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73fed4e4f9
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Small things backported from experimental branch.
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2023-01-08 15:01:27 +01:00 |
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75ffce1627
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Somewhat less hacky menu code.
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2022-12-31 13:08:09 +01:00 |
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03dc2d8c7d
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Fix for rare Quadravol crash corner case.
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2022-12-30 23:30:52 +01:00 |
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eff2a9a69b
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Add MapRange utility function (currently unused).
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2022-12-30 23:16:36 +01:00 |
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f3946f832b
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Fix magnetized items being blocked by "monster block" lines.
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2022-12-30 23:16:16 +01:00 |
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3a00eac766
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Optimize item sparkles + distance fade teleport sparkles.
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2022-12-30 11:38:33 +01:00 |
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2b41ba0225
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CVar caching is no longer needed.
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2022-12-29 13:20:08 +01:00 |
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9f529afb3c
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Set DROPOFF flag on magnetized items, hopefully fixes them getting stuck on some lines.
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2022-12-29 10:44:53 +01:00 |
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93228f005a
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Remove unused CVars.
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2022-12-29 10:39:01 +01:00 |
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21e10bce86
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Remove credits for removed assets.
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2022-12-28 22:22:48 +01:00 |
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8c9daed1b5
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Remove XDeath injection. It is a gross hack and it should not be used.
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2022-12-28 22:20:01 +01:00 |
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aa591989be
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Fix some sprite conflicts with monster mods.
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2022-12-28 22:18:03 +01:00 |
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22179fdcd8
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Tweak viewbob and deceleration.
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2022-12-28 21:31:00 +01:00 |
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081402251f
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Critical typo fix in minimap code.
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2022-12-28 11:45:45 +01:00 |
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4000d095df
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Some broader support for old map author text handling.
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2022-12-28 11:44:29 +01:00 |
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7b8111c40d
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Finally fix gestures breaking on weapon switch.
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2022-12-26 23:22:30 +01:00 |
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d8319ee78d
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Migrate SNDINFO to 4.10 syntax.
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2022-12-26 13:45:57 +01:00 |
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ac709f0aac
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Allow legacy BobWeapon to work with non-mod guns.
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2022-12-26 13:45:36 +01:00 |
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cdeba46026
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Tiny Sparkster Rifle model progress.
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2022-12-26 13:44:42 +01:00 |
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9135f594f1
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BobWeapon3D implemented (but commented out for now).
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2022-12-24 15:16:13 +01:00 |
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116bca4b0b
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Show "all keys" doors as multicolor in the minimap.
Deprecate IsValidLockNum and GetLockColor utility functions.
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2022-12-23 18:26:12 +01:00 |
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6d4c0cc217
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Add second shine mask to Blast Suit.
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2022-12-21 18:20:16 +01:00 |
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9ac0cb2a6f
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Proper SCALEDNOLERP usage.
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2022-12-19 16:46:13 +01:00 |
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dca677f74f
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Another function that doesn't need to play scoped.
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2022-12-18 21:47:24 +01:00 |
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dd7070b453
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UseLinePos doesn't need to be play scoped.
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2022-12-18 21:42:00 +01:00 |
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e5cb32bc02
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Remove redundant "clearscope" from utility functions.
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2022-12-18 20:12:17 +01:00 |
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b1683dae8e
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Generalized hitnormal functions (where possible).
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2022-12-18 20:03:36 +01:00 |
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1d759a109a
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Fix InterBG graphic incorrectly having an alPh chunk.
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2022-12-17 11:56:08 +01:00 |
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3491b845d2
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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fef9d69f46
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Move some files around.
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2022-12-15 17:15:42 +01:00 |
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44f39d1024
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Split player and utility code.
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2022-12-15 17:12:53 +01:00 |
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1fe50b5c32
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Split item code.
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2022-12-15 14:31:43 +01:00 |
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3ba2e921bc
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Split statscreen code for each game mode.
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2022-12-15 14:07:15 +01:00 |
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1aef77f0ac
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Split HUD code into multiple files.
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2022-12-15 13:59:44 +01:00 |
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d54202d533
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Add option to filter healthbars to monsters only.
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2022-12-15 13:22:40 +01:00 |
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4ad2e4c7ba
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Replace 8-unit shell pickup with a 6-unit one.
Some other tweaks to ammo as well.
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2022-12-13 19:16:41 +01:00 |
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bf8bf86143
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Adjust normals for IK Demolitionist model.
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2022-12-13 11:10:34 +01:00 |
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661e4739d8
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Blazer missiles won't auto-detonate unless player is out of blast radius.
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2022-12-12 23:30:26 +01:00 |
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32d1037d66
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Remove leftover old "for" loop below "foreach" in some places.
Add SWWMUtility.ToAngles(), temporarily until next Gutamatics update.
Some note stuff.
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2022-12-12 22:07:03 +01:00 |
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79c5678656
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Fix particles glitching when loading saves.
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2022-12-11 00:44:51 +01:00 |
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70181c26e3
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Fix the fix.
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2022-12-11 00:31:21 +01:00 |
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caa1a07e25
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Fix VERY WRONG math.
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2022-12-11 00:21:36 +01:00 |
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3fd551d865
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Fix viewangles not interpolating. Reduce jump bump.
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2022-12-10 23:17:48 +01:00 |
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bdafd4f959
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Slight view bump tweak on landing.
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2022-12-10 22:48:48 +01:00 |
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133cd382cc
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A couple others.
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2022-12-10 22:31:50 +01:00 |
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102564c3a9
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Oops, missed this one.
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2022-12-10 22:26:48 +01:00 |
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80fb76c000
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ViewAngles + ViewPos awareness in various places.
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2022-12-10 22:17:06 +01:00 |
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e153b9bdee
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Use Material in GLDEFS instead of HardwareShader+Brightmap.
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2022-12-10 12:59:40 +01:00 |
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15b325f9b9
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Smol correction.
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2022-12-10 12:36:24 +01:00 |
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a632c8edf7
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Projectiles/explosions should use AMF_EMITFROMTARGET flag on A_AlertMonsters.
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2022-12-08 20:06:41 +01:00 |
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