Commit graph

150 commits

Author SHA1 Message Date
4a8b7543e8 Improved responsiveness of Biorifle alt-fire.
Small tweaks to Biorifle glob.
Redude size of ANIMDEFS.
Small corrections to biorifle gel (starts with a 3 second countdown, delay before explosion when on surface should be 3 to 10 tics)
2019-02-02 21:13:54 +01:00
c24834d778 Fix long-standing visual bug with pulsegun beam (thanks, RELATIVETOFLOOR flag). 2019-02-02 19:59:20 +01:00
ee9de67bb8 Fix small merge screwup 2019-01-24 22:57:52 +01:00
31dc0db166 Merge devel/2a9eb0e1b1d72fc76c6386bd05b62ec10df9762c 2019-01-24 22:50:09 +01:00
2a9eb0e1b1 Various changes to feel closer to vanilla UT, mainly in terms of projectile gravity and velocity.
Reduced the smoke on the minigun and casings for better performance.
Corrected the number of chunks (was 6, should be 8) fired by the flak cannon.
Reduced flak chunk spread (should be ~5.5 degrees, was double of that) on the weapon and slugs.
Reduced the size of the shock rifle combo shockwave mesh to be closer to vanilla UT.
Misc. tweaks to health item textures.
Reduced the blur in the Redeemer view shader, it was too strong.
Fix expiration messages on powerups appearing on level changes.
Address complaints about how I change Kinsie's test map. Shouldn't be too dark now.
2019-01-24 22:33:09 +01:00
6f6d639d97 Clean leftover mapinfo entry in heretic compat. 2019-01-24 21:11:32 +01:00
ee0cf53e9b Revert all "global level removal" changes, as this concept is being discarded in GZDoom.
Keep a couple changes from that commit, though, such as the switch to legacy render style tags in Screen API calls.
2019-01-24 21:09:17 +01:00
5435f06d4e Backport some changes from development branch:
- Made Kinsie's Test Map changes toggleable (off by default)
 - Corrected physics of various projectiles
 - Replaced textures of health items to something better looking
 - Biosludge now only has a hitbox when stuck to surfaces, to be
   more consistent with vanilla behavior
 - Some code cleanup
2019-01-22 13:38:17 +01:00
4189150f17 Assorted changes, including some code cleanup and more accurate UT physics for various projectiles.
I also made the Kinsie's Test Map tweaks toggleable because someone didn't like them.
2019-01-21 22:57:56 +01:00
b398a27919 Change blue health textures to something prettier.
Add Heretic compatibility (WIP, needs testing and some tweaks).
2019-01-21 02:12:59 +01:00
e3cf50b32c Push ZScript version to 3.8 and adapt accordingly to level global removal.
This isn't guaranteed to be 100% stable at the moment.
2019-01-20 16:32:26 +01:00
2ea4a9cb9c Merge branch 'devel' 2018-12-31 12:11:37 +01:00
793fc320f4 Reverted step height.
Made double tap dodge toggleable (and its sensibility configurable).
Fixed some long standing bugs with dual enforcers.
2018-12-31 12:10:43 +01:00
57f38cc4bf Merge branch 'devel' 2018-12-29 10:41:59 +01:00
459f526e60 Fix: NOFRICTION was set unconditionally. 2018-12-29 10:41:23 +01:00
0f75a8552c Merge branch 'devel' 2018-12-28 19:12:39 +01:00
35ee056d7a Add separate player classes for separate sounds and whatnot.
Fully implement UT movement for all modes (walk, swim, fly).
2018-12-28 19:10:35 +01:00
931f89832c Added Translocator ammo feature from UT2k4.
Prefixed mk_math classes for cross-compat with any other mods that use them.
Fixed incorrect uses of gametic.
Fixed crash caused by incorrect ordering of PendingWeapon checks.
2018-12-17 16:34:23 +01:00
9e1aea068f Re-exported all models using umodelextract.
Fixed a rare abort with the enhanced shock rifle if a monster destroys itself from splash damage before a beam's contact damage is dealt.
2018-11-29 16:41:57 +01:00
830bcff4a7 [This update requires a very recent Q/GZDoom build]
Added per-frame update option to Redeemer Readout.
Began work on blood and gore features (mostly functional at the moment).
2018-11-24 16:46:10 +01:00
65c2431ffc Fix for asmjit crash. 2018-11-15 19:49:38 +01:00
cea7e241b0 Fix for asmjit crash. 2018-11-15 19:42:40 +01:00
fe08f11997 Bumped ZScript ver.
Added OnDrop to weapons replicating the UT drop style.
Some fixes for UT player movement.
Hide keys from HUD in DM.
Added "classic jump boots" option.
