Commit graph

13 commits

Author SHA1 Message Date
def0e317f3 Added Jump Boots and removed Shielding Suit.
Recalculated all the model transforms in preparation for coelckers/gzdoom#495.
Corrected some small mistakes in Dual Enforcers code.
2018-05-28 13:55:05 +02:00
bef29efba3 Implemented Enforcer (with dual option). Tweaked some offsets on junk. Added clip count displays.
Only 4 weapons remaining...
2018-05-27 17:13:58 +02:00
eb6c8e1c35 Completed Chainsaw. Added some extra visual effects. Made various particle effects actor-based.
Removed key replacement classes, turns out this breaks maps.
2018-05-26 20:44:31 +02:00
72eb6ca8d1 Impact Hammer fully implemented. Began working on Chainsaw.
Tweaked the shake effect on all weapons.
Covered up some seams on redeemer texture. Moved the model slightly to cover up a gap.
Corrected the chainsaw and translocator HUD icons.
2018-05-26 00:10:31 +02:00
5b0fbf589d Removed the UTAmmo class entirely, as it's more trouble than it's worth. 2018-05-24 14:20:57 +02:00
f05754b45e Added key display to HUD. Added weapon flashes. Fixed up some particles. 2018-05-24 00:20:53 +02:00
7e38cfddd8 The HUD is complete (actually, I forgot to add key display, will do that later).
All weapon pickup models have been added in. Modeldef has been subdivided to make things easier for me.
2018-05-23 01:48:29 +02:00
d3da87cefe All misc items implemented. Enhanced Shock Rifle implemented.
Going to focus on the HUD now while at the same time doing the remaining weapons.
2018-05-21 20:28:17 +02:00
5248ac8fd6 A couple more things, including an ambient glow shader effect, some more item replacements, and menu options.
Damage Amplifier has been implemented. Armor items are being worked on. Powerups will come later, then I'll continue doing more weapons.
2018-05-20 02:10:30 +02:00
bcab8e79ae Progress continues. Many things have been added. Pulsegun is complete.
I've started implementing various pickups.
2018-05-19 00:48:40 +02:00
73e8e8ada9 Finished biorifle, began work on pulsegun.
Added some extra particle effects just for kicks.
Made various actors freeze-aware.
Tweaked a couple things here and there.
2018-05-17 02:17:10 +02:00
d718eb6a9c Added brightmaps. Added environment map shader. Began working on Biorifle. 2018-05-16 02:05:39 +02:00
356219ae5c First public commit. 2018-05-15 02:22:27 +02:00