00458b669b
1.0.6 release:
...
- Revert the attempt at compensating for 1.2 pixel stretch. It's impossible to do it consistently.
2019-12-05 13:34:58 +01:00
4caa5e097e
Option to make Chainsaw use ammo (randomly drops on enemy kill).
...
Made small fonts more readable.
Font cleanup.
2019-05-03 17:26:07 +02:00
7f6ee5dd0e
Greatly simplified MODELDEF blocks.
2018-06-04 10:15:04 +02:00
92ae39afba
Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors).
...
Added brightmaps to flak chunks. Reverted chunk trail to be sprite-based.
2018-05-30 21:31:41 +02:00
4f0cb3e73f
Minigun implemented. Some minor adjustments to weapon model offsets.
...
Allow armor/pads to replace shield belt when it's not at max capacity (emulating UT behavior).
2018-05-28 18:49:00 +02:00
def0e317f3
Added Jump Boots and removed Shielding Suit.
...
Recalculated all the model transforms in preparation for coelckers/gzdoom#495 .
Corrected some small mistakes in Dual Enforcers code.
2018-05-28 13:55:05 +02:00
72eb6ca8d1
Impact Hammer fully implemented. Began working on Chainsaw.
...
Tweaked the shake effect on all weapons.
Covered up some seams on redeemer texture. Moved the model slightly to cover up a gap.
Corrected the chainsaw and translocator HUD icons.
2018-05-26 00:10:31 +02:00
7e38cfddd8
The HUD is complete (actually, I forgot to add key display, will do that later).
...
All weapon pickup models have been added in. Modeldef has been subdivided to make things easier for me.
2018-05-23 01:48:29 +02:00