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commandlets
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Replace the savelightmap and deletelightmap ccmds with vktool
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2025-01-12 20:03:19 +01:00 |
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common
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Oops, this shouldn't have been committed :p
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2025-04-26 15:57:02 +02:00 |
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console
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Merge tag 'g4.12.2'
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2024-06-23 22:27:45 +02:00 |
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g_statusbar
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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gamedata
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Allow portal rendering and sky rendering (with stencils) and reflective flats with OoB and Ortho viewpoints. Works with r_radarclipper too.
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2025-03-13 03:07:46 +08:00 |
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intermission
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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launcher
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Merge remote-tracking branch 'gzdoom/master'
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2024-07-23 19:23:26 +02:00 |
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maploader
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Lightmap ambient occlusion is now per default ENABLED for all lightmap maps (use ZDRayInfo actor to turn it off).
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2025-03-23 00:30:31 +01:00 |
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menu
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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playsim
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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posix
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Generate proper multi-sized icons for both Windows and Mac, and actually change the Linux icon too
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2024-06-30 20:01:18 +08:00 |
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r_data
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fix out-of-bounds array access (again)
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2025-02-08 17:55:51 -03:00 |
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rendering
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Part of the patent-pending light list design in gzdoom keeps invalid lights in the light lists and you must check for that everywhere...
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2025-04-26 17:03:46 +02:00 |
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scripting
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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sound
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Added S_StartSoundAt
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2025-01-18 06:47:00 -05:00 |
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utility/nodebuilder
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removed several bad casts to 'long'.
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2023-10-04 16:47:43 +02:00 |
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win32
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Make the file description look slightly nicer in Windows
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2025-02-28 20:50:15 +08:00 |
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am_map.cpp
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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am_map.h
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announcer.h
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bbannouncer.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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CMakeLists.txt
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Fix compile error and the backtrace (sorta, still sucks) for Linux
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2025-04-21 00:01:42 +02:00 |
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ct_chat.cpp
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Allow for Basic and Hexen armor replacing
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2024-08-17 01:14:07 -04:00 |
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d_anonstats.cpp
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- disable survey code again.
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2023-09-25 00:08:12 +02:00 |
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d_buttons.h
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d_defcvars.cpp
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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d_defcvars.h
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added even more explicit GetChars() calls.
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2023-10-03 15:55:08 +02:00 |
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d_event.h
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- added cutscene creation code
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2022-06-03 00:03:57 +02:00 |
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d_iwad.cpp
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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d_main.cpp
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Move the fatal error logging out of win32 and use it on Linux and macOS
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2025-04-20 23:19:45 +02:00 |
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d_main.h
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load id24res if present
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2024-09-12 01:28:53 -04:00 |
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d_net.cpp
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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d_net.h
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moved the NetworkEntityManager into the backend code.
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2024-04-21 18:30:19 +02:00 |
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d_netinf.h
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- made D_WriteUserInfoStrings memory safe.
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2023-04-21 00:41:20 +08:00 |
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d_netinfo.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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d_protocol.cpp
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Fixed bytes being written incorrectly
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2024-01-06 15:40:31 -05:00 |
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d_protocol.h
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Fixed changeskill being unnetworked
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2024-04-27 12:31:14 +02:00 |
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doomdata.h
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add shadowMinQuality property and gl_light_shadow_max_quality CVar
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2025-01-03 07:30:54 +01:00 |
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doomdef.h
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add COMPATF2_NOACSARGCHECK to disable ACS function argument count checks
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2024-06-24 17:23:08 -04:00 |
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doomstat.cpp
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- minor cleanup.
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2022-10-02 14:36:49 +02:00 |
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doomstat.h
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Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop)
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2023-01-08 19:10:49 +08:00 |
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doomtype.h
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- removed backend dependencies on game data.
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2023-01-15 08:23:26 +01:00 |
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empty.cpp
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events.cpp
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Added PlayerRespawning event
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2025-02-14 03:49:56 -05:00 |
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events.h
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Added PlayerRespawning event
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2025-02-14 03:49:56 -05:00 |
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g_cvars.cpp
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Maps with a ZDRayInfo must always have dynamic lights (gl_lights cvar is ignored in this situation)
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2024-12-06 20:58:12 +01:00 |
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g_cvars.h
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g_dumpinfo.cpp
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
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g_game.cpp
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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g_game.h
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allow optionally skipping initial wipe in in-game intermissions
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2025-02-07 20:17:54 -03:00 |
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g_hub.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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g_hub.h
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g_level.cpp
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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g_level.h
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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g_levellocals.h
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Lightmap ambient occlusion is now per default ENABLED for all lightmap maps (use ZDRayInfo actor to turn it off).
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2025-03-23 00:30:31 +01:00 |
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g_pch.h
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
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g_pch2.h
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
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gameconfigfile.cpp
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Merge commit '6b5be653dc'
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2024-10-06 21:29:38 +08:00 |
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gameconfigfile.h
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Automap color presets match their vanilla colors by default (am_colorset dynamically configured in gameconfigfile.cpp)
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2024-07-04 18:49:01 +08:00 |
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gamemain.cpp
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force zengine to be linked as a whole
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2025-01-10 13:45:50 -05:00 |
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hu_scores.cpp
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Added ChangeTeam function for teamplay
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2024-05-26 20:31:50 -03:00 |
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hu_stuff.h
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- moved chatmodeon to the backend.
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2022-10-02 14:01:43 +02:00 |
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levelmeshhelper.cpp
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remove SectorChangedOther/OnSectorChangedOther
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2025-01-28 08:50:50 +08:00 |
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levelmeshhelper.h
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remove SectorChangedOther/OnSectorChangedOther
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2025-01-28 08:50:50 +08:00 |
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m_cheat.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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m_cheat.h
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m_misc.cpp
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M_SaveDefaults is also not part of the common engine backend.
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2024-11-23 20:39:23 +01:00 |
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m_misc.h
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namedef_custom.h
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WIP multiple probes support
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2025-02-22 10:15:15 +01:00 |
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p_conversation.cpp
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allow optionally skipping initial wipe in in-game intermissions
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2025-02-07 20:17:54 -03:00 |
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p_conversation.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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p_openmap.cpp
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
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p_saveg.cpp
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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p_saveg.h
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p_setup.cpp
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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p_setup.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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p_states.cpp
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fix bad assert in GetStateLabelIndex.
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2024-04-08 19:14:08 +02:00 |
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p_tick.cpp
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Added FOV Interpolation
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2022-12-18 08:23:19 +01:00 |
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p_tick.h
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r_state.h
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scriptutil.cpp
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scriptutil.h
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serializer_doom.cpp
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
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serializer_doom.h
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moved another declaration out of a global header.
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2024-11-23 20:39:23 +01:00 |
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st_stuff.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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st_stuff.h
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- removed the unused BaseBlend* variables and the testblend CCMD.
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2022-11-08 11:46:13 +01:00 |
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toolmain.cpp
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Create two executables - one for the game and one for the baking tool
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2025-01-08 23:28:59 +01:00 |
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version.h
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Fix ZScript version
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2025-03-13 03:02:57 +08:00 |
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wi_stuff.cpp
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- apparently, this was broken before which is why this neeeded this commit in the first place, but now it's been fixed in the official distribution, which makes this commit unnecessary. Or so I am told.
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2025-02-01 07:38:47 -05:00 |
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wi_stuff.h
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- first stage of migrating intermissions to screenjobs.
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2022-04-26 20:50:35 +02:00 |