vkdoom_m/src/hwrenderer
Christoph Oelckers 33ee0f3c27 Merge branch 'master' into modern
# Conflicts:
#	src/gl/renderer/gl_renderer.cpp
#	src/gl/renderer/gl_renderer.h
#	src/gl/renderer/gl_renderstate.h
#	src/gl/system/gl_framebuffer.cpp
#	src/gl/system/gl_framebuffer.h
2018-07-14 13:18:34 +02:00
..
data - write OpenGL backend for hw_postprocess (FGLRenderBuffers::RenderEffect) 2018-06-20 19:56:30 +02:00
dynlights - force model light to be attenuated 2018-05-25 19:23:47 +02:00
postprocessing - fix ssao not working when multisample was off 2018-07-03 23:21:54 +02:00
scene Merge branch 'master' into modern 2018-07-14 10:24:41 +02:00
textures - moved the texture binding code back to the OpenGL specific parts. 2018-07-14 13:05:49 +02:00
utility - fixed calculation of projection matrix for weapon sprites. 2018-06-24 17:16:07 +02:00