c770276bd7
Various changes related to items:
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- All items now have vanilla hitbox sizes for compatibility.
- Removed extended hitboxes (no longer needed).
- Blob shadows are now exclusive to players (and eventually monsters).
- Glows and sparkles are no longer toggleable.
- Glows and sparkles have fixed size/radius.
- Item sparkles are now handled by the glows, rather than the player.
2022-10-28 16:49:14 +02:00
008ccd7bd4
Allow the Spreadgun, Wallbuster and Silver Bullet to auto-reload.
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This will be made toggleable for ALL weapons in 1.4.
2022-10-12 23:28:02 +02:00
1f43d3ad06
Restore old Wallbuster multi-trace reduction behavior.
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Turns out the performance hit is abysmal otherwise.
2022-10-12 00:04:27 +02:00
2f5704c5df
Slightly increase buckshot damage per pellet so it's closer to vanilla.
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Allow Wallbuster to shoot a constant number of pellets, rather than reducing them "for performance".
Increase spread of Wallbuster based on number of barrels shot.
2022-10-10 10:05:13 +02:00
92f59e4449
Revert "Pistol start tweaks."
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This reverts commit 564c99782a .
This actually doesn't work that well, so return to the original method.
2022-10-08 17:47:35 +02:00
564c99782a
Pistol start tweaks.
2022-10-08 15:45:19 +02:00
146531003e
Trim excess ammo types. Some guns not reimplemented yet.
2022-10-07 19:12:41 +02:00
5d60329642
Spreadgun shouldn't be autoselected with a golden shell chambered.
2022-09-26 17:33:40 +02:00
84fb9c036f
Decouple precise crosshairs from weapons. 100% smoother now.
2022-09-24 21:33:48 +02:00
f535873e0b
Fix Spreadgun and Wallbuster not autoswitching on first pickup.
2022-09-20 11:28:10 +02:00
8f04064672
Mortal Rifle cluster shot mode implemented.
2022-09-18 12:56:05 +02:00
502f9fc495
Adjust terrain splash alert radius.
2022-09-17 20:47:17 +02:00
468aa2ce51
Screwups I missed.
2022-09-16 11:34:41 +02:00
434e42a482
Some code cleanup + precache sounds for dlc weapons.
2022-09-16 11:30:31 +02:00
d4d7fe0c13
Prevent autoswitching to unloaded Wallbuster/Spreadgun when out of ammo.
2022-09-06 15:33:22 +02:00
4230b3b062
Vector/Trig math refactor into utility functions.
2022-08-18 16:18:22 +02:00
4cd6687175
Update ammo drop/spawn behavior.
2022-07-30 16:17:11 +02:00
b876515745
Removal of various configurable settings.
2022-07-28 21:01:08 +02:00
43bea0d22a
Properly set drop ammo types for weapons.
2022-07-27 16:57:52 +02:00
9d0287ef50
Additional face reactions.
2022-07-06 13:10:46 +02:00
4661d0f2f3
Replace original hud with alt hud entirely.
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Remove unnecessary icons and doom builder hints for items.
2022-07-05 22:18:04 +02:00
811ac178ac
Allow Wallbuster reload cancel with any weapon button.
2022-07-04 15:54:22 +02:00
648c3e1077
Try to fix jerky crosshair motion.
2022-06-23 23:11:10 +02:00
aa560cb312
Ammo buffer is fully implemented and working.
2022-06-07 16:56:41 +02:00
fa80c346ec
Add QF_3D to every single A_QuakeEx call.
2022-06-02 00:48:17 +02:00
efa20cdd30
Prepare for Alt Hud implementation.
2022-06-01 12:06:35 +02:00
65597c181a
Stop reinventing lerp() all over the place.
2022-05-29 18:07:30 +02:00
f2af4dd14d
Add "smooth streaks" to projected crosshairs.
2022-05-29 17:51:59 +02:00
4cb3030e5b
Added option to still draw the precise crosshair even if crosshairs are disabled in the HUD settings.
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(Mostly useful just for me because I regularly switch between this and Lithium and I use the "juicer" there instead).
2022-04-12 16:37:35 +02:00
f776ab126b
Revert font overhaul. Back to non-replacing fonts.
2022-04-05 12:29:16 +02:00
15d259be36
Hitscan locational damage compatibility.
2022-03-08 14:54:32 +01:00
7e04a87e36
Rebalancing of the lower end of the arsenal.
2022-01-22 16:38:26 +01:00
a0e1f2f7a6
Re-do HUD scaling.
2021-12-18 02:07:11 +01:00
d22d9c4b9a
font gen updated, fonts re-made, adjustments to compensate.
2021-12-17 19:57:23 +01:00
7f70eb03af
I gave in and did the font cleanup already.
2021-12-16 22:07:20 +01:00
9e083a7b6a
Various changes and fixes.
2021-10-21 23:27:37 +02:00
1ab745f6a7
Stuff from master.
2021-10-11 18:31:47 +02:00
651376f182
Original voice acting (batch 1). Plus other stuff.
2021-10-05 19:22:34 +02:00
8176b21b8c
Achievement system overhaul.
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Continuin the menu rewrite.
2021-09-20 19:22:42 +02:00
894f2ed46a
Implement weapon first-use tooltips.
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Change some cvar defaults.
2021-09-16 16:31:44 +02:00
24edbb11ec
Fix Candygun spares disappearance.
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Fix weapons being autoselected on pickup while empty.
Fix Divine Sigil having no expiration message.
Fix gibs getting stuck (this time for real).
2021-09-14 22:44:14 +02:00
c194852ca8
A rebalance attempt™.
2021-09-06 22:55:58 +02:00
affd301ead
Comments for mapping.
2021-06-05 01:28:10 +02:00
0f37e68698
Use gametic+fractic for crosshair interpolation, should be smoother than MSTime().
2021-06-01 16:51:13 +02:00
8ec2c14b38
Sound precaching for player/weapons.
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Adjust collision sizes of projectiles.
Make player self-light toggleable.
2021-05-18 17:17:15 +02:00
6ad1952e4a
Tweak Hellblazer hold-fire behavior, added a sound cue.
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Small melee tweaks.
2021-05-15 12:55:06 +02:00
c2e1497226
Melee is now multi-hit, have fun.
2021-05-09 23:22:28 +02:00
4ff7d89ab4
Offscreen Wallbuster reload animation tweaks.
2021-04-21 09:37:17 +02:00
3b3918de8a
Migration from libeye to Gutamatics.
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Updated credits.
2021-04-02 19:52:13 +02:00
f5c9733c65
Major achievement progress.
2021-03-24 02:25:38 +01:00