Commit graph

7 commits

Author SHA1 Message Date
b1b38561c1 Increased spread of rockets, increased tween time after firing (it looks weird for some fire animations, but it also did in UT anyway). 2018-05-30 17:49:31 +02:00
e6420e16be Sniper rifle added, bullet impact mesh added. Only the RL remains.
Headshots added/tweaked, and made compatible with the future announcer add-on.
2018-05-29 21:14:06 +02:00
1b95d4219b Pulsegun now uses meshes for the beam, copying exact UT behavior.
Ammo drop amounts reduced. Added Enforcer to possible Chainsaw spawns.
2018-05-29 00:58:43 +02:00
1332f7a243 Ripper implemented. 2018-05-27 18:33:18 +02:00
5b0fbf589d Removed the UTAmmo class entirely, as it's more trouble than it's worth. 2018-05-24 14:20:57 +02:00
7e38cfddd8 The HUD is complete (actually, I forgot to add key display, will do that later).
All weapon pickup models have been added in. Modeldef has been subdivided to make things easier for me.
2018-05-23 01:48:29 +02:00
d3da87cefe All misc items implemented. Enhanced Shock Rifle implemented.
Going to focus on the HUD now while at the same time doing the remaining weapons.
2018-05-21 20:28:17 +02:00