| .. |
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canvas
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Various graphical adjustments.
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2023-11-16 19:55:32 +01:00 |
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envmap
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Nokron is magenta, not red.
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2023-10-13 23:48:11 +02:00 |
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extra
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Use MD3 for WarpBeam models. The IQM ones still caused glitching.
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2024-01-03 20:27:52 +01:00 |
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.gitignore
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IQM migration fully completed.
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2023-02-28 17:25:20 +01:00 |
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AkariProject.png
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More thorough oxipng pass.
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2023-10-13 13:30:24 +02:00 |
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AkariProject.xcf
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Book collectible textures finished.
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2020-11-25 14:06:00 +01:00 |
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AkariProject1st.blend
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Re-save all model sources so Blender doesn't take ages to load them.
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2024-11-17 16:24:53 +01:00 |
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AkariProject1st.iqm
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IQM migration fully completed.
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2023-02-28 17:25:20 +01:00 |
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AmmoFabricator.iqm
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Converted some models to IQM (more later).
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2022-11-25 20:55:26 +01:00 |
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ASmallPriceToPay.iqm
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Converted some models to IQM (more later).
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2022-11-25 20:55:26 +01:00 |
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ASmallPriceToPay.png
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More thorough oxipng pass.
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2023-10-13 13:30:24 +02:00 |
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Barrier.iqm
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Converted some models to IQM (more later).
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2022-11-25 20:55:26 +01:00 |
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Barrier.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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Barrier_bright.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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Barrier_mask.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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barrierbar.png
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More thorough oxipng pass.
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2023-10-13 13:30:24 +02:00 |
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BarrierX.iqm
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Converted some models to IQM (more later).
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2022-11-25 20:55:26 +01:00 |
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BlastSuit.iqm
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Converted some models to IQM (more later).
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2022-11-25 20:55:26 +01:00 |
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BlastSuit.png
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More thorough oxipng pass.
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2023-10-13 13:30:24 +02:00 |
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BlastSuit_mask.png
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More thorough oxipng pass.
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2023-10-13 13:30:24 +02:00 |
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Book.blend
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Re-save all model sources so Blender doesn't take ages to load them.
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2024-11-17 16:24:53 +01:00 |
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Book.iqm
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Converted some models to IQM (more later).
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2022-11-25 20:55:26 +01:00 |
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CandyBullet.png
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More thorough oxipng pass.
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2023-10-13 13:30:24 +02:00 |
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CandyCasing.png
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More thorough oxipng pass.
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2023-10-13 13:30:24 +02:00 |
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CandyCasing_Used.png
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More thorough oxipng pass.
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2023-10-13 13:30:24 +02:00 |
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CandyGun.png
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More thorough oxipng pass.
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2023-10-13 13:30:24 +02:00 |
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CandyGun_EmptyMag.png
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More thorough oxipng pass.
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2023-10-13 13:30:24 +02:00 |
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CD.blend
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Re-save all model sources so Blender doesn't take ages to load them.
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2024-11-17 16:24:53 +01:00 |
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CD.iqm
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Converted some models to IQM (more later).
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2022-11-25 20:55:26 +01:00 |
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Chancebox.iqm
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Converted some models to IQM (more later).
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2022-11-25 20:55:26 +01:00 |
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Chancebox.png
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More thorough oxipng pass.
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2023-10-13 13:30:24 +02:00 |
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Chancebox_bright.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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Chancebox_mask.png
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More thorough oxipng pass.
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2023-10-13 13:30:24 +02:00 |
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Chancebox_Side.iqm
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Converted some models to IQM (more later).
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2022-11-25 20:55:26 +01:00 |
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Chancebox_Top.iqm
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Converted some models to IQM (more later).
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2022-11-25 20:55:26 +01:00 |
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Chunky.md3
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Converted some models to IQM (more later).
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2022-11-25 20:55:26 +01:00 |
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Chunky.png
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More thorough oxipng pass.
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2023-10-13 13:30:24 +02:00 |
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ChunkyMeat.md3
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Generic gib models (for now).
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2024-04-10 12:40:45 +02:00 |
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ChunkyMeat.png
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Generic gib models (for now).
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2024-04-10 12:40:45 +02:00 |
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CombatHammer.blend
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Re-save all model sources so Blender doesn't take ages to load them.
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2024-11-17 16:24:53 +01:00 |
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CombatHammer.png
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More thorough oxipng pass.
