- Quick Grenade function added.
- Blow Kiss gesture added (+score bonus).
- Fix Hellblazer not autoswitching ammo on empty reload.
- Fix Eviscerator chunk glows not dying with the chunk itself.
- Fix give cheat giving excess powerups/weapons inflating your score.
- Fix dashing over bridge actors.
- Fix dual Explodium Guns not autoswitching to single when dropping one from the inventory menu.
- Adjust manual reload priority for dual Explodium Guns (gun with less bullets left will be reloaded first).
- Add default binds for all actions.
- Extend enemy drops setting to add an ammo-only option (which is now the default).
- Add stats tracking for buttslams, plus a +300 score bonus.
- Add obituary for buttslams.
- Add stats tracking for total items and secrets found.
- Add stats tracking for teleport distance (not usable yet until next gzdoom).
- Refactor stats tab main section a bit to make it easier to extend.
- Prettified version string colors a bit.
- Increased width of intermission tip textbox to reduce line count and prevent overlap with the stats on certain resolutions.
- Turned the tag fallback string into a constant, for the sake of cleaner code. Now there's only one instance of AWESOME IT'S PENIS in the code.
- Adjusted classname beautification function, should handle very exotic names better now.
- Implemented FCB ammo type for Silver Bullet JET.
- Partially implemented mag management system (spare bullet saving).
- Finally started working on the Ynykron altfire.
- Doubled the Hammerspace embiggening limit (now 16x).
- Finally adjusted the dropped mags/casings so they don't clip through the floor.
- Prevent wall busting from breaking the Icon of Sin face.
- Biospark Carbine can't be partially reloaded now.
- Boosted Candygun damage.
- Made fun tags optional, added randomizations.
- Added subsections to Stats tab for monster kills, level stats and achievements (TBD).
- Added stats tracking for swimming distance, activatables punched, and walls busted.
- Added overrides for automap stats drawing and idmypos cheat.
- Re-tweaked ground slam shockwave.
- Adjusted timing of crackshot sub-grenades so they're more useful
- Added "Humiliation" bonus for killing an enemy with the Deep Impact primary
- Added per-ammo obituaries to Wallbuster
- Adjusted Pusher behaviour so it stops gracefully at skies
- More accurate tracking of "favourite weapon"
- Changed Vanilla Boss Enhancer so it only works on vanilla maps
Change of plans for one DLC weapon choice.
Various small fixes and tweaks.
Doubled price of Ynykron, since it was too cheap.
Fixed Candygun spares not being picked up in coop.
Add option to toggle menu fuzz, for streamers concerned about bitrate.
Add MAP07 enemies to the vanilla boss enhancer.
- Implemented Biospark Carbine secondary + combo.
- Added a "check out gun" anim when the Biospark Carbine is fully loaded and you press reload, just like the Hellblazer.
- First person gestures.
- Replaced "yeah I ban him" gesture with a wave, more useful.
- Random stuff.
- Made it so you can pick up unimplemented weapons (but can't use them).
- Various tiny tweaks here and there.
Rebalanced Candygun.
Added vanilla boss healthbars + vanilla boss boosting (both optional).
Adjustments so the E1M8 exit and similar work fine with this mod.
Various language changes (mostly vanilla monster tags).
Doubled damage of Pusher altfire, so it matches the projectile's.
Adjusted minimum fall speed for stomping.
Other small fixed and adjustments.
Various lore adjustments.
Various bugfixes (mostly related to bouncing projectiles and others).
Divided language files for easier maintenance.
Corrected the 1.150 XSG bullet model so it looks more realistic.
Extra language strings (vanilla obituaries).
Added a replacement gib sound (I'm sorry).
Tease the fact Strife support might happen (don't get your hopes up).
Activating things with your balls is optional now (disabled by default).
Added some extra voice lines for "jammed" doors (has lock number, but no key exists for it), not used yet.