8b01bc95fa
Fix missing barrier overlay on mugshot.
2025-08-21 01:17:09 +02:00
4374d54f27
Setting up for faster PRNG experimentation.
2025-06-25 14:30:48 +02:00
92a6e8302e
Ouch left/right face expressions added.
2025-06-03 10:45:42 +02:00
a5e58add12
Remove Gutamatics, use bespoke projection code from UT99 modding days.
2025-03-16 15:50:48 +01:00
80db58b0d0
Bump zscript ver to 4.14.1, plus a whole lot of stuff.
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- Try to get rid of all implicit casts from string to name, color or class.
- Use FindClass where needed.
- Used a map in a case where a dictionary was unneeded.
- Use new bounce flags where needed.
- Replace Legacy of Rust weapons/ammo.
2025-03-13 14:50:58 +01:00
47722e58a9
Two warnings in SWWMDialogues.StartSeq should be vm aborts instead.
2025-03-05 20:34:06 +01:00
339fd58507
Small tweak to HUD score display:
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* Accumulators fade out sooner
* Score interpolator does not tick until accumulators start fading
2025-02-20 15:20:43 +01:00
44a0e2e8fb
OK no turns out I'm dumb and screwed the math further.
2025-01-17 14:53:24 +01:00
12f0139d11
weaponwheel: fix crappy alpha calculation.
2025-01-17 14:44:28 +01:00
05dadea4ae
Add wrap-around to the alternate weapon selector, so it's a proper carousel.
2025-01-17 14:24:30 +01:00
67d8235459
Overhaul the "swap weapon" prompt display.
2025-01-15 16:49:55 +01:00
507126b7b1
Also don't log empty string MidPrints to console.
2025-01-15 13:48:46 +01:00
7b15b30cfa
Tweak ProcessMidPrint so it doesn't spam duplicate messages to console.
2025-01-15 13:44:56 +01:00
3050f5e244
Critical MidPrint fixes.
2024-12-03 09:53:07 +01:00
68c01dbd63
Implement score increase/decrease accumulator in HUD.
2024-07-18 14:22:35 +02:00
f38db38751
Updates for GZDoom 4.12, part 1 (new functions, variables, flags, etc.).
2024-04-22 14:35:02 +02:00
8804366137
Remove unnecessary check.
2024-03-13 20:54:20 +01:00
a28780948b
Make minimap ignore certain automap settings.
2024-03-13 20:50:39 +01:00
0364d56add
Division by zero hotfix for alt hud or hud being disabled.
2024-03-06 20:03:50 +01:00
f5694bc630
Attach auxiliary HUD elements (centered text, pickups, oneliners, etc.) to hudscale zero.
2024-01-25 15:53:57 +01:00
4c92cb796a
Small tweak to some HUD colors.
2024-01-16 10:40:28 +01:00
38cd7df826
Small scorenum/damnum refactor.
2024-01-16 10:17:28 +01:00
6d8732af5d
Tweak color ramp of enemy healthbar values.
2024-01-16 00:18:15 +01:00
cbb1b2a8cb
Sigil 2 (v1.0) and Eviternity 2 (RC5) support.
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+ Invinciball activation now voiced by Demo (thanks, Vyolette).
+ Retooled exit line merging (should fix those pesky duplicate exit markers).
Note: Oneliners for the Eviternity 2 final boss are not voiced yet.
2024-01-04 19:50:26 +01:00
82c4462edf
Add Tewi/Miniwi variants with centered gradient, to match MiniHUD font.
2024-01-03 14:34:45 +01:00
1a0b5b6d07
Cleaning up various debug prints.
2023-12-26 11:41:49 +01:00
308636000f
More Eviternity 2 MAP33 compat work.
2023-12-24 17:56:05 +01:00
62bd060e49
Split automatic scaling factors of HUD.
2023-12-20 16:14:29 +01:00
a2b6ec001b
Draw boss healthbar with the same scaling factor as other healthbars.
2023-12-16 08:54:35 +01:00
894ecc665b
Several adjustments, some fixes, just stuff.
2023-12-13 18:17:42 +01:00
adb0eac431
Enemy healthbar redesign.
2023-12-11 10:56:47 +01:00
13b2cb53b3
Add player path tracing in minimap.
2023-12-07 23:17:27 +01:00
2d7ee950e8
Force omnisight markers in minimap to use centered offsets.
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(Unfortunately, this can't be done for the automap)
2023-12-07 13:25:18 +01:00
ed538f7efe
Use dark gray instead of black for Korax's chat lines.
...
This is mainly because GZDoom uses literal BLACK to print those to the terminal
and, obviously, black text on a black background isn't legible.
2023-11-30 13:08:01 +01:00
50b124f1a1
Draw active powerups in columns of 3.
2023-11-26 20:45:51 +01:00
5a53f52472
Tiny tweak to generic ammo display to match sidemods.
2023-11-26 18:33:53 +01:00
b13e3db930
Some more stuff I missed.
2023-11-25 23:10:51 +01:00
ea931d4298
Missed a spot.
2023-11-25 23:08:08 +01:00
aa2921e67e
Some ultrawide accommodations.
2023-11-25 22:56:24 +01:00
1fb0b7a7f5
Tweak color range of healthbar values.
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Also, add healthbar values to player healthbars as well.
2023-11-25 17:23:23 +01:00
f3a6899b61
Fix incorrect line break widths for hud message box.
2023-11-25 17:22:43 +01:00
1ab60369b8
Fix detection of exit and teleport lines in the minimap.
2023-11-22 19:49:39 +01:00
7fd2eed00b
Darken zero-padding in score box.
2023-11-22 19:49:24 +01:00
07ad8fd41b
Skip attemting to strip author name from level name if already defined.
2023-11-19 22:44:32 +01:00
319d967d39
Add a 8px offset to healthbars, might help against blocking out faraway monsters.
2023-11-19 20:10:39 +01:00
7b6c0df00b
Re-add "tight" hud scaling, for those who play at odd resolutions (e.g.: the dragon).
2023-11-07 14:48:33 +01:00
39cd363f54
Increase size of minimap (w/ small variant for large hud scales)
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and increase width of small variant of chat box (it was shortened too much).
Also, cap hud margin to 10px instead of 20px, and set the default to 5px.
20px was honestly too much.
2023-11-07 14:24:53 +01:00
4f53cf6347
Minimap changes:
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- Locked doors and special lines take priority over secret sectors.
- Secret flag for lines is ignored when Omnisight is obtained.
2023-11-02 16:53:10 +01:00
f452d1cbac
Implement line breaking in DS Map Title.
2023-10-29 21:24:06 +01:00
6392a89cb9
Handle weapon wheel blur shader in the event handler.
2023-10-23 17:30:04 +02:00