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2023-10-13 13:30:24 +02:00 |
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CombatHammer1st.blend
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Re-save all model sources so Blender doesn't take ages to load them.
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2024-11-17 16:24:53 +01:00 |
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CombatHammer1st.iqm
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Migrate DLC1 first person models to IQM.
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2023-02-28 00:00:43 +01:00 |
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CombatHammer_mask.png
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More thorough oxipng pass.
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2023-10-13 13:30:24 +02:00 |
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CombatHammerPickup.iqm
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Migrate DLC1 first person models to IQM.
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2023-02-28 00:00:43 +01:00 |
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CubeHealth.iqm
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Converted some models to IQM (more later).
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2022-11-25 20:55:26 +01:00 |
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CubeHealth.png
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More thorough oxipng pass.
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2023-10-13 13:30:24 +02:00 |
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CubeHealth_mask.png
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More thorough oxipng pass.
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2023-10-13 13:30:24 +02:00 |
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DeepImpact.blend
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Re-save all model sources so Blender doesn't take ages to load them.
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2024-11-17 16:24:53 +01:00 |
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DeepImpact.png
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More thorough oxipng pass.
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2023-10-13 13:30:24 +02:00 |
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DeepImpact1st.blend
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Re-save all model sources so Blender doesn't take ages to load them.
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2024-11-17 16:24:53 +01:00 |
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DeepImpact1st.iqm
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Player and base weapons converted to IQM. Gestures are next.
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2023-02-28 00:01:03 +01:00 |
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DeepImpact_mask.png
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More thorough oxipng pass.
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2023-10-13 13:30:24 +02:00 |
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DeepImpactPickup.iqm
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Player and base weapons converted to IQM. Gestures are next.
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2023-02-28 00:01:03 +01:00 |
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DemoArms.png
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More thorough oxipng pass.
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2023-10-13 13:30:24 +02:00 |
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DemoArms_mask.png
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More thorough oxipng pass.
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2023-10-13 13:30:24 +02:00 |
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DemoBody.png
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More thorough oxipng pass.
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2023-10-13 13:30:24 +02:00 |
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DemoBody_mask.png
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More thorough oxipng pass.
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2023-10-13 13:30:24 +02:00 |
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DemoFace.xcf
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Gesture "weapon" fixups, to prepare for collectibles.
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2020-12-11 17:49:22 +01:00 |
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DemoFace_Blank.png
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Demolitionist model (no rig/anim yet).
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2020-01-20 23:05:53 +01:00 |
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DemoFace_Blink.png
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Demolitionist model (no rig/anim yet).
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2020-01-20 23:05:53 +01:00 |
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DemoFace_Booty.png
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Demolitionist model (no rig/anim yet).
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2020-01-20 23:05:53 +01:00 |
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DemoFace_bright.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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DemoFace_Dead.png
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Demolitionist model (no rig/anim yet).
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2020-01-20 23:05:53 +01:00 |
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DemoFace_Default.png
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Demolitionist model (no rig/anim yet).
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2020-01-20 23:05:53 +01:00 |
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DemoFace_Dizzy.png
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Demolitionist model (no rig/anim yet).
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2020-01-20 23:05:53 +01:00 |
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DemoFace_Evil.png
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Demolitionist model (no rig/anim yet).
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2020-01-20 23:05:53 +01:00 |
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DemoFace_Grin.png
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Demolitionist model (no rig/anim yet).
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2020-01-20 23:05:53 +01:00 |
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DemoFace_Hurt.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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DemoFace_HurtLeft.png
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Demolitionist model (no rig/anim yet).
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2020-01-20 23:05:53 +01:00 |
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DemoFace_HurtRight.png
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More thorough oxipng pass.
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2023-10-13 13:30:24 +02:00 |
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DemoFace_mask.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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DemoFace_Off.png
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Demolitionist done (mostly, forgot about crouching anims).
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2020-01-22 01:32:10 +01:00 |
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DemoFace_Ouch.png
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Demolitionist model (no rig/anim yet).
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2020-01-20 23:05:53 +01:00 |
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DemoFace_Sad.png
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Update patrons.
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2020-08-16 01:24:54 +02:00 |
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DemoFace_Smug.png
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More thorough oxipng pass.
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2023-10-13 13:30:24 +02:00 |
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DemoFace_Unamused.png
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Update patrons.
