| .. |
|
swwm_baseweapon.zsc
|
More deathmatch stuff.
|
2021-06-16 20:31:35 +02:00 |
|
swwm_baseweapon_fx.zsc
|
A radius of 1 can cause projectiles to clip through walls.
|
2021-05-23 10:32:23 +02:00 |
|
swwm_baseweapon_melee.zsc
|
Allow parrying own projectiles (despite this hardly being doable in practice).
|
2021-06-13 16:47:25 +02:00 |
|
swwm_baseweapon_precisechair.zsc
|
Use gametic+fractic for crosshair interpolation, should be smoother than MSTime().
|
2021-06-01 16:51:13 +02:00 |
|
swwm_blazeit.zsc
|
Comments for mapping.
|
2021-06-05 01:28:10 +02:00 |
|
swwm_blazeit_fx.zsc
|
Sound precaching for player/weapons.
|
2021-05-18 17:17:15 +02:00 |
|
swwm_cbt.zsc
|
Comments for mapping.
|
2021-06-05 01:28:10 +02:00 |
|
swwm_cbt_fx.zsc
|
Demolitionist Plush pickup anim added.
|
2021-05-08 19:26:59 +02:00 |
|
swwm_cbt_ui.zsc
|
Major code refactoring. SWWMHandler could still use some more, though.
|
2021-02-27 23:59:40 +01:00 |
|
swwm_danmaku.zsc
|
Comments for mapping.
|
2021-06-05 01:28:10 +02:00 |
|
swwm_danmaku_fx.zsc
|
A radius of 1 can cause projectiles to clip through walls.
|
2021-05-23 10:32:23 +02:00 |
|
swwm_deathlydeathcannon.zsc
|
Comments for mapping.
|
2021-06-05 01:28:10 +02:00 |
|
swwm_deathlydeathcannon_fx.zsc
|
Fix Ynykron'd bots not respawning
|
2021-06-06 20:44:28 +02:00 |
|
swwm_deepdarkimpact.zsc
|
Allow parrying own projectiles (despite this hardly being doable in practice).
|
2021-06-13 16:47:25 +02:00 |
|
swwm_deepdarkimpact_fx.zsc
|
Major code refactoring. SWWMHandler could still use some more, though.
|
2021-02-27 23:59:40 +01:00 |
|
swwm_jackhammer.zsc
|
Comments for mapping.
|
2021-06-05 01:28:10 +02:00 |
|
swwm_jackhammer_fx.zsc
|
Major code refactoring. SWWMHandler could still use some more, though.
|
2021-02-27 23:59:40 +01:00 |
|
swwm_shot.zsc
|
Comments for mapping.
|
2021-06-05 01:28:10 +02:00 |
|
swwm_shot_fx.zsc
|
A radius of 1 can cause projectiles to clip through walls.
|
2021-05-23 10:32:23 +02:00 |
|
swwm_sparkyboi.zsc
|
Comments for mapping.
|
2021-06-05 01:28:10 +02:00 |
|
swwm_sparkyboi_fx.zsc
|
A radius of 1 can cause projectiles to clip through walls.
|
2021-05-23 10:32:23 +02:00 |
|
swwm_splode.zsc
|
More deathmatch stuff.
|
2021-06-16 20:31:35 +02:00 |
|
swwm_splode_fx.zsc
|
Sound precaching for player/weapons.
|
2021-05-18 17:17:15 +02:00 |
|
swwm_tastytreat.zsc
|
More deathmatch stuff.
|
2021-06-16 20:31:35 +02:00 |
|
swwm_tastytreat_fx.zsc
|
Sound precaching for player/weapons.
|
2021-05-18 17:17:15 +02:00 |
|
swwm_thiccboolet.zsc
|
Comments for mapping.
|
2021-06-05 01:28:10 +02:00 |
|
swwm_thiccboolet_fx.zsc
|
Major achievement progress.
|
2021-03-24 02:25:38 +01:00 |