d54202d533
Add option to filter healthbars to monsters only.
2022-12-15 13:22:40 +01:00
4ad26239d4
Remove first person key gestures.
2022-11-26 03:42:35 +01:00
ab9023d3ee
Add freezetics support to all actors that need it.
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Remove Demoslayer fun option.
2022-10-31 15:08:30 +01:00
c770276bd7
Various changes related to items:
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- All items now have vanilla hitbox sizes for compatibility.
- Removed extended hitboxes (no longer needed).
- Blob shadows are now exclusive to players (and eventually monsters).
- Glows and sparkles are no longer toggleable.
- Glows and sparkles have fixed size/radius.
- Item sparkles are now handled by the glows, rather than the player.
2022-10-28 16:49:14 +02:00
b73d622bf4
Don't enable fast monsters on Hardcore.
2022-10-28 14:07:27 +02:00
e6d1808218
Add slider for healthbar fade distance.
2022-10-26 14:17:19 +02:00
4a46817881
HUD face now also affected by tag color.
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Added two more tag colors to round up to 16.
Fixed tag light color not updating when changed.
Recalculated tag light colors.
2022-10-13 13:43:32 +02:00
9b4932cbdd
Don't change monster health with skill levels.
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Lunatic is meant to have the same damage factor and aggressiveness as hardcore.
2022-10-10 10:11:34 +02:00
92f59e4449
Revert "Pistol start tweaks."
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This reverts commit 564c99782a .
This actually doesn't work that well, so return to the original method.
2022-10-08 17:47:35 +02:00
0fbbb91b8e
Revert "Remove ZPolyobject due to licensing concerns."
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This reverts commit f134375f7e .
Library is now MIT licensed and can be included.
2022-10-08 15:55:42 +02:00
564c99782a
Pistol start tweaks.
2022-10-08 15:45:19 +02:00
146531003e
Trim excess ammo types. Some guns not reimplemented yet.
2022-10-07 19:12:41 +02:00
f134375f7e
Remove ZPolyobject due to licensing concerns.
2022-10-07 00:55:20 +02:00
ed5f382ff9
Disappearing crosshair bug fixed.
2022-09-27 21:43:05 +02:00
92a8eeb8c1
Spanish localization fixes.
2022-09-27 00:44:28 +02:00
bd25598655
Allow filtering healthbars to only allies.
2022-09-26 20:53:20 +02:00
0207a54da8
Add crosshair debug info until disappearing bug is fixed.
2022-09-26 11:12:33 +02:00
fd22f30ba2
KEYCONF simplification.
2022-09-13 17:39:58 +02:00
5243d533b1
Some stuff for custom map support (store/revive toggling, documentation for various functions, etc.).
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A couple tiny fixes here and there for issues I didn't notice until I loaded the mod into UDB.
2022-09-11 12:02:48 +02:00
e9013694f0
Legion of Bones support.
2022-08-31 10:58:25 +02:00
19a7686755
Missed one.
2022-08-29 23:20:04 +02:00
c0bd88ca05
More spanish localization proofreading.
2022-08-29 23:16:58 +02:00
d17215e653
Remove dead option.
2022-08-22 20:20:44 +02:00
0d73be34a8
Souls-style area name display from sidemods.
2022-08-22 18:11:32 +02:00
b40d8d0633
Healthbar / Damnum backport from sidemods.
2022-08-22 17:39:10 +02:00
283ebbda34
Add option to toggle friendly fire.
2022-08-17 17:34:15 +02:00
3fcab013b7
Implement "dropped item magnet".
2022-08-15 15:07:27 +02:00
5488bfce5d
Remove code built on incorrect assumptions about UI events.
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That is, remove code for closing menus with the key that's bound to open them.
As it turns out, UIEvent.keystring isn't 1:1 with key binds for a command.
This SEEMINGLY worked since the Demolitionist Menu is by default bound to Q,
and pressing Q does send an UIEvent to the menu with the string "Q". But if,
for example, the menu had been bound to Tab, this would fall apart because then
the key string sent is " " (a literal tab character).
If there is a way to do this properly, I don't know about it. I've looked
everywhere in GZDoom's code for a solution, something that would let me do what
I need, but alas, there is nothing there. Better to get rid of this in its
entirety than keep the flaky code in the mod until someone with a special
setup that breaks it shows up to complain.
2022-08-13 14:28:09 +02:00
7d6562c326
Demoslayer mode now has "ammo orbs" as well.
2022-08-12 11:15:09 +02:00
c0ae825f52
"Bonk Hammer" fun option.
2022-08-11 18:04:05 +02:00
42f5df487f
Update info menu tab on weapons.
2022-08-05 17:59:09 +02:00
ccc79d9962
Remove Wallbuster shuffle, make auto reload (formerly "full" reload) prioritize best ammo.
2022-07-30 00:47:34 +02:00
b876515745
Removal of various configurable settings.
2022-07-28 21:01:08 +02:00
bcb85d873d
Disallow switching to empty weapons from menu.
2022-07-26 18:55:49 +02:00
2d2dcf7ad5
Tag colors and animated face using A_ChangeModel.
2022-07-26 18:36:38 +02:00
ff490d7ff1
text update
2022-07-23 22:20:42 +02:00
57253d5434
Sheen HMG fully functional. May need touchups later.
2022-07-22 20:20:58 +02:00
afd9c9ebf0
Make intro explosions quieter and add an option to skip them.
2022-07-15 08:05:08 +02:00
474b87d01b
Simplify minimap code (less options).
2022-07-11 19:43:58 +02:00
93891b2ccf
Add mugshot to HUD.
2022-07-05 23:33:29 +02:00
4661d0f2f3
Replace original hud with alt hud entirely.
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Remove unnecessary icons and doom builder hints for items.
2022-07-05 22:18:04 +02:00
460ee725e2
Remove old branding.
2022-07-05 20:37:09 +02:00
cfe4c294e8
Option to trim alt hud ammo to owned weapons.
2022-06-30 16:52:21 +02:00
8703534e60
Rename "Unlimited Wallbuster Destruction" option, as more weapons are capable of busting.
2022-06-11 19:48:46 +02:00
7c8fe3a11f
Alt HUD style fully implemented.
2022-06-04 01:00:47 +02:00
473e7ad5e8
Fit hud scaling to 16:9 minimum. Ultrawide be damned.
2022-05-08 18:43:42 +02:00
faed30c118
Minigames begin.
2022-04-15 18:30:29 +02:00
fd2798f619
Add option to skip skill confirmation.
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Add confirmation prompt for UV.
2022-04-14 22:14:59 +02:00
a144156b26
Add option to log oneliners to the Messages tab.
2022-04-12 18:14:47 +02:00
4cb3030e5b
Added option to still draw the precise crosshair even if crosshairs are disabled in the HUD settings.
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(Mostly useful just for me because I regularly switch between this and Lithium and I use the "juicer" there instead).
2022-04-12 16:37:35 +02:00