Oh boy, it begins.

Assigned all pickup models.
Implemented all ammo types.
Finished Flak Cannon.
Additional cleanup.
Slot reassignments and other adjustments to match known Unreal prototype info.
This commit is contained in:
Marisa the Magician 2019-09-04 02:37:59 +02:00
commit 912cad96c5
71 changed files with 1949 additions and 73 deletions

48
modeldef.eightball Normal file
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Model "URocketAmmo"
{
Path "models"
Model 0 "RocketCanMesh_d.3d"
Skin 0 "JRocketCan1.png"
Scale 0.12 0.12 0.144
ZOffset 7
FrameIndex RPAK A 0 0
FrameIndex RPAK B 0 1
FrameIndex RPAK C 0 2
FrameIndex RPAK D 0 3
FrameIndex RPAK E 0 4
FrameIndex RPAK F 0 5
FrameIndex RPAK G 0 6
FrameIndex RPAK H 0 7
FrameIndex RPAK I 0 8
FrameIndex RPAK J 0 9
}
Model "URocketAmmo2"
{
Path "models"
Model 0 "SingleRocketMesh_d.3d"
SurfaceSkin 0 0 "JRocketCan1.png"
SurfaceSkin 0 1 "JRocket1_.png"
Scale 0.05 0.05 0.056
ZOffset 4
FrameIndex RCKT A 0 0
FrameIndex RCKT B 0 1
}
Model "Eightball"
{
Path "models"
Model 1 "EightPick_d.3d"
Skin 1 "JEightB1_.png"
ZOffset 4
AngleOffset 90
Scale 0.08 0.08 0.096
FrameIndex EBLP B 1 0
ZOffset 12
ROTATING
FrameIndex EBLP A 1 0
}