Commit graph

120 commits

Author SHA1 Message Date
2d3e98c6f8 Remove explosive bulletpuffs, they're more trouble than they're worth. 2021-01-06 23:28:23 +01:00
e85e01c496 Tiny tweaks. 2021-01-05 17:01:44 +01:00
72527003e3 Finally fix the long-standing lore library bug FOR REAL. 2021-01-03 14:14:02 +01:00
7260fd4140 I WANT DIE overhaul, suffer.
Fix Silver Bullet ammo autoswitch on reload.
2021-01-03 01:51:49 +01:00
0156af8431 Rebalances across the board once again.
Fix the incorrect SPAC_PCross behaviour in other spots.
Redo swap weapon implementation. Should now theoretically allow for not just two, but many more swap weapons per slot.
Minor fixups.
2020-12-31 13:58:11 +01:00
bca1bafdbc Finetune replacements. 2020-12-30 19:04:52 +01:00
3b1b0bc4ec owo new patron.
Fix Ynykron vortices sucking in non-damaging missiles.
Adjust some tags.
2020-12-29 14:37:43 +01:00
123107c272 Supercharge compatibility.
Allow activation of Silver Bullet bipod mode when crouching is disabled.
2020-12-25 13:34:20 +01:00
efd5531e19 Clips are now replaced by nothing, have a nice day. 2020-12-22 01:48:23 +01:00
9995a5ebf0 Sandwich can only be eaten if at 500 hp or lower.
Rebalances to ammo spawns.
Hellblazer gives 3 ammo instead of 6.
Recolored Hellblazer explosion sprites to be more Nokron-tinted.
Rebalances to ammo max amounts.
Rebalanced damages across the board (notable nerf of Golden Shells, they're no longer "I win" ammo)
Fix certain hitscan attacks not splashing in liquids.
Fix blood drops sometimes going out of bounds.
Don't stack refresher regen time if multiple copies were auto-used.
Pusher can now propel you underwater.
2020-12-21 01:18:16 +01:00
1543c1444d Changed how the Demolitionist Menu is accessed (key must be rebound).
Updated lore entry for X'Animen coalition.
2020-12-19 18:55:07 +01:00
460eee0c73 Fix Eviternity Astral Cacos not being pettable. 2020-12-19 00:48:21 +01:00
b3b664f7cc Score resetting now also takes effect if a player ends the level while dead.
Fix busted walls not stopping their sound sequences.
2020-12-17 23:51:06 +01:00
f163ed3bef Workaround to preserve collectibles after death exits. 2020-12-16 03:01:28 +01:00
1f649790dd Prep work for future DLC Weaponset.
DLC Weaponset: Slot 0 weapon added.
2020-12-15 20:47:51 +01:00
7e3e78b209 Fixed item lists having scrollbars when they shouldn't.
Removed Wallbuster reload timer debug cvar (not needed).
Removed CBT easter egg.
Removed PrecacheClasses from ZMAPINFO (no longer needed since 4.5 as UE1 models load much faster).
2020-12-11 22:51:47 +01:00
b39e1613e0 Additional prep work for item gestures. 2020-12-11 21:59:04 +01:00
62972e3318 Only show mission briefings on "known" maps.
Fix calculation of travel distance.
Small refactor of how tabs are handled in the menu.
2020-12-11 13:25:44 +01:00
f67849d04f Mission briefings now update with each cluster/episode.
Mission log can show multiple entries (scrollable).
Changed quit messages (Icarus already played Hexmas).
2020-12-08 17:41:11 +01:00
9b0c3cc8d0 Add option to silence music on map clear.
Add music to Kinsie's Test Map.
2020-12-05 21:57:50 +01:00
334d0a6d17 Added "All Clear" score bonus for fully 100%-ing a level.
Merge separate palettes into multi-palettes, adapt PaletteLight to handle this.
Added a couple extra voice sounds to the Demolitionist.
2020-12-05 18:05:13 +01:00
90ca4e4838 Golden shells won't spawn if players have a full supply.
Tweak ammo max amounts.
Embiggener max amount halved back to 8.
Embiggeners now increase ammo capacity by a factor relative to BackpackMaxAmount, rather than a fixed increase.
Credits now show the mod's alt title (UnSX Gaiden: Demolitionist).
Added compatibility tweaks to Okuplok and Holy Hell Revealed.
2020-12-04 13:19:43 +01:00
73c4463b90 Fix: mp version check also handles missing data.
Fix: right click in trading windows sent the incorrect menu key (Back instead of Clear).
2020-11-30 13:11:27 +01:00
865c06b1fd Add multiplayer version conflict detection.
Add debug command to dump mod's RNG (may help track down desyncs).
2020-11-30 11:58:41 +01:00
5ea5cb35fc Add strictness options for untouchable bonus handling.
Fix order of operations making first untouchable kill not have a bonus.
2020-11-29 21:25:40 +01:00
d0ec1c893e Fix target healthbar boss detection 2020-11-28 23:36:34 +01:00
e415c621e5 Rebalance Archangelus.
