- Made Kinsie's Test Map changes toggleable (off by default)
- Corrected physics of various projectiles
- Replaced textures of health items to something better looking
- Biosludge now only has a hitbox when stuck to surfaces, to be
more consistent with vanilla behavior
- Some code cleanup
Prefixed mk_math classes for cross-compat with any other mods that use them.
Fixed incorrect uses of gametic.
Fixed crash caused by incorrect ordering of PendingWeapon checks.
Added OnDrop to weapons replicating the UT drop style.
Some fixes for UT player movement.
Hide keys from HUD in DM.
Added "classic jump boots" option.
Fixed missing ambientglow on some weapon skins.
Cleaned up some code (mostly related to server CVars).
Proper angle interpolation.
Snap player to floor when walking down steps like UE does (looks kinda twitchy due to lack of view height smoothing).
Restored original flak chunk damage function (no longer falls off with distance).
Fixed the minigun altfire shooting bullets at the same speed as the primary fire.
Small hackaround for janky player movement while moving down slopes.
[WIP] The very beginning of an UT gore system (toggleable).
"Disable boss telefragging" now toggleable.
Menu background now displays whenever the menu is open, rather than just on the title screen. Now it matches the expected UT behaviour.
Corrected Ripper alt projectile damage. They actually do deal both direct hit and splash damage.
Made UDamage and Enhanced Shock Rifle last longer outside of deathmatch.
Enable HITOWNER on biosludge after colliding with a surface. Not needed, but just done for the sake of it.
Enable HITOWNER on guided redeemer missiles after they're far away from the shooter.
Add 3D explosion blast and knockback functions. Migrate pretty much everything to it.
Add "Classic Enhanced Shock Rifle" option, disables altfire and splash damage on beams.
Screen shakes for explosions now correctly fall off with distance.
Some minor refactoring/fixes.
Switch ambientglow+brightmap shader to actually use brightmap textures directly. This bumps the version requirement to 3.5.0 and makes it sorta-possible to play with software rendering without seeing "invisible pickup models".
Re-ran all textures through optipng.
All add-ons have been updated accordingly.