream cppdap library to fix deadlocks on no bind * dap: Fix ending session on client socket closed * dap: prevent DebugServer.h from pulling in `dap` and `ZScriptDebugger.h` * dap: fix pause event not being emitted on pause * dap: remove eventpp emitters, way too slow * Remove eventpp dependency * dap: Display correct register names * dap: Show special inits in registers * dap: Add stack offset to VMLocalVariable * dap: fix display of static arrays and local variables on stack vs. registers * dap: fix displaying function pointers * dap: tweak color display * dap: fix scalar display < 4 * dap: add Globals display to debugger * dap: unify methods to get vmvalue * dap: rename free method to freeValue to avoid running afoul of macro defs * fix windows builds * fix compile on linux * cleanup * Fix display of function breakpoints * dap: Don't send back binary files * dap: include sbarinfo in script types (no debug support for anything but zscript yet, this is just for returning source info) * dap: don't show ending session message unless initialized * fix erroneous commit * dap: handle evaluate requests * Fix getting bitfield values * Add CVars Scope and evaluation * add running console commands from repl * dap: disable commands via repl for now * fix loading functions DECORATE scripts * Add source information to Dehacked VM functions, add debugging support * dap: cleanup * fix resolving archive paths * don't send source back on native stack frames * handle `modules` request * cleanup * allow evaluating cvars on hover * fix oob bpinfos * fix restarting the game blowing out the debug server * dap: process input events while paused to prevent deadlocks * fix getting local state * dap: fix LocalState alignment * dap: fix DumpStateHelper * update cppdap protocol version to 1.68.0 * remove cppdap from vcpkg deps We can't use the upstream version anyway because the maintainers are not merging our patches * dap: make named variable nodes derive from the same class * dap: make cvar scope available in native stack frames * handle local variables with conflicting names * add I_GetWindowEvent() to win32 to only process window events when debugging is paused * dap: fix evaluate * dap: fix display of `out` variables
79 lines
3.1 KiB
Markdown
79 lines
3.1 KiB
Markdown
# cppdap
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## About
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`cppdap` is a C++11 library (["SDK"](https://microsoft.github.io/debug-adapter-protocol/implementors/sdks/)) implementation of the [Debug Adapter Protocol](https://microsoft.github.io/debug-adapter-protocol/), providing an API for implementing a DAP client or server.
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`cppdap` provides C++ type-safe structures for the full [DAP specification](https://microsoft.github.io/debug-adapter-protocol/specification), and provides a simple way to add custom protocol messages.
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## Fetching dependencies
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`cppdap` provides CMake build files to build the library, unit tests and examples.
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`cppdap` depends on the [`nlohmann/json` library](https://github.com/nlohmann/json), and the unit tests depend on the [`googletest` library](https://github.com/google/googletest). Both are referenced as a git submodules.
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Before building, fetch the git submodules with:
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```bash
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cd <path-to-cppdap>
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git submodule update --init
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```
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Alternatively, `cppdap` can use the [`RapidJSON` library](https://rapidjson.org/) or the [`JsonCpp` library](https://github.com/open-source-parsers/jsoncpp) for JSON serialization. Use the `CPPDAP_USE_EXTERNAL_NLOHMANN_JSON_PACKAGE`, `CPPDAP_USE_EXTERNAL_RAPIDJSON_PACKAGE`, and `CPPDAP_USE_EXTERNAL_JSONCPP_PACKAGE` CMake cache variables to select which library to use.
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## Building
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### Linux and macOS
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Next, generate the build files:
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```bash
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cd <path-to-cppdap>
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mkdir build
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cd build
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cmake ..
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```
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You may wish to suffix the `cmake ..` line with any of the following flags:
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* `-DCPPDAP_BUILD_TESTS=1` - Builds the `cppdap` unit tests
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* `-DCPPDAP_BUILD_EXAMPLES=1` - Builds the `cppdap` examples
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* `-DCPPDAP_INSTALL_VSCODE_EXAMPLES=1` - Installs the `cppdap` examples as Visual Studio Code extensions
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* `-DCPPDAP_WARNINGS_AS_ERRORS=1` - Treats all compiler warnings as errors.
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Finally, build the project:
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`make`
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### Windows
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`cppdap` can be built using [Visual Studio 2019's CMake integration](https://docs.microsoft.com/en-us/cpp/build/cmake-projects-in-visual-studio?view=vs-2019).
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### Using `cppdap` in your CMake project
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You can build and link `cppdap` using `add_subdirectory()` in your project's `CMakeLists.txt` file:
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```cmake
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set(CPPDAP_DIR <path-to-cppdap>) # example <path-to-cppdap>: "${CMAKE_CURRENT_SOURCE_DIR}/third_party/cppdap"
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add_subdirectory(${CPPDAP_DIR})
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```
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This will define the `cppdap` library target, which you can pass to `target_link_libraries()`:
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```cmake
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target_link_libraries(<target> cppdap) # replace <target> with the name of your project's target
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```
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You may also wish to specify your own paths to the third party libraries used by `cppdap`.
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You can do this by setting any of the following variables before the call to `add_subdirectory()`:
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```cmake
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set(CPPDAP_THIRD_PARTY_DIR <third-party-root-directory>) # defaults to ${CPPDAP_DIR}/third_party
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set(CPPDAP_JSON_DIR <path-to-nlohmann-json>) # defaults to ${CPPDAP_THIRD_PARTY_DIR}/json
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set(CPPDAP_GOOGLETEST_DIR <path-to-googletest>) # defaults to ${CPPDAP_THIRD_PARTY_DIR}/googletest
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add_subdirectory(${CPPDAP_DIR})
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```
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---
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Note: This is not an officially supported Google product
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