vkdoom_m/src/hwrenderer/utility
Christoph Oelckers 491898fe2c - fixed calculation of projection matrix for weapon sprites.
- fixed color mask for green/magenta.
- fixed crash when initializing video, because it was accessing 'screen' before it was set from within the framebuffer's constructor.
2018-06-24 17:16:07 +02:00
..
hw_clock.cpp -Code shortening 2018-06-19 10:22:27 +02:00
hw_clock.h - fixed portal benchmarking and added separate output for 2D and finishing the main scene. 2018-05-13 09:48:19 +02:00
hw_cvars.cpp - don't route calls to FMaterial::FlushAll through the framebuffer interface. 2018-06-20 22:18:31 +02:00
hw_cvars.h - force render buffers to be active. 2018-06-16 09:37:01 +02:00
hw_lighting.cpp - refactoring of fixed colormap stuff to have it better organized and to reduce the number of uniforms in the main shader. 2018-06-16 22:40:44 +02:00
hw_lighting.h - cleaned up includes for gl_decal.cpp 2018-04-27 20:28:59 +02:00
hw_shaderpatcher.cpp - read sampler bindings from the shader instead of tagging along a large amount of support data. 2018-06-13 17:44:49 +02:00
hw_shaderpatcher.h - read sampler bindings from the shader instead of tagging along a large amount of support data. 2018-06-13 17:44:49 +02:00
hw_vrmodes.cpp - fixed calculation of projection matrix for weapon sprites. 2018-06-24 17:16:07 +02:00
hw_vrmodes.h - fixed calculation of projection matrix for weapon sprites. 2018-06-24 17:16:07 +02:00