Commit graph

67 commits

Author SHA1 Message Date
d5ca405b4f music genres are hard 2021-02-28 23:21:33 +01:00
0eec40e723 Biospark Carbine double stacc. 2021-02-27 17:49:58 +01:00
79c2f9c757 Xekkian average height was incorrect. 2021-02-18 22:54:36 +01:00
99c0d377cb More accurate music restoring for map un-clear.
Finetune monster clone spawns for I WANT DIE.
Froggy Chair collision fix (was blocked by items).
Froggy Chair use range fix.
Add back Froggy Chair lore entry.
2021-02-17 21:57:42 +01:00
cb3d828e43 The Eviscerator was built by Cyrus Enterprises. 2021-02-11 00:43:26 +01:00
c81fa6fcf1 Clear out files for unimplemented languages.
Refactored and finetuned mklang code.
Fix autouse behavior of health items.
Stats tracking for headpats, kisses, enemies befriended.
Split mission texts into a separate language file.
2021-02-08 18:48:09 +01:00
2d8eee48c4 Adjustments to Sheen HMG lore entry. 2021-02-05 23:52:59 +01:00
f353a056a1 Spreadgun can now be unloaded and left empty (hold altfire + tap fire).
Buffed golden shell splash damage.
2021-02-03 18:13:49 +01:00
b9b989bf99 Slight typofix 2021-02-03 13:58:22 +01:00
f3ca6fc3da Fix some typos. 2021-01-31 18:50:50 +01:00
37a05c0db2 Moth plushy pushed to post-release update, replaced by generic cube.
Added lore entries for post-release collectibles.
Fix incorrect scaling of Demolitionist sprites in Doom 2 cast sequence.
2021-01-29 17:21:19 +01:00
ba34665761 Some adjustments to Spreadgun/Wallbuster lore entries. 2021-01-22 10:56:43 +01:00
ef9558fd5d White Scar Treaty clarification. There were more countries that didn't sign. 2021-01-21 14:41:20 +01:00
a83354beac Spreadgun ammo change: Napalm → Acid flechettes.
Major tweaks to item rearranging for armors/health/etc.
Slight Ynykron singularity optimization.
Reduced blood/gore effects, possibly less perf heavy.
Fix Eviscerator chunks getting stuck in mid-air / bouncing off inventory items.
Adjust Eviscerator chunk penetration.
Adjust max ammo values.
2021-01-21 09:23:24 +01:00
daea2d2afa Guess there's a new DLC weapon to be added, oops. 2021-01-09 22:40:42 +01:00
5949cc1fcc Cleanup of stuff and more prep work, first commit of 2021.
(I hope git doesn't break because I used symlinks for some files).
2021-01-02 18:41:02 +01:00
1d7975345c Keychain clarifications™. 2020-12-31 15:38:14 +01:00
82b3cac13b Built-in armor is now actual inventory, to better handle damage absorption order.
Tiny tweaks.
2020-12-31 15:11:44 +01:00
d9902f72e1 Small lore mistake fix. Kuramai is the planetary container, Kurain is the actual divine realm. 2020-12-23 22:34:07 +01:00
0a6f4732ea Buff Hellblazer Ravagers.
Buff Dragon's Breath rounds.
Fix players not being suckable by Ynykron vortices after a map change.
Fix small errors in X'Animen Coalition lore entry.
2020-12-21 20:35:08 +01:00
1543c1444d Changed how the Demolitionist Menu is accessed (key must be rebound).
Updated lore entry for X'Animen coalition.
2020-12-19 18:55:07 +01:00
1f649790dd Prep work for future DLC Weaponset.
DLC Weaponset: Slot 0 weapon added.
2020-12-15 20:47:51 +01:00
b39e1613e0 Additional prep work for item gestures. 2020-12-11 21:59:04 +01:00
69c11b5dbf Adjusted lore for one of the DLC weapons (what was I thinking) 2020-12-09 01:05:29 +01:00
334d0a6d17 Added "All Clear" score bonus for fully 100%-ing a level.
Merge separate palettes into multi-palettes, adapt PaletteLight to handle this.
Added a couple extra voice sounds to the Demolitionist.
2020-12-05 18:05:13 +01:00
90ca4e4838 Golden shells won't spawn if players have a full supply.
Tweak ammo max amounts.
Embiggener max amount halved back to 8.