Fixed missing ambientglow on some weapon skins.
2018-11-15 19:03:20 +01:00
64a0648ae7 Reorganized graphics and sprites folders (sounds, sprites and models will take some more work)
Updated README.
Began working on gore system.
Removed idle animation on Minigun, that vertex wobble was getting on my nerves.
Another OptiPNG pass.
2018-09-30 22:42:57 +02:00
957f976b29 Made visual recoil toggleable (and with configurable strength, too).
Cleaned up some code (mostly related to server CVars).
Proper angle interpolation.
Snap player to floor when walking down steps like UE does (looks kinda twitchy due to lack of view height smoothing).
2018-09-24 15:00:02 +02:00
e232912edd Why did I add this replacement? 2018-09-18 15:03:31 +02:00
0688f4d759 Corrected normals on Flak Cannon first person mesh. 2018-09-15 16:50:59 +02:00
816ccd7b37 Final batch of swingers implemented. 2018-09-15 16:11:37 +02:00
c15847a10a One half of "swinger" recoil system added. 2018-09-15 14:14:34 +02:00
cdfea51f31 Implement damage accumulator for flak chunks (auto-gibs at specific threshold).
Rebalances to ammo amounts and spawns.
Rebalances to ripper speed and pulsegun beam damage.
More tweaks to UT movement.
2018-09-15 12:46:31 +02:00
1c0f7d08a5 Various rebalances. Corrected some things that weren't 1:1 with UT.
Restored original flak chunk damage function (no longer falls off with distance).
Fixed the minigun altfire shooting bullets at the same speed as the primary fire.
Small hackaround for janky player movement while moving down slopes.
[WIP] The very beginning of an UT gore system (toggleable).
2018-09-05 18:56:04 +02:00
c8774f0a11 Un-bump version number. 2018-08-31 23:22:52 +02:00
c6b77dfffd Initial work towards Heretic compat.
Bump ZScript version to 3.6.
2018-08-31 15:30:55 +02:00
8e7475a4da Fix some tinted HUD parts having a weird color. 2018-08-29 00:40:35 +02:00
4ea4eb0e3b Migrate replacements to CheckReplacement.
Added support for bridge actors on Biorifle (may be a bit glitchy).
Corrected air movement, added UT jump height, set dodge height to actual UT value.
2018-08-27 20:15:23 +02:00
90039ebdc2 Correct big screwup in version requirement. 2018-08-26 00:03:46 +02:00
be4829cd31 Merged HITOWNER branch, bumped GZDoom version requirement to 3.5.1. 2018-08-25 22:45:55 +02:00
6cff03b403 Merge branch 'master' into hitowner 2018-08-25 19:33:01 +02:00
17add7f007 Added a different obituary to the Sniper Rifle depending on whether or not it's a headshot.
Reduced the screen tint of the Damage Amplifier.
More tweaks to the DOOMTEST enhancer, now it looks very pretty.
2018-08-25 19:31:05 +02:00
db4d51fa9d Update Readme. 2018-08-24 18:50:35 +02:00
9dbe721e17 Merge branch 'master' into hitowner 2018-08-24 14:26:12 +02:00
9d0ad05223 Minor birthday update, reduce some splash damage radii by 0.7x (scale from UT player to Doomguy). 2018-08-20 10:34:50 +02:00
a99c38fd75 Various improvements, fixes and rebalances that I'm too tired to list through. 2018-08-18 20:42:28 +02:00
1b7a288bf5 Fully implemented UT-style player movement (optional).
"Disable boss telefragging" now toggleable.
Menu background now displays whenever the menu is open, rather than just on the title screen. Now it matches the expected UT behaviour.
2018-08-18 15:20:02 +02:00
82a6ae08ce Merge branch 'master' into hitowner 2018-08-18 00:04:30 +02:00
b4abb2e2ae Merge branch 'master' into utmovement 2018-08-18 00:04:20 +02:00
ac71b65cae Rebalanced splash damages. Restored vanilla UT damage radii.
Corrected Ripper alt projectile damage. They actually do deal both direct hit and splash damage.
Made UDamage and Enhanced Shock Rifle last longer outside of deathmatch.
2018-08-18 00:02:23 +02:00
69a09e849a Already sent a fix for this, removing the workaround. 2018-08-17 21:31:20 +02:00
aa63ab7555 Merge branch 'master' into utmovement 2018-08-17 21:12:58 +02:00
0c8a16807f Enable HITOWNER on bounce for grenades (small hack was required), flak shrapnel, ripper blades.
Enable HITOWNER on biosludge after colliding with a surface. Not needed, but just done for the sake of it.
Enable HITOWNER on guided redeemer missiles after they're far away from the shooter.
2018-08-17 21:09:18 +02:00