vkdoom_m/wadsrc/static/zscript
Boondorl fae43b8120 Added ready system to screen jobs for multiplayer
Readds the feature to allow players to ready up during stat screens and intermissions instead of autoskipping based on whoever closed it. Comes with a variety of ways to tweak this behavior such as percentage-based auto starting (with a timer), the ability to unready as needed, and who can control it. Players will still be able to skip through individual screen jobs within the runner while waiting to ready up.
2025-06-28 14:39:19 -03:00
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actors Scriptified ReactToDamage 2025-06-18 01:51:57 -03:00
engine Added ready system to screen jobs for multiplayer 2025-06-28 14:39:19 -03:00
scriptutil Allow for Basic and Hexen armor replacing 2024-08-17 01:14:07 -04:00
ui Added ready system to screen jobs for multiplayer 2025-06-28 14:39:19 -03:00
compatibility.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
constants.zs WorldRailgunFired flags are now passed properly 2025-06-24 21:21:48 -03:00
destructible.zs Updated explosion distances from int -> double 2024-03-28 15:48:35 -04:00
doombase.zs Stop HUD messages from ticking when game is paused 2025-06-08 11:23:39 -03:00
events.zs Added PlayerRespawning event 2025-02-14 03:49:56 -05:00
level_compatibility.zs - add level compatibility fixes for Eternal Doom III 2024-04-18 03:39:11 -04:00
level_postprocessor.zs Fix planeval; add direct sector slope manipulation 2022-09-20 15:08:02 -04:00
mapdata.zs add set/get plane reflectivity 2024-10-26 00:21:16 -03:00
sounddata.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
visualthinker.zs Added particle rendering to VisualThinkers. 2025-03-09 16:17:07 -03:00
zscript_license.txt - update some copyright years 2023-03-25 08:06:23 -04:00