Embiggeners now increase ammo capacity by a factor relative to BackpackMaxAmount, rather than a fixed increase.
Credits now show the mod's alt title (UnSX Gaiden: Demolitionist).
Added compatibility tweaks to Okuplok and Holy Hell Revealed.
2020-12-04 13:19:43 +01:00
b8fba1f39e Don't mind me. 2020-12-02 23:29:56 +01:00
4c75a7900e Correction: The Cherry Boy Emperor manga took one week to draw, not one month. This would match the fact Hexen takes place two weeks after the wedding. 2020-11-30 17:24:27 +01:00
30682bf369 Allow Silver Bullet to eject unfired rounds (hold altfire + press fire).
Polysort pass on some models.
Fix a broken color escape in the Akari Project lore entry.
2020-11-27 13:11:29 +01:00
02860d0849 Change year of Devanikan expedition to Nedoshiaan, to match up with the fact Misa was alive at the time and already working as a weapons crafter. 2020-11-22 22:24:47 +01:00
750277e262 Add notes about DLC weapons that zap water. 2020-11-14 11:01:54 +01:00
360a0dcd8b Added NUTATCO bar model.
Adjusted collectible prices again (tried to make some of them more realistic).
Fixed event handlers self-destructing too soon, causing the whole chain to break.
Discarded two collectibles, time's running out.
2020-11-05 18:43:05 +01:00
5a9fb9f056 The plot thickens. 2020-11-03 18:53:27 +01:00
e200850a79 Various menu tweaks, and other things:
- Added "additional tips" help menu section detailing some important things.
 - Bit more work into inter-mod compat.
 - Reorganize main menu elements (layout is now like Hexen, plus info).
 - Add sprites and other simple graphic stuff for upcoming dlc weapons.
 - ZScript file reorganizing.
 - Fix enemies that spend a long time in-air eating up FPS due to blood trails.
 - Remove Swinger code, it's unused anyway.
 - Fix scaling of titlemap texts.
 - Make help screen scale nicely in 21:9, like the hud.
 - Add cvar to allow people to still somehow play this with BD (it will break).
 - Expand lore entry for Saya's mom, detailing that one event at the wedding with Kirin.
 - Add model notes again so I can keep track of my progress with the collectibles (I swear I'm working on it).
2020-10-27 20:01:47 +01:00
32b948477e Spanish localization of new lore entries. 2020-10-22 17:49:22 +02:00
eb2ee7b29f Push to master all the current WIP stuff in 0.9.11b:
- Reduce number of collectibles (some might come back in the future).
 - Merge both DLC weaponsets into one, removing redundant weapons.
 - Readjust prices of some items.
 - Initial work on collectibles (currently Frispy Corn is done).
 - Added bigfont for main menu, based on Source Han Sans.
 - Reduced default HUD margin to 10.
 - Added blob shadows.
 - Added precise crosshair drawing.
 - Tweaked decals, imported more stuff from UT.
 - Swapped the Ynykron impact decal for something better.
 - Fixes to slope alignment code.
 - Implemented headpats for MBF Helper Dogs and Cacodemons.
 - Implemented partial HDoom support, with love and headpats.
 - Fix various string functions breaking on unicode.
 - Added cracktro-style text scroll to Titlemap.
 - Fixed handling of healthbars for friendly monsters.
 - Workaround for maps that use the old author name hack (" - by: " separator).
 - Fixed Silver Bullet not autoswitching on first pickup.
 - Fixed misalignment of Silver Bullet zoomed aim.
 - Silver Bullet is unchambered on first pickup, consistent with Candygun.
 - Adjusted collision sizes of all items across the board.
 - Implemented "Use To Pickup" to work around any issues introduced by the previous change.
 - Swapped CHANF_LOOPING for CHANF_LOOP in many cases, this was a typo.
 - Tweaked Biospark arc lengths, for balance and higher performance.
 - Fix misaligned fire offsets of some weapons (most noticeable on Wallbuster).
 - Prettified the loading disclaimers for BD and HDoom.
 - Add pickup flash to all items.
 - Add custom key models for Doom and Heretic.
 - Fix blown kisses giving you "need key" messages.
 - Fix worn armor and embiggeners not being removed on scripted inventory resets.
 - Remove all references to the no longer planned Radio.
 - Workaround for gzdoom devbuild quirk where MenuSound changed its argument type.
