Commit graph

235 commits

Author SHA1 Message Date
a2f245b189 More stuff I missed. 2023-03-17 13:31:10 +01:00
7f5125b523 An important rewrite that was a long time coming.
First, a message: There is a time and a place for everything, and understanding
what is and is not appropriate is a fundamental aspect of how one should behave
in society. I must take steps in correcting my behavior, how I act both through
my interactions with others and through my own creations as well. While this is
only one step in a very, very long road, it is hopefully a step in the right
direction.

Various aspects of the story and lore, dialogues, character interactions, etc.
have been sanitized to be less explicit. I cannot in good conscience have
something like this in a project I'm creating, especially one with such a broad
audience as the one it has garnered.

A couple other things have been removed, such as direct references to
problematic media, and I've decided to forego the H-Doom compatibility that was
added "as a joke".

These changes will also be later applied to the side mods as well.

Should I have still missed anything, I please ask that people notify me and I
will address it as soon as I possibly can.

Furthermore, if any of the people still credited in this mod wish to have their
name and anything they contributed removed from it, I will do so.
2023-03-17 13:30:04 +01:00
bbf89546e3 Allow clearing the message log. 2023-03-10 11:48:21 +01:00
046ac1f212 Make scripted chat messages use the chat message color. 2023-03-07 07:53:38 +01:00
7b6f367bfa Tweak golden shell drop chance math. 2023-02-19 20:24:02 +01:00
a2855dfc9a Don't use inventory tokens for mapper-toggleable store/revive. Tokens are icky. 2023-02-18 11:54:30 +01:00
35b8b986db Cleaning up. 2023-02-11 17:03:43 +01:00
08201160b1 Fix implicit class pointer casting. 2023-02-11 13:19:03 +01:00
77b4a272cf Add forced blood replacement option. 2023-01-26 19:49:41 +01:00
8ced02ec74 Forgot to remove some code from the old vanilla monster xdeath stuff. 2023-01-22 01:47:41 +01:00
a342651842 Revert IsActorPlayingSound hotfix, not needed in this branch. 2023-01-14 19:19:08 +01:00
525b9e33eb Use new let syntax for multiple returns. 2023-01-14 19:14:39 +01:00
c636e0e787 Make use of new LineTracer.Trace() parameters. 2023-01-14 18:30:22 +01:00
d0fddbf8a3 Testing changes for GZDoom 4.11/5.0. 2023-01-08 14:58:06 +01:00
2b41ba0225 CVar caching is no longer needed. 2022-12-29 13:20:08 +01:00
8c9daed1b5 Remove XDeath injection. It is a gross hack and it should not be used. 2022-12-28 22:20:01 +01:00
fef9d69f46 Move some files around. 2022-12-15 17:15:42 +01:00
44f39d1024 Split player and utility code. 2022-12-15 17:12:53 +01:00
82a2da541e Removed accidentally left over debug print. 2022-12-06 19:46:11 +01:00
476d48391f Fix brutal doom "boot smearer" actors dropping golden shells. 2022-12-06 19:37:40 +01:00
57327fa8f6 Patch IsActorPlayingSound calls until next GZDoom update. 2022-12-06 18:47:26 +01:00
46bfd84a0c Use SendInterfaceEvent for weapon firemode tags. 2022-12-06 00:20:17 +01:00
8e952f412f 4.10 support update (unfinished and untested). 2022-12-05 02:10:56 +01:00
eb624f15e3 Fix zero-damage hits spawning blood.
(Can't apply to Spreadgun/Wallbuster due to Damage Accumulator use)
2022-12-03 15:05:09 +01:00
bcc1f22153 Tiny insignificant change. 2022-11-28 00:35:00 +01:00
c77eaea56d More compatible nashgore footprints (load order agnostic). 2022-11-26 21:18:08 +01:00
7a1e7a41a4 Mikoportal compatibility for voodoo dolls.
Includes VM abort fix for KDiKDiZD (though both mods are incompatible).
2022-11-20 20:30:45 +01:00
24dfc887a9 Clean up no longer needed TRACE_HitNone special handing in various spots. 2022-11-14 00:18:38 +01:00
67a899aaa9 Fix crosshair drawing for scoped weapons. 2022-11-11 00:08:54 +01:00
a2509e76e1 Make some dialogues appear once per IWAD. 2022-11-06 19:21:52 +01:00
ab9023d3ee Add freezetics support to all actors that need it.
Remove Demoslayer fun option.
2022-10-31 15:08:30 +01:00
b4d1c05e28 Some stuff that was missed. Also, fuck Hexen. 2022-10-28 17:36:03 +02:00
c770276bd7 Various changes related to items:
- All items now have vanilla hitbox sizes for compatibility.
 - Removed extended hitboxes (no longer needed).
 - Blob shadows are now exclusive to players (and eventually monsters).
 - Glows and sparkles are no longer toggleable.
 - Glows and sparkles have fixed size/radius.
 - Item sparkles are now handled by the glows, rather than the player.
2022-10-28 16:49:14 +02:00
0414061cac Respect screen blend intensity cvars in various effects. 2022-10-25 10:55:54 +02:00
591e9dcf28 Don't track fall damage if monster fall damage is disabled. 2022-10-23 23:36:51 +02:00
db86853195 Allow debug view of player hitbox when using chasecam. 2022-10-21 12:43:41 +02:00
2f00137a30 Missing Plasma Blaster collision sizes. 2022-10-20 20:27:20 +02:00
4bb3a1e85a Several optimizations on non-interactive actors. 2022-10-14 21:45:21 +02:00
146531003e Trim excess ammo types. Some guns not reimplemented yet. 2022-10-07 19:12:41 +02:00
dbd887e8db Remove redundant second argument in various TexMan.CheckForTexture calls. 2022-09-30 12:53:56 +02:00
e571fccc4d Mortal Rifle fully implemented (oh my). 2022-09-28 21:00:24 +02:00
dffee0b43d Fixed portals breaking crosshairs (thanks again, Boondorl). 2022-09-28 17:58:30 +02:00
03616d51ce Remove some leftover code. 2022-09-27 21:44:21 +02:00
ed5f382ff9 Disappearing crosshair bug fixed. 2022-09-27 21:43:05 +02:00
5d443cf33c Tweak various interpolators. 2022-09-26 15:15:11 +02:00
0207a54da8 Add crosshair debug info until disappearing bug is fixed. 2022-09-26 11:12:33 +02:00
df3e43c935 Two-way crosshair merging. 2022-09-25 14:02:53 +02:00
aa3343c568 Some precise crosshair fixes. 2022-09-24 22:12:12 +02:00
9b3c2b6a74 Disable precise crosshair when using chasecam or cameras. 2022-09-24 21:56:21 +02:00
84fb9c036f Decouple precise crosshairs from weapons. 100% smoother now. 2022-09-24 21:33:48 +02:00