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2020-08-16 01:24:54 +02:00 |
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DemoFace_Wink.png
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Demolitionist done (mostly, forgot about crouching anims).
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2020-01-22 01:32:10 +01:00 |
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DemoHead.png
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More thorough oxipng pass.
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2023-10-13 13:30:24 +02:00 |
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DemoHead_mask.png
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More thorough oxipng pass.
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2023-10-13 13:30:24 +02:00 |
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DemoKeys.png
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More thorough oxipng pass.
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2023-10-13 13:30:24 +02:00 |
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DemoKeys_mask.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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DemoLegs.png
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More thorough oxipng pass.
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2023-10-13 13:30:24 +02:00 |
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DemoLegs_mask.png
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More thorough oxipng pass.
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2023-10-13 13:30:24 +02:00 |
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Demolitionist.blend
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Re-save all model sources so Blender doesn't take ages to load them.
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2024-11-17 16:24:53 +01:00 |
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Demolitionist_IK.blend
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Re-save all model sources so Blender doesn't take ages to load them.
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2024-11-17 16:24:53 +01:00 |
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DemolitionistArmDup.blend
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Re-save all model sources so Blender doesn't take ages to load them.
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2024-11-17 16:24:53 +01:00 |
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DemolitionistArms.blend
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Re-save all model sources so Blender doesn't take ages to load them.
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2024-11-17 16:24:53 +01:00 |
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DemolitionistArms_IK.blend
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Re-save all model sources so Blender doesn't take ages to load them.
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2024-11-17 16:24:53 +01:00 |
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DemolitionistPlayer.blend
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Re-save all model sources so Blender doesn't take ages to load them.
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2024-11-17 16:24:53 +01:00 |
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DemolitionistPlayer.iqm
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Player and base weapons converted to IQM. Gestures are next.
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2023-02-28 00:01:03 +01:00 |
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DemoMisc.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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DemoMisc_mask.png
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More thorough oxipng pass.
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2023-10-13 13:30:24 +02:00 |
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DemoPlush.blend
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Re-save all model sources so Blender doesn't take ages to load them.
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2024-11-17 16:24:53 +01:00 |
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DemoPlush.iqm
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IQM migration fully completed.
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2023-02-28 17:25:20 +01:00 |
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DemoPlush.png
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More thorough oxipng pass.
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2023-10-13 13:30:24 +02:00 |
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DemoPlush1st.blend
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Re-save all model sources so Blender doesn't take ages to load them.
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2024-11-17 16:24:53 +01:00 |
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DemoPlush1st.iqm
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IQM migration fully completed.
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2023-02-28 17:25:20 +01:00 |
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DemoPlush2.png
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More thorough oxipng pass.
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2023-10-13 13:30:24 +02:00 |
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DemoPlush2_bright.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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DemoPlush_bright.png
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More thorough oxipng pass.
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2023-10-13 13:30:24 +02:00 |
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DemoSoft.png
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More thorough oxipng pass.
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2023-10-13 13:30:24 +02:00 |
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DemoSoft_mask.png
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More thorough oxipng pass.
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2023-10-13 13:30:24 +02:00 |
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DemoTags.png
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PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
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DemoTags_bright.png
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PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
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DemoTags_mask.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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DemoTagsBlack.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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DemoTagsBlue.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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DemoTagsCyan.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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DemoTagsDragonfly.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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DemoTagsGold.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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DemoTagsMagenta.png
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More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
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DemoTagsOrange.png
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PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
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DemoTagsPeach.png
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PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
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DemoTagsPink.png
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More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
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DemoTagsPurple.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
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DemoTagsRed.png
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PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
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DemoTagsRust.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
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DemoTagsViolet.png
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More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
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DemoTagsWhite.png
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PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DemoTagsYellow.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
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DevaSigil.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
DevaSigil.iqm
|
Converted some models to IQM (more later).
|
2022-11-25 20:55:26 +01:00 |
|
DevaSigil.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
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DevaSigil_mask.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
DivineSprite.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
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DivineSprite.iqm
|
Converted some models to IQM (more later).
|
2022-11-25 20:55:26 +01:00 |
|
DivineSprite.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
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DivineSprite_mask.png
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More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
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DoomBlackKey.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
DoomBlueKey.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
DoomBlueSkull.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
DoomGreenKey.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
DoomKey_bright.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
DoomKey_mask.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
DoomKeycard.iqm
|
Converted some models to IQM (more later).
