Commit graph

92 commits

Author SHA1 Message Date
d5ca405b4f music genres are hard 2021-02-28 23:21:33 +01:00
0eec40e723 Biospark Carbine double stacc. 2021-02-27 17:49:58 +01:00
79c2f9c757 Xekkian average height was incorrect. 2021-02-18 22:54:36 +01:00
99c0d377cb More accurate music restoring for map un-clear.
Finetune monster clone spawns for I WANT DIE.
Froggy Chair collision fix (was blocked by items).
Froggy Chair use range fix.
Add back Froggy Chair lore entry.
2021-02-17 21:57:42 +01:00
cb3d828e43 The Eviscerator was built by Cyrus Enterprises. 2021-02-11 00:43:26 +01:00
c81fa6fcf1 Clear out files for unimplemented languages.
Refactored and finetuned mklang code.
Fix autouse behavior of health items.
Stats tracking for headpats, kisses, enemies befriended.
Split mission texts into a separate language file.
2021-02-08 18:48:09 +01:00
2d8eee48c4 Adjustments to Sheen HMG lore entry. 2021-02-05 23:52:59 +01:00
f353a056a1 Spreadgun can now be unloaded and left empty (hold altfire + tap fire).
Buffed golden shell splash damage.
2021-02-03 18:13:49 +01:00
b9b989bf99 Slight typofix 2021-02-03 13:58:22 +01:00
f3ca6fc3da Fix some typos. 2021-01-31 18:50:50 +01:00
37a05c0db2 Moth plushy pushed to post-release update, replaced by generic cube.
Added lore entries for post-release collectibles.
Fix incorrect scaling of Demolitionist sprites in Doom 2 cast sequence.
2021-01-29 17:21:19 +01:00
ba34665761 Some adjustments to Spreadgun/Wallbuster lore entries. 2021-01-22 10:56:43 +01:00
ef9558fd5d White Scar Treaty clarification. There were more countries that didn't sign. 2021-01-21 14:41:20 +01:00
a83354beac Spreadgun ammo change: Napalm → Acid flechettes.
Major tweaks to item rearranging for armors/health/etc.
Slight Ynykron singularity optimization.
Reduced blood/gore effects, possibly less perf heavy.
Fix Eviscerator chunks getting stuck in mid-air / bouncing off inventory items.
Adjust Eviscerator chunk penetration.
Adjust max ammo values.
2021-01-21 09:23:24 +01:00
805e7a0f2c Typo. 2021-01-15 00:20:39 +01:00
daea2d2afa Guess there's a new DLC weapon to be added, oops. 2021-01-09 22:40:42 +01:00
5949cc1fcc Cleanup of stuff and more prep work, first commit of 2021.
(I hope git doesn't break because I used symlinks for some files).
2021-01-02 18:41:02 +01:00
1d7975345c Keychain clarifications™. 2020-12-31 15:38:14 +01:00
d9902f72e1 Small lore mistake fix. Kuramai is the planetary container, Kurain is the actual divine realm. 2020-12-23 22:34:07 +01:00
14edb7059a Fix missing newline in a lore entry. 2020-12-23 20:04:54 +01:00
0a6f4732ea Buff Hellblazer Ravagers.
Buff Dragon's Breath rounds.
Fix players not being suckable by Ynykron vortices after a map change.
Fix small errors in X'Animen Coalition lore entry.
2020-12-21 20:35:08 +01:00
1543c1444d Changed how the Demolitionist Menu is accessed (key must be rebound).
Updated lore entry for X'Animen coalition.
2020-12-19 18:55:07 +01:00
1f649790dd Prep work for future DLC Weaponset.
DLC Weaponset: Slot 0 weapon added.
2020-12-15 20:47:51 +01:00
6068047fe8 Fix typo in SUSAN lore entry.
Restore weapon precaching.
Add precaching for gesture items.
Fix broken physics of light actors.
Add light actor physics to confetti.
Fix composite items not keeping their tracers on travel.
Fix ground distance reporting meters when it should be showing kilometers.
Reattach player shadow on travel.
Fix tip 37 erroneously listing slots from 6 and up as FOILINVUL when it should be 7 and up.
2020-12-14 21:03:08 +01:00
b39e1613e0 Additional prep work for item gestures. 2020-12-11 21:59:04 +01:00
69c11b5dbf Adjusted lore for one of the DLC weapons (what was I thinking) 2020-12-09 01:05:29 +01:00
334d0a6d17 Added "All Clear" score bonus for fully 100%-ing a level.
