vkdoom_m/src/gamedata
2024-01-10 04:03:35 +01:00
..
textures use map instead of linear search to find texture indices for animation 2024-01-09 06:38:08 -05:00
xlat widen the special field in FBoomArgs. 2023-10-25 16:24:21 +02:00
a_keys.cpp add GetChars() accessors to many FString uses where const char* is wanted. 2023-10-03 14:27:39 +02:00
a_keys.h Rename ValidLock to IsLockDefined (more descriptive). 2022-12-23 22:48:01 +01:00
a_weapons.cpp Renamed Networking Functions 2024-01-05 23:33:15 +01:00
a_weapons.h - fixed several warnings emitted by Clang. 2023-04-21 00:41:19 +08:00
d_dehacked.cpp fix max health for Doom's health bonus with Dehacked modifications present. 2023-12-20 00:11:09 +01:00
d_dehacked.h - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
decallib.cpp use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
decallib.h use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
doomfont.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
g_doomedmap.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
g_mapinfo.cpp Merge remote-tracking branch 'gzdoom/master' 2024-01-10 04:03:35 +01:00
g_mapinfo.h Merge remote-tracking branch 'gzdoom/master' 2024-01-10 04:03:35 +01:00
g_skill.cpp added a third batch of GetChars call to FStrings. 2023-10-07 23:03:40 +02:00
gametype.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
gi.cpp added a third batch of GetChars call to FStrings. 2023-10-07 23:03:40 +02:00
gi.h - finish the implementation for nosectionmerge. 2023-06-18 09:44:34 +02:00
info.cpp Renamed Networking Functions 2024-01-05 23:33:15 +01:00
info.h - dsdehacked: allow dynamic creation of new states. 2023-09-11 23:22:23 +02:00
keysections.cpp merge FileData and ResourceData. 2023-12-14 17:22:29 +01:00
options.cpp - sprite lightlevel cleanup and fixes. 2022-06-01 08:37:13 +02:00
p_blockmap.h - did a test compile as C++20 and fixed all warnings that got emitted. 2022-07-15 09:17:50 +02:00
p_terrain.cpp - removed the string constructors from FSoundID. 2022-11-24 23:52:52 +01:00
p_terrain.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
p_xlat.cpp - MBF21: implemented new line flags. 2021-06-28 20:17:08 +02:00
r_defs.h Merge remote-tracking branch 'gzdoom/staging' 2024-01-02 17:10:47 +01:00
statistics.cpp Renamed Networking Functions 2024-01-05 23:33:15 +01:00
teaminfo.cpp the remaining GetChars additions. 2023-10-07 23:44:01 +02:00
teaminfo.h - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
umapinfo.cpp fix UMAPINFO's intermusic being used at the summary screen. 2023-10-25 16:25:24 +02:00