|
2022-11-25 20:55:26 +01:00 |
|
DoomKeyLight.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
DoomKeyLight2.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
DoomKeyLight3.png
|
Add key gesture items.
|
2020-12-30 22:30:44 +01:00 |
|
DoomOrangeKey.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
DoomPurpleSkull.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
DoomRedKey.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
DoomRedSkull.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
DoomSilverKey.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
DoomSkull_bright.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
DoomSkull_mask.png
|
Another oxipng pass because why not.
|
2023-12-27 13:29:01 +01:00 |
|
DoomSkullKey.iqm
|
Converted some models to IQM (more later).
|
2022-11-25 20:55:26 +01:00 |
|
DoomWhiteKey.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
DoomYellowKey.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
DoomYellowSkull.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
Embiggener.iqm
|
Converted some models to IQM (more later).
|
2022-11-25 20:55:26 +01:00 |
|
Embiggener.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
Embiggener_bright.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
Embiggener_mask.png
|
Another oxipng pass because why not.
|
2023-12-27 13:29:01 +01:00 |
|
Embiggener_Tier2.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
Embiggener_Tier3.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
Embiggener_Tier4.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
Embiggener_Tier5.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Eviscerator.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
Eviscerator.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
Eviscerator1st.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
Eviscerator1st.iqm
|
Player and base weapons converted to IQM. Gestures are next.
|
2023-02-28 00:01:03 +01:00 |
|
Eviscerator1st_Casing.iqm
|
Player and base weapons converted to IQM. Gestures are next.
|
2023-02-28 00:01:03 +01:00 |
|
Eviscerator_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
EvisceratorAmmo.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
EvisceratorAmmo.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
EvisceratorClip.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
EvisceratorClip_Three.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
EvisceratorClip_Two.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
EvisceratorPickup.iqm
|
Player and base weapons converted to IQM. Gestures are next.
|
2023-02-28 00:01:03 +01:00 |
|
EvisceratorProj.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
EvisceratorShell.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
EvisceratorShell.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
EvisceratorShell_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
ExplodiumBullet.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
ExplodiumBullet.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
ExplodiumBullet2.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
ExplodiumBullet3.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
ExplodiumBullet_mask.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
ExplodiumCasing.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
ExplodiumCasing.png
|
Clear garbage pixels in various textures to save space.
|
2023-03-06 17:06:40 +01:00 |
|
ExplodiumCasing_mask.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
ExplodiumCasing_Used.png
|
Clear garbage pixels in various textures to save space.
|
2023-03-06 17:06:40 +01:00 |
|
ExplodiumCasing_Used_mask.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
ExplodiumGun.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
ExplodiumGun.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
ExplodiumGun1st.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
ExplodiumGun1st.iqm
|
Player and base weapons converted to IQM. Gestures are next.
|
2023-02-28 00:01:03 +01:00 |
|
ExplodiumGun1st_Casing.iqm
|
Player and base weapons converted to IQM. Gestures are next.
|
2023-02-28 00:01:03 +01:00 |
|
ExplodiumGun1stL.iqm
|
Player and base weapons converted to IQM. Gestures are next.
|
2023-02-28 00:01:03 +01:00 |
|
ExplodiumGun1stL_Casing.iqm
|
Player and base weapons converted to IQM. Gestures are next.
|
2023-02-28 00:01:03 +01:00 |
|
ExplodiumGun_EmptyMag.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
ExplodiumGun_mask.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
ExplodiumGunPickup.iqm
|
Player and base weapons converted to IQM. Gestures are next.
|
2023-02-28 00:01:03 +01:00 |
|
ExplodiumGunPickupDual.iqm
|
Convert all weapon pickups to IQM.
|
2022-11-28 22:11:11 +01:00 |
|
ExplodiumMag.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
ExplodiumMagPrimed.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
Fabricator.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
Fabricator_bright.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
Fabricator_mask.png
|
Another oxipng pass because why not.
|
2023-12-27 13:29:01 +01:00 |
|
Fabricator_Tier2.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
Fabricator_Tier3.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
Fabricator_Tier4.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
FrispyCorn.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
FrispyCorn.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
FrispyCorn1st.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
FrispyCorn1st.iqm
|
IQM migration fully completed.
|
2023-02-28 17:25:20 +01:00 |
|
GenericCube1st.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
GenericCube1st.iqm
|
IQM migration fully completed.