Merge separate palettes into multi-palettes, adapt PaletteLight to handle this.
Added a couple extra voice sounds to the Demolitionist.
2020-12-05 18:05:13 +01:00
90ca4e4838 Golden shells won't spawn if players have a full supply.
Tweak ammo max amounts.
Embiggener max amount halved back to 8.
Embiggeners now increase ammo capacity by a factor relative to BackpackMaxAmount, rather than a fixed increase.
Credits now show the mod's alt title (UnSX Gaiden: Demolitionist).
Added compatibility tweaks to Okuplok and Holy Hell Revealed.
2020-12-04 13:19:43 +01:00
b8fba1f39e Don't mind me. 2020-12-02 23:29:56 +01:00
4c75a7900e Correction: The Cherry Boy Emperor manga took one week to draw, not one month. This would match the fact Hexen takes place two weeks after the wedding. 2020-11-30 17:24:27 +01:00
30682bf369 Allow Silver Bullet to eject unfired rounds (hold altfire + press fire).
Polysort pass on some models.
Fix a broken color escape in the Akari Project lore entry.
2020-11-27 13:11:29 +01:00
02860d0849 Change year of Devanikan expedition to Nedoshiaan, to match up with the fact Misa was alive at the time and already working as a weapons crafter. 2020-11-22 22:24:47 +01:00
750277e262 Add notes about DLC weapons that zap water. 2020-11-14 11:01:54 +01:00
360a0dcd8b Added NUTATCO bar model.
Adjusted collectible prices again (tried to make some of them more realistic).
Fixed event handlers self-destructing too soon, causing the whole chain to break.
Discarded two collectibles, time's running out.
2020-11-05 18:43:05 +01:00
5a9fb9f056 The plot thickens. 2020-11-03 18:53:27 +01:00
e200850a79 Various menu tweaks, and other things:
- Added "additional tips" help menu section detailing some important things.
 - Bit more work into inter-mod compat.
 - Reorganize main menu elements (layout is now like Hexen, plus info).
 - Add sprites and other simple graphic stuff for upcoming dlc weapons.
 - ZScript file reorganizing.
 - Fix enemies that spend a long time in-air eating up FPS due to blood trails.
 - Remove Swinger code, it's unused anyway.
 - Fix scaling of titlemap texts.
 - Make help screen scale nicely in 21:9, like the hud.
 - Add cvar to allow people to still somehow play this with BD (it will break).
 - Expand lore entry for Saya's mom, detailing that one event at the wedding with Kirin.
 - Add model notes again so I can keep track of my progress with the collectibles (I swear I'm working on it).
2020-10-27 20:01:47 +01:00
32b948477e Spanish localization of new lore entries. 2020-10-22 17:49:22 +02:00
8c34afee9c Finish up lore files for English.
Disable precise crosshairs if crosshairforce cvar is true.
2020-10-22 00:12:06 +02:00
4b687ab4df More Mashiro sounds. I am positively creeped out. 2020-10-21 12:46:07 +02:00
eb2ee7b29f Push to master all the current WIP stuff in 0.9.11b:
- Reduce number of collectibles (some might come back in the future).
 - Merge both DLC weaponsets into one, removing redundant weapons.
 - Readjust prices of some items.
 - Initial work on collectibles (currently Frispy Corn is done).
 - Added bigfont for main menu, based on Source Han Sans.
 - Reduced default HUD margin to 10.
 - Added blob shadows.
 - Added precise crosshair drawing.
 - Tweaked decals, imported more stuff from UT.
 - Swapped the Ynykron impact decal for something better.
 - Fixes to slope alignment code.
 - Implemented headpats for MBF Helper Dogs and Cacodemons.
 - Implemented partial HDoom support, with love and headpats.
 - Fix various string functions breaking on unicode.
 - Added cracktro-style text scroll to Titlemap.
 - Fixed handling of healthbars for friendly monsters.
 - Workaround for maps that use the old author name hack (" - by: " separator).
 - Fixed Silver Bullet not autoswitching on first pickup.
 - Fixed misalignment of Silver Bullet zoomed aim.
 - Silver Bullet is unchambered on first pickup, consistent with Candygun.
 - Adjusted collision sizes of all items across the board.
