Oh boy, it begins.

Assigned all pickup models.
Implemented all ammo types.
Finished Flak Cannon.
Additional cleanup.
Slot reassignments and other adjustments to match known Unreal prototype info.
This commit is contained in:
Marisa the Magician 2019-09-04 02:37:59 +02:00
commit 912cad96c5
71 changed files with 1949 additions and 73 deletions

76
modeldef.ubiorifle Normal file
View file

@ -0,0 +1,76 @@
Model "UBioAmmo"
{
Path "models"
Model 0 "sludgemesh_d.3d"
Skin 0 "JPickup1.png"
Scale 0.08 -0.08 0.096
ZOffset 7
FrameIndex BIOA A 0 0
FrameIndex BIOA B 0 1
FrameIndex BIOA C 0 2
FrameIndex BIOA D 0 3
FrameIndex BIOA E 0 4
FrameIndex BIOA F 0 5
FrameIndex BIOA G 0 6
FrameIndex BIOA H 0 7
FrameIndex BIOA I 0 8
FrameIndex BIOA J 0 9
FrameIndex BIOA K 0 10
FrameIndex BIOA L 0 11
FrameIndex BIOA M 0 12
FrameIndex BIOA N 0 13
FrameIndex BIOA O 0 14
FrameIndex BIOA P 0 15
FrameIndex BIOA Q 0 16
FrameIndex BIOA R 0 17
FrameIndex BIOA S 0 18
FrameIndex BIOA T 0 19
FrameIndex BIOA U 0 20
FrameIndex BIOA V 0 21
FrameIndex BIOA W 0 22
FrameIndex BIOA X 0 23
FrameIndex BIOA Y 0 24
FrameIndex BIOA Z 0 25
FrameIndex BIA2 A 0 26
FrameIndex BIA2 B 0 27
FrameIndex BIA2 C 0 28
FrameIndex BIA2 D 0 29
}
Model "UBioAmmo2"
{
Path "models"
Model 0 "sludgemeshsmall_d.3d"
Skin 0 "JPickup1.png"
Scale 0.04 0.04 0.048
ZOffset 1
FrameIndex BIOA A 0 0
FrameIndex BIOA B 0 1
FrameIndex BIOA C 0 2
FrameIndex BIOA D 0 3
FrameIndex BIOA E 0 4
FrameIndex BIOA F 0 5
FrameIndex BIOA G 0 6
FrameIndex BIOA H 0 7
FrameIndex BIOA I 0 8
FrameIndex BIOA J 0 9
FrameIndex BIOA K 0 10
FrameIndex BIOA L 0 11
}
Model "UBioRifle"
{
Path "models"
Model 1 "BRiflePick_d.3d"
Skin 1 "JBRifle1_.png"
Scale 0.2 -0.2 0.24
AngleOffset 180
ZOffset 0
FrameIndex BIOP B 1 0
ZOffset 6
ROTATING
FrameIndex BIOP A 1 0
}