Fix healthbars lagging behind when monster health is enhanced on spawn.
2020-11-28 22:14:35 +01:00
9fcbb16267 Eviternity compatibility (sort of).
More compatible cosmetic bossbrain.
Some fixups.
2020-11-28 22:03:01 +01:00
5d51b18c3f Rewrite physics of lightweight actors. Now using Linetrace-based approach.
Fix up: Moths shouldn't cast blob shadows, Lamp should cast them.
2020-11-27 17:18:05 +01:00
4acd02d7b5 Tweak cell replacement pool.
Fix incorrect condition for lore entry replacement.
Add extra model notes for post-release.
2020-11-27 14:23:13 +01:00
eec414baa1 Hacky workaround for "spare eating" store bug.
Health/Armor nuggets can now be bought in bulk (increments of 5 up to 20).
Armor nuggets give 1 armor point per pickup again (sorry, people who constantly stocked up on them like mad).
Add CVars needed for achievements, just more preparation for the next update.
2020-11-27 11:56:48 +01:00
fbb0e02eb0 More adjustments to gold shell drop chance. 2020-11-16 14:31:06 +01:00
f035566d7d Weight gold shell drop chance based on monster count.
Gold shells don't spawn sparks unless they're visible.
2020-11-16 13:53:21 +01:00
bbf5b73bce Reattach headpats to revived actors.
Don't use small splashes for footsteps, they'll sound weird in hexen.
Add howling to various things.
2020-11-14 12:23:48 +01:00
b8ef35535e Attempt(?) to fix the library duplication bug. 2020-11-13 01:08:44 +01:00
fd1ea18df1 Removed leftover file.
Assign StartHealth to enhanced vanilla bosses.
2020-11-12 11:29:35 +01:00
32791649a5 A couple things:
- Minimize HUD when looking through cameras (toggleable).
 - Hide precise crosshair when looking through cameras.
 - Add alternative, lighter Ragekit shader for people who may have issues.
 - Small changes to options menu layout.
 - Merged vanilla boss / healthbar handler into main one.
 - Fix: Silver Bullet didn't draw scope with shaders disabled.
 - Fix: Incorrect behavior of SWWMUtility.InPlayerFOV() caused everything to always be visible.
 - Fix: Trackers didn't account for Teammates in TDM.
 - Fix: Trackers update based on distance to consoleplayer camera, not mo.
2020-11-10 15:55:47 +01:00
8b7656cef3 Weredragons and Ettins are pettable now.
Befriended monsters activate their death specials, if they have any.
Add colored icons to monster tags to denote bosses and friends.
Minigames will be part of a second free DLC update.
2020-11-07 13:54:21 +01:00
37d97d0f7f ShouldSpawnDualExpl() must also check travelling inventory. 2020-11-07 10:27:26 +01:00
1350817718 Reduce number of active event handlers. 2020-11-04 22:47:48 +01:00
26cf6d36a7 Fix incorrectly swapped Eviscerator/Hellblazer spawns. 2020-11-04 20:50:09 +01:00
2559deb666 (Attempt to) optimize Ynykron Singularity.
Allow direct inverted Ynykron reload by pressing altfire.
Correct lack of DORMANT flag handling in various places.
2020-11-01 19:10:39 +01:00
43f616b17b Minor fixes. 2020-10-31 01:44:05 +01:00
e200850a79 Various menu tweaks, and other things:
- Added "additional tips" help menu section detailing some important things.
 - Bit more work into inter-mod compat.
 - Reorganize main menu elements (layout is now like Hexen, plus info).
 - Add sprites and other simple graphic stuff for upcoming dlc weapons.
 - ZScript file reorganizing.
 - Fix enemies that spend a long time in-air eating up FPS due to blood trails.
 - Remove Swinger code, it's unused anyway.
 - Fix scaling of titlemap texts.
 - Make help screen scale nicely in 21:9, like the hud.
 - Add cvar to allow people to still somehow play this with BD (it will break).
 - Expand lore entry for Saya's mom, detailing that one event at the wedding with Kirin.
 - Add model notes again so I can keep track of my progress with the collectibles (I swear I'm working on it).
2020-10-27 20:01:47 +01:00
dfe06464d9 finetune dog/caco detection 2020-10-25 19:33:23 +01:00
8a97cc42f5 The 4.5 release is imminent. 2020-10-25 17:55:43 +01:00
69cc1972ba Only monsters can drop gold shells (somehow missiles can sometimes call WorldThingDied???). 2020-10-24 20:54:29 +02:00
43ffa95118 Small fixups:
- Unbreak input with cheat codes (and set a longer prefix).
 - Fix cracktro scrolls cutting off early.
 - Fix artifacts on M_SWWM graphic due to texture wrap.
2020-10-24 20:36:36 +02:00
4abd709bf9 Improve cheat input, re-add SWWM Platinum cheats. 2020-10-24 18:54:31 +02:00
0588fd6dab Additional menu tweakery.
Attempt to hotfix cases where STILL the lore library will get deleted.
2020-10-24 15:45:54 +02:00