Commit graph

37 commits

Author SHA1 Message Date
c770276bd7 Various changes related to items:
- All items now have vanilla hitbox sizes for compatibility.
 - Removed extended hitboxes (no longer needed).
 - Blob shadows are now exclusive to players (and eventually monsters).
 - Glows and sparkles are no longer toggleable.
 - Glows and sparkles have fixed size/radius.
 - Item sparkles are now handled by the glows, rather than the player.
2022-10-28 16:49:14 +02:00
4bb3a1e85a Several optimizations on non-interactive actors. 2022-10-14 21:45:21 +02:00
af912d11d7 Fix incorrect state jumps in Hellblazer altfire. 2022-10-11 23:39:49 +02:00
677154f529 Fix missing Hellblazer melee. 2022-10-08 10:04:22 +02:00
c0dccaf870 Reimplement Hellblazer. Everything's working again. 2022-10-08 01:51:06 +02:00
146531003e Trim excess ammo types. Some guns not reimplemented yet. 2022-10-07 19:12:41 +02:00
dbd887e8db Remove redundant second argument in various TexMan.CheckForTexture calls. 2022-09-30 12:53:56 +02:00
84fb9c036f Decouple precise crosshairs from weapons. 100% smoother now. 2022-09-24 21:33:48 +02:00
434e42a482 Some code cleanup + precache sounds for dlc weapons. 2022-09-16 11:30:31 +02:00
4230b3b062 Vector/Trig math refactor into utility functions. 2022-08-18 16:18:22 +02:00
4cd6687175 Update ammo drop/spawn behavior. 2022-07-30 16:17:11 +02:00
4661d0f2f3 Replace original hud with alt hud entirely.
Remove unnecessary icons and doom builder hints for items.
2022-07-05 22:18:04 +02:00
aa560cb312 Ammo buffer is fully implemented and working. 2022-06-07 16:56:41 +02:00
4e29d1c2fe Alternate HUD style partially implemented. 2022-06-03 19:17:33 +02:00
fa80c346ec Add QF_3D to every single A_QuakeEx call. 2022-06-02 00:48:17 +02:00
efa20cdd30 Prepare for Alt Hud implementation. 2022-06-01 12:06:35 +02:00
65597c181a Stop reinventing lerp() all over the place. 2022-05-29 18:07:30 +02:00
473e7ad5e8 Fit hud scaling to 16:9 minimum. Ultrawide be damned. 2022-05-08 18:43:42 +02:00
f776ab126b Revert font overhaul. Back to non-replacing fonts. 2022-04-05 12:29:16 +02:00
a0e1f2f7a6 Re-do HUD scaling. 2021-12-18 02:07:11 +01:00
d22d9c4b9a font gen updated, fonts re-made, adjustments to compensate. 2021-12-17 19:57:23 +01:00
7f70eb03af I gave in and did the font cleanup already. 2021-12-16 22:07:20 +01:00
f6efc5d3f2 4.7.1 features here too. 2021-10-21 17:57:18 +02:00
651376f182 Original voice acting (batch 1). Plus other stuff. 2021-10-05 19:22:34 +02:00
894f2ed46a Implement weapon first-use tooltips.
Change some cvar defaults.
2021-09-16 16:31:44 +02:00
24edbb11ec Fix Candygun spares disappearance.
Fix weapons being autoselected on pickup while empty.
Fix Divine Sigil having no expiration message.
Fix gibs getting stuck (this time for real).
2021-09-14 22:44:14 +02:00
affd301ead Comments for mapping. 2021-06-05 01:28:10 +02:00
b98b80667f Fix Hellblazer having no crosshair.
Rebalance ammo drops/spawns again.
Add random chance for ammo drops to not spawn.
Minor adjustment to forced bilinear shader.
2021-05-21 10:42:19 +02:00
8ec2c14b38 Sound precaching for player/weapons.
Adjust collision sizes of projectiles.
Make player self-light toggleable.
2021-05-18 17:17:15 +02:00
517a898dc0 Fix Hellblazer atfire not preloading. 2021-05-16 14:17:06 +02:00
6ad1952e4a Tweak Hellblazer hold-fire behavior, added a sound cue.
Small melee tweaks.
2021-05-15 12:55:06 +02:00
949ae86e8f Fix incorrect mag position when switching away from Hellblazer. 2021-05-13 23:25:43 +02:00
c2e1497226 Melee is now multi-hit, have fun. 2021-05-09 23:22:28 +02:00
9bd7670ce0 Hellblazer burst fire + lock-on. 2021-05-09 02:39:34 +02:00
8c978a9f25 Fancy FOV features (no more A_ZoomLevel hackery). 2021-03-13 02:04:42 +01:00
e30eb24936 Weapons with switchable ammos/modes display nametags on change. 2021-03-12 17:15:06 +01:00
c5abe83831 Major code refactoring. SWWMHandler could still use some more, though. 2021-02-27 23:59:40 +01:00