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92f59e4449
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Revert "Pistol start tweaks."
This reverts commit 564c99782a.
This actually doesn't work that well, so return to the original method.
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2022-10-08 17:47:35 +02:00 |
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564c99782a
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Pistol start tweaks.
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2022-10-08 15:45:19 +02:00 |
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5d443cf33c
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Tweak various interpolators.
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2022-09-26 15:15:11 +02:00 |
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84fb9c036f
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Decouple precise crosshairs from weapons. 100% smoother now.
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2022-09-24 21:33:48 +02:00 |
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502f9fc495
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Adjust terrain splash alert radius.
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2022-09-17 20:47:17 +02:00 |
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2f5ffdfe41
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Use Vec3FromAngles to create random unit vectors.
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2022-08-24 15:20:57 +02:00 |
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4230b3b062
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Vector/Trig math refactor into utility functions.
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2022-08-18 16:18:22 +02:00 |
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4661d0f2f3
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Replace original hud with alt hud entirely.
Remove unnecessary icons and doom builder hints for items.
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2022-07-05 22:18:04 +02:00 |
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f8ec71cf7f
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Fix edge case where actors could stop existing mid-trace.
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2022-06-19 18:02:57 +02:00 |
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d8d3fa8ba2
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Drop shadows on Alt HUD for consistency.
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2022-06-09 13:27:30 +02:00 |
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fa80c346ec
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Add QF_3D to every single A_QuakeEx call.
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2022-06-02 00:48:17 +02:00 |
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efa20cdd30
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Prepare for Alt Hud implementation.
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2022-06-01 12:06:35 +02:00 |
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f776ab126b
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Revert font overhaul. Back to non-replacing fonts.
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2022-04-05 12:29:16 +02:00 |
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15d259be36
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Hitscan locational damage compatibility.
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2022-03-08 14:54:32 +01:00 |
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9cf984cea8
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Prevent misinterpretation of deep impact altfire.
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2022-01-22 17:17:41 +01:00 |
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edc342fc6b
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More of those rebalances.
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2022-01-22 17:06:49 +01:00 |
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a0e1f2f7a6
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Re-do HUD scaling.
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2021-12-18 02:07:11 +01:00 |
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d22d9c4b9a
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font gen updated, fonts re-made, adjustments to compensate.
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2021-12-17 19:57:23 +01:00 |
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7f70eb03af
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I gave in and did the font cleanup already.
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2021-12-16 22:07:20 +01:00 |
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651376f182
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Original voice acting (batch 1). Plus other stuff.
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2021-10-05 19:22:34 +02:00 |
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8176b21b8c
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Achievement system overhaul.
Continuin the menu rewrite.
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2021-09-20 19:22:42 +02:00 |
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894f2ed46a
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Implement weapon first-use tooltips.
Change some cvar defaults.
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2021-09-16 16:31:44 +02:00 |
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9ddaa01545
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Don't mind me.
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2021-07-01 12:43:08 +02:00 |
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01c30c996d
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Allow parrying own projectiles (despite this hardly being doable in practice).
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2021-06-13 16:47:25 +02:00 |
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affd301ead
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Comments for mapping.
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2021-06-05 01:28:10 +02:00 |
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8ec2c14b38
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Sound precaching for player/weapons.
Adjust collision sizes of projectiles.
Make player self-light toggleable.
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2021-05-18 17:17:15 +02:00 |
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0136f32c47
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Per-game achievement alterations (wow, undocumented LANGUAGE feature).
Added achievement for killing a boss using only the Deep Impact primary.
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2021-03-29 19:07:02 +02:00 |
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f5c9733c65
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Major achievement progress.
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2021-03-24 02:25:38 +01:00 |
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1cbfd4b97d
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Begginings of achievement system.
Fix projectile detection.
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2021-03-22 01:26:15 +01:00 |
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186f949859
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Deep Impact buff.
Track parrying kills separately.
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2021-03-20 23:20:19 +01:00 |
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c5abe83831
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Major code refactoring. SWWMHandler could still use some more, though.
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2021-02-27 23:59:40 +01:00 |
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