Rebalanced Hellblazer.
Rebalanced Biospark Carbine combo.
Hellblazer Crackshot sub-grenades home in on bounce, as was intended.
Added zoom blur when dashing.
Added option to use a big font for targetter labels.
More robust ui<->play communication for Demolitionist menu actions.
Increase fuel regen rate.
Disable GZDoom's built-in back button on Demolitionist Menu, since in some cases it can render the top left of the menu inaccessible.
- Made fun tags optional, added randomizations.
- Added subsections to Stats tab for monster kills, level stats and achievements (TBD).
- Added stats tracking for swimming distance, activatables punched, and walls busted.
- Added overrides for automap stats drawing and idmypos cheat.
- Re-tweaked ground slam shockwave.
Added option to toggle pausing on Demolitionist Menu.
Properly handled fuzz bg toggling on all cases where it's used (now extends to titlemap and help screens).
Eviscerator shells have higher range with an extended barrel.
Dashing backwards deals more damage (buttslam).
Wallbuster damage tweaks (longer barrel == more hurt).
Allow buying Gravity Suppressors in Doom, and Barriers in Heretic/Hexen.
Change of plans for one DLC weapon choice.
Various small fixes and tweaks.
Doubled price of Ynykron, since it was too cheap.
Fixed Candygun spares not being picked up in coop.
Add option to toggle menu fuzz, for streamers concerned about bitrate.
Add MAP07 enemies to the vanilla boss enhancer.
Additional fixups and changes to the Demolitionist Menu:
- Fixed incorrectly scaled scrollbar click/drag on the lore library.
- Hide mp-only tabs during singleplayer.
- Don't list the "SWWMGesture" weapon in the inventory.
- If the current active tab is the library, the secondary tab will also be remembered after closing and reopening.
Removed some leftover debug prints.
Additional inventory rearranging so invinciball/ragekit take priority over healing items and armor.
Adjusted ragekit punch splash damage.
- Implemented Biospark Carbine secondary + combo.
- Added a "check out gun" anim when the Biospark Carbine is fully loaded and you press reload, just like the Hellblazer.
- First person gestures.
- Replaced "yeah I ban him" gesture with a wave, more useful.
- Random stuff.
- Made it so you can pick up unimplemented weapons (but can't use them).
- Various tiny tweaks here and there.
Rebalanced Candygun.
Added vanilla boss healthbars + vanilla boss boosting (both optional).
Adjustments so the E1M8 exit and similar work fine with this mod.
Various language changes (mostly vanilla monster tags).
Doubled damage of Pusher altfire, so it matches the projectile's.
Adjusted minimum fall speed for stomping.
Other small fixed and adjustments.
Various lore adjustments.
Various bugfixes (mostly related to bouncing projectiles and others).
Divided language files for easier maintenance.
Corrected the 1.150 XSG bullet model so it looks more realistic.
Extra language strings (vanilla obituaries).
Added a replacement gib sound (I'm sorry).
Tease the fact Strife support might happen (don't get your hopes up).
Activating things with your balls is optional now (disabled by default).
Added some extra voice lines for "jammed" doors (has lock number, but no key exists for it), not used yet.