Commit graph

31 commits

Author SHA1 Message Date
92f59e4449 Revert "Pistol start tweaks."
This reverts commit 564c99782a.

This actually doesn't work that well, so return to the original method.
2022-10-08 17:47:35 +02:00
564c99782a Pistol start tweaks. 2022-10-08 15:45:19 +02:00
5d443cf33c Tweak various interpolators. 2022-09-26 15:15:11 +02:00
84fb9c036f Decouple precise crosshairs from weapons. 100% smoother now. 2022-09-24 21:33:48 +02:00
502f9fc495 Adjust terrain splash alert radius. 2022-09-17 20:47:17 +02:00
2f5ffdfe41 Use Vec3FromAngles to create random unit vectors. 2022-08-24 15:20:57 +02:00
4230b3b062 Vector/Trig math refactor into utility functions. 2022-08-18 16:18:22 +02:00
4661d0f2f3 Replace original hud with alt hud entirely.
Remove unnecessary icons and doom builder hints for items.
2022-07-05 22:18:04 +02:00
f8ec71cf7f Fix edge case where actors could stop existing mid-trace. 2022-06-19 18:02:57 +02:00
d8d3fa8ba2 Drop shadows on Alt HUD for consistency. 2022-06-09 13:27:30 +02:00
fa80c346ec Add QF_3D to every single A_QuakeEx call. 2022-06-02 00:48:17 +02:00
efa20cdd30 Prepare for Alt Hud implementation. 2022-06-01 12:06:35 +02:00
f776ab126b Revert font overhaul. Back to non-replacing fonts. 2022-04-05 12:29:16 +02:00
15d259be36 Hitscan locational damage compatibility. 2022-03-08 14:54:32 +01:00
9cf984cea8 Prevent misinterpretation of deep impact altfire. 2022-01-22 17:17:41 +01:00
edc342fc6b More of those rebalances. 2022-01-22 17:06:49 +01:00
a0e1f2f7a6 Re-do HUD scaling. 2021-12-18 02:07:11 +01:00
d22d9c4b9a font gen updated, fonts re-made, adjustments to compensate. 2021-12-17 19:57:23 +01:00
7f70eb03af I gave in and did the font cleanup already. 2021-12-16 22:07:20 +01:00
651376f182 Original voice acting (batch 1). Plus other stuff. 2021-10-05 19:22:34 +02:00
8176b21b8c Achievement system overhaul.
Continuin the menu rewrite.
2021-09-20 19:22:42 +02:00
894f2ed46a Implement weapon first-use tooltips.
Change some cvar defaults.
2021-09-16 16:31:44 +02:00
9ddaa01545 Don't mind me. 2021-07-01 12:43:08 +02:00
01c30c996d Allow parrying own projectiles (despite this hardly being doable in practice). 2021-06-13 16:47:25 +02:00
affd301ead Comments for mapping. 2021-06-05 01:28:10 +02:00
8ec2c14b38 Sound precaching for player/weapons.
Adjust collision sizes of projectiles.
Make player self-light toggleable.
2021-05-18 17:17:15 +02:00
0136f32c47 Per-game achievement alterations (wow, undocumented LANGUAGE feature).
Added achievement for killing a boss using only the Deep Impact primary.
2021-03-29 19:07:02 +02:00
f5c9733c65 Major achievement progress. 2021-03-24 02:25:38 +01:00
1cbfd4b97d Begginings of achievement system.
Fix projectile detection.
2021-03-22 01:26:15 +01:00
186f949859 Deep Impact buff.
Track parrying kills separately.
2021-03-20 23:20:19 +01:00
c5abe83831 Major code refactoring. SWWMHandler could still use some more, though. 2021-02-27 23:59:40 +01:00
Renamed from zscript/swwm_deepdarkimpact.zsc (Browse further)