Commit graph

30 commits

Author SHA1 Message Date
c770276bd7 Various changes related to items:
- All items now have vanilla hitbox sizes for compatibility.
 - Removed extended hitboxes (no longer needed).
 - Blob shadows are now exclusive to players (and eventually monsters).
 - Glows and sparkles are no longer toggleable.
 - Glows and sparkles have fixed size/radius.
 - Item sparkles are now handled by the glows, rather than the player.
2022-10-28 16:49:14 +02:00
92f59e4449 Revert "Pistol start tweaks."
This reverts commit 564c99782a.

This actually doesn't work that well, so return to the original method.
2022-10-08 17:47:35 +02:00
564c99782a Pistol start tweaks. 2022-10-08 15:45:19 +02:00
84fb9c036f Decouple precise crosshairs from weapons. 100% smoother now. 2022-09-24 21:33:48 +02:00
99eb2d8861 More Quadravol progress (fire at charge level 1 functional). 2022-08-19 00:59:11 +02:00
4230b3b062 Vector/Trig math refactor into utility functions. 2022-08-18 16:18:22 +02:00
24a038b0a9 Fix ammo check logic on some weapons. 2022-08-04 17:58:16 +02:00
965a29870b Fixes, rebalances, tweaks... Idk, weather hot, brain hurt. 2022-08-01 17:22:37 +02:00
4cd6687175 Update ammo drop/spawn behavior. 2022-07-30 16:17:11 +02:00
43bea0d22a Properly set drop ammo types for weapons. 2022-07-27 16:57:52 +02:00
4661d0f2f3 Replace original hud with alt hud entirely.
Remove unnecessary icons and doom builder hints for items.
2022-07-05 22:18:04 +02:00
fa80c346ec Add QF_3D to every single A_QuakeEx call. 2022-06-02 00:48:17 +02:00
efa20cdd30 Prepare for Alt Hud implementation. 2022-06-01 12:06:35 +02:00
f776ab126b Revert font overhaul. Back to non-replacing fonts. 2022-04-05 12:29:16 +02:00
7e04a87e36 Rebalancing of the lower end of the arsenal. 2022-01-22 16:38:26 +01:00
a0e1f2f7a6 Re-do HUD scaling. 2021-12-18 02:07:11 +01:00
d22d9c4b9a font gen updated, fonts re-made, adjustments to compensate. 2021-12-17 19:57:23 +01:00
7f70eb03af I gave in and did the font cleanup already. 2021-12-16 22:07:20 +01:00
f5b52dd9b0 ass piss poo fart butt 2021-10-23 21:39:35 +02:00
1ab745f6a7 Stuff from master. 2021-10-11 18:31:47 +02:00
651376f182 Original voice acting (batch 1). Plus other stuff. 2021-10-05 19:22:34 +02:00
894f2ed46a Implement weapon first-use tooltips.
Change some cvar defaults.
2021-09-16 16:31:44 +02:00
c194852ca8 A rebalance attempt™. 2021-09-06 22:55:58 +02:00
affd301ead Comments for mapping. 2021-06-05 01:28:10 +02:00
8ec2c14b38 Sound precaching for player/weapons.
Adjust collision sizes of projectiles.
Make player self-light toggleable.
2021-05-18 17:17:15 +02:00
6ad1952e4a Tweak Hellblazer hold-fire behavior, added a sound cue.
Small melee tweaks.
2021-05-15 12:55:06 +02:00
c2e1497226 Melee is now multi-hit, have fun. 2021-05-09 23:22:28 +02:00
8c978a9f25 Fancy FOV features (no more A_ZoomLevel hackery). 2021-03-13 02:04:42 +01:00
e30eb24936 Weapons with switchable ammos/modes display nametags on change. 2021-03-12 17:15:06 +01:00
c5abe83831 Major code refactoring. SWWMHandler could still use some more, though. 2021-02-27 23:59:40 +01:00