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92ae39afba
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Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors).
Added brightmaps to flak chunks. Reverted chunk trail to be sprite-based.
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2018-05-30 21:31:41 +02:00 |
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5baca999b5
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Made weapons switchable while selecting.
Added footsteps.
Some minor tweaks.
Listed known bugs in readme.
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2018-05-30 17:52:20 +02:00 |
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b1b38561c1
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Increased spread of rockets, increased tween time after firing (it looks weird for some fire animations, but it also did in UT anyway).
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2018-05-30 17:49:31 +02:00 |
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e6420e16be
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Sniper rifle added, bullet impact mesh added. Only the RL remains.
Headshots added/tweaked, and made compatible with the future announcer add-on.
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2018-05-29 21:14:06 +02:00 |
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1b95d4219b
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Pulsegun now uses meshes for the beam, copying exact UT behavior.
Ammo drop amounts reduced. Added Enforcer to possible Chainsaw spawns.
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2018-05-29 00:58:43 +02:00 |
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1332f7a243
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Ripper implemented.
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2018-05-27 18:33:18 +02:00 |
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5b0fbf589d
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Removed the UTAmmo class entirely, as it's more trouble than it's worth.
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2018-05-24 14:20:57 +02:00 |
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7e38cfddd8
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The HUD is complete (actually, I forgot to add key display, will do that later).
All weapon pickup models have been added in. Modeldef has been subdivided to make things easier for me.
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2018-05-23 01:48:29 +02:00 |
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d3da87cefe
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All misc items implemented. Enhanced Shock Rifle implemented.
Going to focus on the HUD now while at the same time doing the remaining weapons.
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2018-05-21 20:28:17 +02:00 |
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