Commit graph

52 commits

Author SHA1 Message Date
80db58b0d0 Bump zscript ver to 4.14.1, plus a whole lot of stuff.
- Try to get rid of all implicit casts from string to name, color or class.
 - Use FindClass where needed.
 - Used a map in a case where a dictionary was unneeded.
 - Use new bounce flags where needed.
 - Replace Legacy of Rust weapons/ammo.
2025-03-13 14:50:58 +01:00
f89393ca81 Unconditional blood replacement, new blood decals, corpse blood pools.
TODO: bloodied footsteps, can still re-use code from Soundless Mound there.
2025-03-07 17:27:59 +01:00
722121e21a I want to fucking die. 2025-02-13 11:00:19 +01:00
38cd7df826 Small scorenum/damnum refactor. 2024-01-16 10:17:28 +01:00
b7493d867d Tweak kill oneliner chances. 2023-11-20 11:51:34 +01:00
a2f245b189 More stuff I missed. 2023-03-17 13:31:10 +01:00
7f5125b523 An important rewrite that was a long time coming.
First, a message: There is a time and a place for everything, and understanding
what is and is not appropriate is a fundamental aspect of how one should behave
in society. I must take steps in correcting my behavior, how I act both through
my interactions with others and through my own creations as well. While this is
only one step in a very, very long road, it is hopefully a step in the right
direction.

Various aspects of the story and lore, dialogues, character interactions, etc.
have been sanitized to be less explicit. I cannot in good conscience have
something like this in a project I'm creating, especially one with such a broad
audience as the one it has garnered.

A couple other things have been removed, such as direct references to
problematic media, and I've decided to forego the H-Doom compatibility that was
added "as a joke".

These changes will also be later applied to the side mods as well.

Should I have still missed anything, I please ask that people notify me and I
will address it as soon as I possibly can.

Furthermore, if any of the people still credited in this mod wish to have their
name and anything they contributed removed from it, I will do so.
2023-03-17 13:30:04 +01:00
8ced02ec74 Forgot to remove some code from the old vanilla monster xdeath stuff. 2023-01-22 01:47:41 +01:00
525b9e33eb Use new let syntax for multiple returns. 2023-01-14 19:14:39 +01:00
ab9023d3ee Add freezetics support to all actors that need it.
Remove Demoslayer fun option.
2022-10-31 15:08:30 +01:00
591e9dcf28 Don't track fall damage if monster fall damage is disabled. 2022-10-23 23:36:51 +02:00
8833db9591 Voodoo dolls are annoying. 2022-09-24 01:21:03 +02:00
2f5ffdfe41 Use Vec3FromAngles to create random unit vectors. 2022-08-24 15:20:57 +02:00
b40d8d0633 Healthbar / Damnum backport from sidemods. 2022-08-22 17:39:10 +02:00
4230b3b062 Vector/Trig math refactor into utility functions. 2022-08-18 16:18:22 +02:00
7d6562c326 Demoslayer mode now has "ammo orbs" as well. 2022-08-12 11:15:09 +02:00
b876515745 Removal of various configurable settings. 2022-07-28 21:01:08 +02:00
2d2dcf7ad5 Tag colors and animated face using A_ChangeModel. 2022-07-26 18:36:38 +02:00
82c6be5cdc Sheen kill taunts + some fixes. 2022-07-23 17:54:41 +02:00
9d0287ef50 Additional face reactions. 2022-07-06 13:10:46 +02:00
e12f055bd9 Multiply kill scores by skill damage factor. 2022-07-05 23:40:50 +02:00
6825146e51 A whole fat load of micro-optimizations.
Okuplok still lags like fuck, unfortunately.
2022-06-17 22:36:51 +02:00
52d0937139 Fix inflictor detection breakage in WorldThingDamaged (did not account for SWWMPuff). 2022-06-07 21:00:48 +02:00
6cca0eb623 Even more voice stuff. 2022-06-07 18:27:52 +02:00
984b2c39ba The Pusher is gone. 2022-05-16 16:39:11 +02:00
24d8772796 Add ass/ball kill oneliner variants. 2022-04-12 17:49:07 +02:00
e4bcb33a10 Make some messages first-person for the local player. 2022-04-12 17:06:20 +02:00
a7eda2702a Migrate various thinkers to plain objects.
WIP: Gib models currently in progress.
WIP: IK re-rigging of Demolitionist in progress.
2022-02-28 23:45:18 +01:00
f6b891c9fe Refactor SWWMHandler profiling routines. 2022-02-25 16:51:20 +01:00
33b338899e Reduce frequency of combat comments. 2022-02-19 23:51:04 +01:00
ffa752e0da Update checksums of Kinsie's Test Map in swwm_compat.zsc. 2022-02-12 12:30:54 +01:00
edc342fc6b More of those rebalances. 2022-01-22 17:06:49 +01:00
a02a849419 Voice loudening option.
Also made voice files a tad bit louder in general.
Made Demoslayer mod also give armor nuggets.
2021-11-06 23:53:58 +01:00
ed8fe46222 fdfsdjfhdjg 2021-10-22 19:02:36 +02:00
5d2aecafe1 The stuff from master. 2021-10-22 17:30:41 +02:00
f097e79ab3 Raise frequency of combat chatter, feels better with new voices.
Tweak Puntzer Beta get line.
2021-10-10 00:44:01 +02:00
9f54ec6f62 More changes from master. 2021-09-22 19:39:44 +02:00
8176b21b8c Achievement system overhaul.
Continuin the menu rewrite.
2021-09-20 19:22:42 +02:00
0420d511a6 New achievements coded (Most icons still not done).
Various random tweaks and fixes.
Reformatted and cleaned up Future Plans file.
2021-09-08 21:09:13 +02:00
3b6c729b0c Bonuses for all kills/items/secrets shouldn't be used in Hexen. 2021-09-04 23:04:00 +02:00
ab1f8ac125 Additional gore tweaks. 2021-08-10 23:41:54 +02:00
3dd2b45f2a More deathmatch stuff. 2021-06-16 20:31:35 +02:00
8c2979326d Add XDeath sprites for Arachnotron and Mancubus. 2021-06-13 18:49:43 +02:00
f568c977ed Lore adjustments for Novoskhana. 2021-06-10 13:29:18 +02:00
da703e3e35 Yet more deathmatch stuff. 2021-06-04 21:35:17 +02:00
e3d2158a0a Deathmatch tweaks and fixes. 2021-06-04 18:59:04 +02:00
4d7cd9c564 Some spicing up of the Doom 2 secret maps.
More achievement icons.
2021-04-09 20:57:49 +02:00
a0400cb97a Some profiling stuff, for debugging.
Combat tracker creation in WorldThingSpawned shouldn't need to loop through whole list. This speeds up things greatly during map load.
2021-04-04 18:03:22 +02:00
0136f32c47 Per-game achievement alterations (wow, undocumented LANGUAGE feature).
Added achievement for killing a boss using only the Deep Impact primary.
2021-03-29 19:07:02 +02:00
f5c9733c65 Major achievement progress. 2021-03-24 02:25:38 +01:00