e8b7b1c29f
Keep old naive dither as an option.
2023-03-04 18:19:38 +01:00
05b33078fb
Tweak the dither math.
2023-02-26 18:03:11 +01:00
a0521259a7
Less naive palette shader.
2023-02-26 16:31:20 +01:00
7efc84adb5
Add "simplified" grain option, for extra performance.
...
Uses PRNG calls instead of texture fetches, so it tends to look more harsh and have patterning issues depending on the GPU.
2022-11-10 16:11:44 +01:00
a6d4832f08
DON'T USE "DOUBLE" IN GLSL YOU IDIOT
2022-08-25 08:42:19 +02:00
cfca071dda
Personal rebranding.
2022-05-13 18:33:39 +02:00
3f83453ee7
Updates to palette filter.
2022-02-05 22:48:15 +01:00
5f654d973e
Additional LUTs.
2022-01-01 17:38:49 +01:00
3d878cf6a6
Finetune retrofx math.
2021-12-06 16:46:09 +01:00
595159703c
New update:
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- Added Paint filter.
- Tweaked order of shaders.
- Allow more grain parameters to be configured.
2021-11-06 17:26:03 +01:00
0380e56f90
LUT Grading and Technicolor added.
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Preset save/load added.
Fixed a typo.
2021-10-20 23:49:10 +02:00
232ec85941
Major MariFX update:
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- Complete RetroFX filter (downscale+palette).
- Additional palettes, extending to the full range of 64.
- Localization support (just English for now).
- Better slider input (shift for 10x increments, alt for 5x increments)
- Use nosave cvars for performance and so they don't end up in savegames.
- A lot of cleanup.
2021-10-07 19:51:47 +02:00
40b4ad8b26
typo fix
2019-07-04 22:20:03 +02:00
294f05591c
Fix array initialization on Intel. Thankfully NVIDIA also accepts this syntax. If AMD expects something else I'll be pissed.
2019-07-02 11:17:57 +02:00
5c368503e5
Various touchups in preparation for a first release.
2019-01-24 01:59:35 +01:00
753a806b2e
Added Luma Sharpen. Rearranged filter chain. Set nicer defaults.
2019-01-19 18:01:03 +01:00
8cc1fc0169
Cleanup, added palette filter.
2019-01-15 00:45:48 +01:00
6834797f09
First commit desu
2019-01-03 18:27:49 +01:00