a342651842
Revert IsActorPlayingSound hotfix, not needed in this branch.
2023-01-14 19:19:08 +01:00
525b9e33eb
Use new let syntax for multiple returns.
2023-01-14 19:14:39 +01:00
c636e0e787
Make use of new LineTracer.Trace() parameters.
2023-01-14 18:30:22 +01:00
55fbfd86c0
Floating point quake intensities.
2023-01-14 18:06:52 +01:00
d4cbbd15b5
Merge branch 'devel' into experimental
2023-01-13 19:23:12 +01:00
06e2e2c55c
Deprecate use of ROTATING. Fix rotation of many items.
2023-01-11 20:05:53 +01:00
d0fddbf8a3
Testing changes for GZDoom 4.11/5.0.
2023-01-08 14:58:06 +01:00
aa591989be
Fix some sprite conflicts with monster mods.
2022-12-28 22:18:03 +01:00
7b8111c40d
Finally fix gestures breaking on weapon switch.
2022-12-26 23:22:30 +01:00
dca677f74f
Another function that doesn't need to play scoped.
2022-12-18 21:47:24 +01:00
b1683dae8e
Generalized hitnormal functions (where possible).
2022-12-18 20:03:36 +01:00
1fe50b5c32
Split item code.
2022-12-15 14:31:43 +01:00
661e4739d8
Blazer missiles won't auto-detonate unless player is out of blast radius.
2022-12-12 23:30:26 +01:00
32d1037d66
Remove leftover old "for" loop below "foreach" in some places.
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Add SWWMUtility.ToAngles(), temporarily until next Gutamatics update.
Some note stuff.
2022-12-12 22:07:03 +01:00
102564c3a9
Oops, missed this one.
2022-12-10 22:26:48 +01:00
80fb76c000
ViewAngles + ViewPos awareness in various places.
2022-12-10 22:17:06 +01:00
a632c8edf7
Projectiles/explosions should use AMF_EMITFROMTARGET flag on A_AlertMonsters.
2022-12-08 20:06:41 +01:00
dc2e3d0a55
Fix Eviscerator chunks passing through solids.
2022-12-08 14:42:13 +01:00
57327fa8f6
Patch IsActorPlayingSound calls until next GZDoom update.
2022-12-06 18:47:26 +01:00
46bfd84a0c
Use SendInterfaceEvent for weapon firemode tags.
2022-12-06 00:20:17 +01:00
02dd50101e
Use CORRECTPIXELSTRETCH where needed.
2022-12-05 14:50:16 +01:00
8e952f412f
4.10 support update (unfinished and untested).
2022-12-05 02:10:56 +01:00
eb624f15e3
Fix zero-damage hits spawning blood.
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(Can't apply to Spreadgun/Wallbuster due to Damage Accumulator use)
2022-12-03 15:05:09 +01:00
cf227e3a77
More "attention to detail" in weapon pickup models.
2022-11-30 20:22:29 +01:00
3373a53a21
Convert all weapon pickups to IQM.
2022-11-28 22:11:11 +01:00
537ae7b265
The environment mapping madness continues.
2022-11-28 13:51:17 +01:00
23947d8471
Remove unnecessary uses of "action" and "invoker".
2022-11-26 11:57:17 +01:00
8c2772b823
Converted some models to IQM (more later).
2022-11-25 20:55:26 +01:00
7f6b66b149
The Silver Bullet is an AMR, not a sniper rifle.
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Unify YBeam size/orientation math into one utility function.
2022-11-22 23:05:20 +01:00
24dfc887a9
Clean up no longer needed TRACE_HitNone special handing in various spots.
2022-11-14 00:18:38 +01:00
31ea4f73b1
Fix wacky-ass water physics for projectiles.
2022-11-11 01:46:39 +01:00
67a899aaa9
Fix crosshair drawing for scoped weapons.
2022-11-11 00:08:54 +01:00
db4f6e317f
Use meta variables where needed.
2022-11-08 13:01:16 +01:00
ab9023d3ee
Add freezetics support to all actors that need it.
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Remove Demoslayer fun option.
2022-10-31 15:08:30 +01:00
098cc0ef89
Allow mappers to flag sectors as bustable/unbustable.
2022-10-30 22:39:32 +01:00
b4d1c05e28
Some stuff that was missed. Also, fuck Hexen.
2022-10-28 17:36:03 +02:00
c770276bd7
Various changes related to items:
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- All items now have vanilla hitbox sizes for compatibility.
- Removed extended hitboxes (no longer needed).
- Blob shadows are now exclusive to players (and eventually monsters).
- Glows and sparkles are no longer toggleable.
- Glows and sparkles have fixed size/radius.
- Item sparkles are now handled by the glows, rather than the player.
2022-10-28 16:49:14 +02:00
635c736080
Add cooldown for wall busting oneliner.
2022-10-24 20:33:17 +02:00
4bb3a1e85a
Several optimizations on non-interactive actors.
2022-10-14 21:45:21 +02:00
008ccd7bd4
Allow the Spreadgun, Wallbuster and Silver Bullet to auto-reload.
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This will be made toggleable for ALL weapons in 1.4.
2022-10-12 23:28:02 +02:00
b2d919b487
Fix Silver Bullet shockwaves when tracing through walls.
2022-10-12 14:49:38 +02:00
1f43d3ad06
Restore old Wallbuster multi-trace reduction behavior.
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Turns out the performance hit is abysmal otherwise.
2022-10-12 00:04:27 +02:00
af912d11d7
Fix incorrect state jumps in Hellblazer altfire.
2022-10-11 23:39:49 +02:00
2f5704c5df
Slightly increase buckshot damage per pellet so it's closer to vanilla.
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Allow Wallbuster to shoot a constant number of pellets, rather than reducing them "for performance".
Increase spread of Wallbuster based on number of barrels shot.
2022-10-10 10:05:13 +02:00
92f59e4449
Revert "Pistol start tweaks."
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This reverts commit 564c99782a .
This actually doesn't work that well, so return to the original method.
2022-10-08 17:47:35 +02:00
0fbbb91b8e
Revert "Remove ZPolyobject due to licensing concerns."
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This reverts commit f134375f7e .
Library is now MIT licensed and can be included.
2022-10-08 15:55:42 +02:00
564c99782a
Pistol start tweaks.
2022-10-08 15:45:19 +02:00
5841f32b57
Tweak Eviscerator chunk damage (again).
2022-10-08 12:56:40 +02:00
3aa7dd3318
Hellblazer was accidentally made too OP.
2022-10-08 12:52:07 +02:00
677154f529
Fix missing Hellblazer melee.
2022-10-08 10:04:22 +02:00