Commit graph

186 commits

Author SHA1 Message Date
ed5f382ff9 Disappearing crosshair bug fixed. 2022-09-27 21:43:05 +02:00
bd25598655 Allow filtering healthbars to only allies. 2022-09-26 20:53:20 +02:00
0207a54da8 Add crosshair debug info until disappearing bug is fixed. 2022-09-26 11:12:33 +02:00
fd22f30ba2 KEYCONF simplification. 2022-09-13 17:39:58 +02:00
791b056506 Mortal Rifle menu pose. 2022-09-11 18:02:55 +02:00
5243d533b1 Some stuff for custom map support (store/revive toggling, documentation for various functions, etc.).
A couple tiny fixes here and there for issues I didn't notice until I loaded the mod into UDB.
2022-09-11 12:02:48 +02:00
e9013694f0 Legion of Bones support. 2022-08-31 10:58:25 +02:00
d17215e653 Remove dead option. 2022-08-22 20:20:44 +02:00
0d73be34a8 Souls-style area name display from sidemods. 2022-08-22 18:11:32 +02:00
b40d8d0633 Healthbar / Damnum backport from sidemods. 2022-08-22 17:39:10 +02:00
283ebbda34 Add option to toggle friendly fire. 2022-08-17 17:34:15 +02:00
3fcab013b7 Implement "dropped item magnet". 2022-08-15 15:07:27 +02:00
38981732f3 Quadravol model adjustment and other tweaks + menu pose. 2022-08-13 16:09:26 +02:00
5488bfce5d Remove code built on incorrect assumptions about UI events.
That is, remove code for closing menus with the key that's bound to open them.
As it turns out, UIEvent.keystring isn't 1:1 with key binds for a command.
This SEEMINGLY worked since the Demolitionist Menu is by default bound to Q,
and pressing Q does send an UIEvent to the menu with the string "Q". But if,
for example, the menu had been bound to Tab, this would fall apart because then
the key string sent is "	" (a literal tab character).
If there is a way to do this properly, I don't know about it. I've looked
everywhere in GZDoom's code for a solution, something that would let me do what
I need, but alas, there is nothing there. Better to get rid of this in its
entirety than keep the flaky code in the mod until someone with a special
setup that breaks it shows up to complain.
2022-08-13 14:28:09 +02:00
7d6562c326 Demoslayer mode now has "ammo orbs" as well. 2022-08-12 11:15:09 +02:00
c0ae825f52 "Bonk Hammer" fun option. 2022-08-11 18:04:05 +02:00
3903dc636e Add combat hammer main menu pose.
Also, rename the pickup model (oops).
2022-08-10 22:53:32 +02:00
42f5df487f Update info menu tab on weapons. 2022-08-05 17:59:09 +02:00
ccc79d9962 Remove Wallbuster shuffle, make auto reload (formerly "full" reload) prioritize best ammo. 2022-07-30 00:47:34 +02:00
b876515745 Removal of various configurable settings. 2022-07-28 21:01:08 +02:00
bcb85d873d Disallow switching to empty weapons from menu. 2022-07-26 18:55:49 +02:00
2d2dcf7ad5 Tag colors and animated face using A_ChangeModel. 2022-07-26 18:36:38 +02:00
ff490d7ff1 text update 2022-07-23 22:20:42 +02:00
6a679c722d Sheen render for main menu. 2022-07-23 21:36:05 +02:00
57253d5434 Sheen HMG fully functional. May need touchups later. 2022-07-22 20:20:58 +02:00
afd9c9ebf0 Make intro explosions quieter and add an option to skip them. 2022-07-15 08:05:08 +02:00
474b87d01b Simplify minimap code (less options). 2022-07-11 19:43:58 +02:00
93891b2ccf Add mugshot to HUD. 2022-07-05 23:33:29 +02:00
4661d0f2f3 Replace original hud with alt hud entirely.
Remove unnecessary icons and doom builder hints for items.
2022-07-05 22:18:04 +02:00
460ee725e2 Remove old branding. 2022-07-05 20:37:09 +02:00
cfe4c294e8 Option to trim alt hud ammo to owned weapons. 2022-06-30 16:52:21 +02:00
8703534e60 Rename "Unlimited Wallbuster Destruction" option, as more weapons are capable of busting. 2022-06-11 19:48:46 +02:00
7c8fe3a11f Alt HUD style fully implemented. 2022-06-04 01:00:47 +02:00
e1fafcb329 Reimplement intermission input handling. 2022-06-01 18:27:10 +02:00
984b2c39ba The Pusher is gone. 2022-05-16 16:39:11 +02:00
473e7ad5e8 Fit hud scaling to 16:9 minimum. Ultrawide be damned. 2022-05-08 18:43:42 +02:00
faed30c118 Minigames begin. 2022-04-15 18:30:29 +02:00
fd2798f619 Add option to skip skill confirmation.
Add confirmation prompt for UV.
2022-04-14 22:14:59 +02:00
a144156b26 Add option to log oneliners to the Messages tab. 2022-04-12 18:14:47 +02:00
4cb3030e5b Added option to still draw the precise crosshair even if crosshairs are disabled in the HUD settings.
(Mostly useful just for me because I regularly switch between this and Lithium and I use the "juicer" there instead).
2022-04-12 16:37:35 +02:00
45a1099fdd Debug menu. 2022-03-27 16:35:06 +02:00
0aee4035ed "Extended Virtual Hitbox" for items. 2022-03-27 15:27:03 +02:00
b59e1ba285 Messages tab implemented.
Reorganized some code.
2022-03-24 18:08:38 +01:00
33f8e060b7 Multiplayer end of support. Simplify for ease of maintenance. 2022-03-23 10:50:12 +01:00
4a1cbe6ec5 Reworked difficulties. 2022-03-11 16:56:54 +01:00
be7ca11003 Rename nightmare difficulty. 2022-03-10 16:42:28 +01:00
1a15ebf911 Add option to disable death exits. 2022-02-26 20:33:58 +01:00
d3725d855e Library partially implemented (mouse support pending). 2022-02-13 23:13:14 +01:00
470e4f5eb9 Even more main menu poses. 2022-01-15 23:29:53 +01:00
4c17c145f1 Mod rebranding to "Codename: Demolitionist". 2022-01-13 00:27:14 +01:00