Its main purpose is for RR's lightning flash in Raze but this looks very useful for manipulating fullscreen colormaps. Currently not exposed, though. |
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|---|---|---|
| .. | ||
| hw_postprocess.cpp | ||
| hw_postprocess.h | ||
| hw_postprocess_cvars.cpp | ||
| hw_postprocess_cvars.h | ||
| hw_postprocessshader.h | ||