 - Added timezone to fake clock.
 - Fix some times and dates in said clock.
 - SWWM blood now also hits ceilings.
 - Added default properties to DLC ammo and weapon stubs.
 - Lore entries for collectibles and dlc weapons (incomplete).
 - Massive amount of typo fixes across the board.
2020-10-20 11:37:14 +02:00
aabc9de051 0.9.10b release (oh boy where do I start):
- New fun options implemented (omnibusting, unlimited fuel, party time)
 - Biospark Carbine gets a requested nerf
 - Candygun combo fire has been buffed (watch out for that splash damage)
 - All powerup effects are additive (stacc 'em)
 - Automap hud respects gzdoom's cvars for toggling certain elements
 - Automap hud shows stats and times in gold when 100% / under par
 - Weapons and ammo are no longer affected by skill amount modifiers, for balance (and to avoid any weird glitches)
 - Sorting improvements for menu (weapons by slot, ammo by weapons, other items by value, etc.)
 - Grilled Cheese Sandwich now saves you from lethal falls properly
 - Blown kisses instakill nazis
 - Added non-violent Keen replacement (based on "Less mean-spirited Keen replacement" by SiFi270)
 - Added gib deaths for hell nobles, pinkies, cacos, revs and viles (sprites by Amuscaria and Ryan Cordell)
 - Blown kisses can activate use switches
 - Gestures can be chained by pressing a gesture button while another is playing
 - Fixed Grilled Cheese Sandwich not avoiding telefrags properly (now also works with voodoo dolls)
 - More precise weapon kill tracking (fixes some ragekit quirks)
 - Merge both DLC weaponsets, removing redundant weapons (see FuturePlans.md)
 - Discarded some collectables for the next updates, to save time
 - Preparation work for collectables update, including some (partial) lore files
 - Remove ammo fabricators from store, makes no sense to have them when you can just buy ammo directly
 - Cosmetic Boss Brain sprite replacements, just for fun
 - 10 more intermission tips, because yes
 - Added option to reduce distance at which enemy healthbars are picked
 - Various minor bugfixes and adjustments (and also some tiny typo fixes)
 - Ragekit now heals over time and with each hit (so it's more rewarding to go wild)
 - PNG optimization pass (again lol)
 - Fix crouched gestures having no facial animation
2020-10-05 23:29:28 +02:00
00ffa8d2f6 0.9.5b release: Forgot to update the text files™. 2020-09-20 22:15:54 +02:00
cf028f7faa Silver Bullet rebalancing, add prone mechanic. 2020-09-07 23:29:06 +02:00
59ef89374a Lore: A clarification was needed here. 2020-08-10 16:41:36 +02:00
9024175f53 Various changes:
- Implemented FCB ammo type for Silver Bullet JET.
- Partially implemented mag management system (spare bullet saving).
- Finally started working on the Ynykron altfire.
- Doubled the Hammerspace embiggening limit (now 16x).
- Finally adjusted the dropped mags/casings so they don't clip through the floor.
- Prevent wall busting from breaking the Icon of Sin face.
- Biospark Carbine can't be partially reloaded now.
- Boosted Candygun damage.
2020-08-06 20:21:32 +02:00
63602dab30 Lore addition about Ynykron. 2020-08-01 21:30:28 +02:00
68099809c0 Prepare for Polish localization. 2020-06-26 16:07:38 +02:00
2fa3f4c396 lore typofixes 2020-06-24 01:17:53 +02:00
2200bc061f Ynykron finetuning. 2020-06-23 01:52:44 +02:00
9658d82bae Important lore addition. 2020-06-21 22:34:04 +02:00
f5f18eb8c0 Wallbuster busting implemented.
Renamed Demolitionist voice files to prevent mod conflicts.
2020-06-19 19:54:39 +02:00
aec8a71de6 Ynykron initial implementation (not functional).
Removed Chanceboxes completely, they were a dumb idea.
Various itty bitty adjustments.
2020-06-14 23:34:47 +02:00
fb078b7232 Silver Bullet JET fully implemented.
Ammo rebalancing.
Damage boost to Candy Gun.
Various small adjustments.
Grilled Cheese Sandwich now gives 3 seconds of invulnerability on activation.
2020-06-13 21:32:28 +02:00
94ec41af38 Typofix 2020-06-06 23:56:13 +02:00