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def0e317f3
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Added Jump Boots and removed Shielding Suit.
Recalculated all the model transforms in preparation for coelckers/gzdoom#495.
Corrected some small mistakes in Dual Enforcers code.
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2018-05-28 13:55:05 +02:00 |
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a14e43481b
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Translocator implemented. Tweaked some little things about the HUD, too.
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2018-05-27 01:28:35 +02:00 |
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eb6c8e1c35
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Completed Chainsaw. Added some extra visual effects. Made various particle effects actor-based.
Removed key replacement classes, turns out this breaks maps.
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2018-05-26 20:44:31 +02:00 |
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1ddda70712
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Impact Hammer fully implemented.
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2018-05-25 20:16:37 +02:00 |
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f05754b45e
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Added key display to HUD. Added weapon flashes. Fixed up some particles.
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2018-05-24 00:20:53 +02:00 |
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7e38cfddd8
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The HUD is complete (actually, I forgot to add key display, will do that later).
All weapon pickup models have been added in. Modeldef has been subdivided to make things easier for me.
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2018-05-23 01:48:29 +02:00 |
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d3da87cefe
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All misc items implemented. Enhanced Shock Rifle implemented.
Going to focus on the HUD now while at the same time doing the remaining weapons.
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2018-05-21 20:28:17 +02:00 |
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