vkdoom_m/src/common/rendering/hwrenderer/postprocessing
Christoph Oelckers b06af634e2 - added a flash component to the colormap shader.
Its main purpose is for RR's lightning flash in Raze but this looks very useful for manipulating fullscreen colormaps. Currently not exposed, though.
2020-06-07 09:16:56 +02:00
..
hw_postprocess.cpp - added a flash component to the colormap shader. 2020-06-07 09:16:56 +02:00
hw_postprocess.h - added a flash component to the colormap shader. 2020-06-07 09:16:56 +02:00
hw_postprocess_cvars.cpp - moved the postprocessing code to 'common', except for the game-dependent script exports. 2020-04-25 22:37:27 +02:00
hw_postprocess_cvars.h - moved the postprocessing code to 'common', except for the game-dependent script exports. 2020-04-25 22:37:27 +02:00
hw_postprocessshader.h - moved the postprocessing code to 'common', except for the game-dependent script exports. 2020-04-25 22:37:27 +02:00