46bfd84a0c
Use SendInterfaceEvent for weapon firemode tags.
2022-12-06 00:20:17 +01:00
8e952f412f
4.10 support update (unfinished and untested).
2022-12-05 02:10:56 +01:00
c770276bd7
Various changes related to items:
...
- All items now have vanilla hitbox sizes for compatibility.
- Removed extended hitboxes (no longer needed).
- Blob shadows are now exclusive to players (and eventually monsters).
- Glows and sparkles are no longer toggleable.
- Glows and sparkles have fixed size/radius.
- Item sparkles are now handled by the glows, rather than the player.
2022-10-28 16:49:14 +02:00
2f00137a30
Missing Plasma Blaster collision sizes.
2022-10-20 20:27:20 +02:00
146531003e
Trim excess ammo types. Some guns not reimplemented yet.
2022-10-07 19:12:41 +02:00
f484de9b51
Block Demolitionist Menu and keyboard cheats while paused.
2022-08-27 22:50:52 +02:00
b40d8d0633
Healthbar / Damnum backport from sidemods.
2022-08-22 17:39:10 +02:00
5488bfce5d
Remove code built on incorrect assumptions about UI events.
...
That is, remove code for closing menus with the key that's bound to open them.
As it turns out, UIEvent.keystring isn't 1:1 with key binds for a command.
This SEEMINGLY worked since the Demolitionist Menu is by default bound to Q,
and pressing Q does send an UIEvent to the menu with the string "Q". But if,
for example, the menu had been bound to Tab, this would fall apart because then
the key string sent is " " (a literal tab character).
If there is a way to do this properly, I don't know about it. I've looked
everywhere in GZDoom's code for a solution, something that would let me do what
I need, but alas, there is nothing there. Better to get rid of this in its
entirety than keep the flaky code in the mod until someone with a special
setup that breaks it shows up to complain.
2022-08-13 14:28:09 +02:00
02373b99f0
Fix a potential crash when selling weapons.
2022-08-11 16:24:23 +02:00
9cd39a74f5
Fix collectibles playing "fail use" sound.
2022-08-06 15:35:02 +02:00
d30600a185
Corruption Cards dialogues and more (untested).
2022-08-04 17:20:02 +02:00
57253d5434
Sheen HMG fully functional. May need touchups later.
2022-07-22 20:20:58 +02:00
6825146e51
A whole fat load of micro-optimizations.
...
Okuplok still lags like fuck, unfortunately.
2022-06-17 22:36:51 +02:00
4e29d1c2fe
Alternate HUD style partially implemented.
2022-06-03 19:17:33 +02:00
984b2c39ba
The Pusher is gone.
2022-05-16 16:39:11 +02:00
7b30e1ebac
Madcat lore.
2022-04-16 02:04:48 +02:00
a144156b26
Add option to log oneliners to the Messages tab.
2022-04-12 18:14:47 +02:00
f776ab126b
Revert font overhaul. Back to non-replacing fonts.
2022-04-05 12:29:16 +02:00
45a1099fdd
Debug menu.
2022-03-27 16:35:06 +02:00
33f8e060b7
Multiplayer end of support. Simplify for ease of maintenance.
2022-03-23 10:50:12 +01:00
7a4ec53e16
Some easter egg tweaks.
...
Backport placeholder textures from common library.
2022-03-07 23:24:13 +01:00
a7eda2702a
Migrate various thinkers to plain objects.
...
WIP: Gib models currently in progress.
WIP: IK re-rigging of Demolitionist in progress.
2022-02-28 23:45:18 +01:00
f6b891c9fe
Refactor SWWMHandler profiling routines.
2022-02-25 16:51:20 +01:00
00f150b832
A collection of hackfixes related to items.
2022-01-25 01:40:52 +01:00
d821d0b0a8
This is what I get for copypasting code.
2022-01-15 15:39:44 +01:00
07b918b9a0
Oops another mistake.
2022-01-15 15:38:34 +01:00
ff949e4703
Oops missing semicolon.
2022-01-15 15:38:09 +01:00
be1f1d083f
Additional branding changes.
2022-01-15 15:37:29 +01:00
330e1321d4
Fix dialogue lines after font changes.
...
Add debug function to quickly test dialogue line counts.
2021-12-17 00:24:38 +01:00
035807acb0
Minimap zoom increments like in the Common Library.
2021-12-01 01:55:45 +01:00
a91e73f51e
Add throttling for blood and gib spawning.
...
Reduce effects of flying gibs.
Add a command to instantly clear queued effects.
2021-11-30 18:14:49 +01:00
343539aac0
More menu work.
2021-10-16 12:47:27 +02:00
f6f2854bf6
Fun with dialogues.
2021-09-14 18:40:22 +02:00
5824829947
Minor fixes
2021-09-12 22:41:47 +02:00
b046c04733
Fix inability to close demolitionist menu in mp (hopefully).
2021-08-20 21:48:46 +02:00
045560672d
Reduce performance impact of item glows.
2021-07-13 17:04:42 +02:00
8f4630ae8b
Add distant item glows.
2021-07-09 13:21:28 +02:00
761281db92
Finetune KDiZD key replacements.
...
Tweak ERROR shader.
2021-06-10 17:20:04 +02:00
9f7d64d1e5
Player movement speed overhaul, separating into three speeds: walk, run, sprint.
...
Added separate run/walk animations.
Added jump animation independent from boost.
Tweaked boost animation.
Tweaked fall animation.
2021-05-31 16:17:59 +02:00
a0400cb97a
Some profiling stuff, for debugging.
...
Combat tracker creation in WorldThingSpawned shouldn't need to loop through whole list. This speeds up things greatly during map load.
2021-04-04 18:03:22 +02:00
1cbfd4b97d
Begginings of achievement system.
...
Fix projectile detection.
2021-03-22 01:26:15 +01:00
140513adae
Saya bean pickup gesture.
2021-03-08 20:55:24 +01:00
c5abe83831
Major code refactoring. SWWMHandler could still use some more, though.
2021-02-27 23:59:40 +01:00