 - Implemented "Use To Pickup" to work around any issues introduced by the previous change.
 - Swapped CHANF_LOOPING for CHANF_LOOP in many cases, this was a typo.
 - Tweaked Biospark arc lengths, for balance and higher performance.
 - Fix misaligned fire offsets of some weapons (most noticeable on Wallbuster).
 - Prettified the loading disclaimers for BD and HDoom.
 - Add pickup flash to all items.
 - Add custom key models for Doom and Heretic.
 - Fix blown kisses giving you "need key" messages.
 - Fix worn armor and embiggeners not being removed on scripted inventory resets.
 - Remove all references to the no longer planned Radio.
 - Workaround for gzdoom devbuild quirk where MenuSound changed its argument type.
 - Added timezone to fake clock.
 - Fix some times and dates in said clock.
 - SWWM blood now also hits ceilings.
 - Added default properties to DLC ammo and weapon stubs.
 - Lore entries for collectibles and dlc weapons (incomplete).
 - Massive amount of typo fixes across the board.
2020-10-20 11:37:14 +02:00
aabc9de051 0.9.10b release (oh boy where do I start):
- New fun options implemented (omnibusting, unlimited fuel, party time)
 - Biospark Carbine gets a requested nerf
 - Candygun combo fire has been buffed (watch out for that splash damage)
 - All powerup effects are additive (stacc 'em)
 - Automap hud respects gzdoom's cvars for toggling certain elements
 - Automap hud shows stats and times in gold when 100% / under par
 - Weapons and ammo are no longer affected by skill amount modifiers, for balance (and to avoid any weird glitches)
 - Sorting improvements for menu (weapons by slot, ammo by weapons, other items by value, etc.)
 - Grilled Cheese Sandwich now saves you from lethal falls properly
 - Blown kisses instakill nazis
 - Added non-violent Keen replacement (based on "Less mean-spirited Keen replacement" by SiFi270)
 - Added gib deaths for hell nobles, pinkies, cacos, revs and viles (sprites by Amuscaria and Ryan Cordell)
 - Blown kisses can activate use switches
 - Gestures can be chained by pressing a gesture button while another is playing
 - Fixed Grilled Cheese Sandwich not avoiding telefrags properly (now also works with voodoo dolls)
 - More precise weapon kill tracking (fixes some ragekit quirks)
 - Merge both DLC weaponsets, removing redundant weapons (see FuturePlans.md)
 - Discarded some collectables for the next updates, to save time
 - Preparation work for collectables update, including some (partial) lore files
 - Remove ammo fabricators from store, makes no sense to have them when you can just buy ammo directly
 - Cosmetic Boss Brain sprite replacements, just for fun
 - 10 more intermission tips, because yes
 - Added option to reduce distance at which enemy healthbars are picked
 - Various minor bugfixes and adjustments (and also some tiny typo fixes)
 - Ragekit now heals over time and with each hit (so it's more rewarding to go wild)
 - PNG optimization pass (again lol)
 - Fix crouched gestures having no facial animation
2020-10-05 23:29:28 +02:00
00ffa8d2f6 0.9.5b release: Forgot to update the text files™. 2020-09-20 22:15:54 +02:00
cf028f7faa Silver Bullet rebalancing, add prone mechanic. 2020-09-07 23:29:06 +02:00
59ef89374a Lore: A clarification was needed here. 2020-08-10 16:41:36 +02:00
9024175f53 Various changes:
- Implemented FCB ammo type for Silver Bullet JET.
- Partially implemented mag management system (spare bullet saving).
- Finally started working on the Ynykron altfire.
- Doubled the Hammerspace embiggening limit (now 16x).
- Finally adjusted the dropped mags/casings so they don't clip through the floor.
- Prevent wall busting from breaking the Icon of Sin face.
- Biospark Carbine can't be partially reloaded now.
- Boosted Candygun damage.
2020-08-06 20:21:32 +02:00
63602dab30 Lore addition about Ynykron. 2020-08-01 21:30:28 +02:00
68099809c0 Prepare for Polish localization. 2020-06-26 16:07:38 +02:00
2fa3f4c396 lore typofixes 2020-06-24 01:17:53 +02:00
2200bc061f Ynykron finetuning. 2020-06-23 01:52:44 +02:00
9658d82bae Important lore addition. 2020-06-21 22:34:04 +02:00