|
2023-02-28 17:25:20 +01:00 |
|
GestureArms.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
GestureArms.iqm
|
IQM migration fully completed.
|
2023-02-28 17:25:20 +01:00 |
|
GhostArtifact.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
GhostArtifact.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
GhostArtifact_bright.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
GhostArtifact_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
GhostArtifactX.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
GibBreast.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
GibDrumstick.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
GibModels.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
GibSteak.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
Gravity.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
Gravity.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
Gravity_bright.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
Gravity_mask.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
GravityX.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
Grenade1st.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
Grenade1st.iqm
|
IQM migration fully completed.
|
2023-02-28 17:25:20 +01:00 |
|
Hellblazer.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
Hellblazer.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
Hellblazer1st.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
Hellblazer1st.iqm
|
Player and base weapons converted to IQM. Gestures are next.
|
2023-02-28 00:01:03 +01:00 |
|
Hellblazer1stX.iqm
|
Player and base weapons converted to IQM. Gestures are next.
|
2023-02-28 00:01:03 +01:00 |
|
Hellblazer_mask.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
HellblazerAmmo.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
HellblazerAmmo.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
HellblazerDuo.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
HellblazerMissile.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
HellblazerMissile_mask.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
HellblazerPickup.iqm
|
Player and base weapons converted to IQM. Gestures are next.
|
2023-02-28 00:01:03 +01:00 |
|
HellblazerPickupX.iqm
|
Player and base weapons converted to IQM. Gestures are next.
|
2023-02-28 00:01:03 +01:00 |
|
HellblazerProj.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
HellblazerTrio.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
HereticBlueKey.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
HereticGreenKey.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
HereticRedKey.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
HereticYellowKey.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
Invinciball.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
Invinciball.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
Invinciball_mask.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
InvinciballX.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
KirinManga.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
KirinManga.xcf
|
Book collectible textures finished.
|
2020-11-25 14:06:00 +01:00 |
|
KirinManga1st.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
KirinManga1st.iqm
|
IQM migration fully completed.
|
2023-02-28 17:25:20 +01:00 |
|
KirinPlush.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
KirinPlush.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
KirinPlush.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
KirinPlush1st.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
KirinPlush1st.iqm
|
IQM migration fully completed.
|
2023-02-28 17:25:20 +01:00 |
|
KirinPlush_bright.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
Lamp.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
Lamp.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
Lamp_bright.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
Lamp_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Lamp_off.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Lootbox.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
LoveSignals.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
LoveSignals.xcf
|
Love Signals CD collectible added.
|
2020-12-16 00:44:30 +01:00 |
|
LoveSignalsCD1st.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
LoveSignalsCD1st.iqm
|
IQM migration fully completed.
|
2023-02-28 17:25:20 +01:00 |
|
MilkBreads.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
MilkBreads.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
MilkBreads.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
MilkBreads1st.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
MilkBreads1st.iqm
|
IQM migration fully completed.
|
2023-02-28 17:25:20 +01:00 |
|
modelnotes.txt
|
Tiny Nashgore compat fix.
|
2024-04-18 20:02:26 +02:00 |
|
ModernSparkster.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
ModernSparksterPickup.iqm
|
Tiny Sparkster Rifle model progress.
|
2022-12-26 13:44:42 +01:00 |
|
MortalCasing.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
MortalGrenade.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
MortalGrenade.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
MortalGrenade_bright.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
MortalGrenade_mask.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
MortalGrenade_Used.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
MortalGrenadeAmmo.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
MortalGrenadeCasing.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
MortalLED.png
|
All Mortal Rifle base models done. Animation next.
|
2022-09-07 19:46:56 +02:00 |
|
MortalLED2.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
MortalMag.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
MortalMag.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
MortalMag_bright.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
MortalMag_Empty.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
MortalMag_Empty_mask.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
MortalMag_mask.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
MortalRifle.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
MortalRifle.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
MortalRifle1st.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
MortalRifle1st.iqm
|
Migrate DLC1 first person models to IQM.
|
2023-02-28 00:00:43 +01:00 |
|
MortalRifle_mask.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
MortalRiflePickup.iqm
|
Migrate DLC1 first person models to IQM.
|
2023-02-28 00:00:43 +01:00 |
|
MortalRound.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
MortalRound1.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
MortalRound2.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
MortalRound3.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
MortalRound5.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
MortalRound_mask.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
MortalRound_Used.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
MortalSight.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Moth.md3
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
Moth.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Moth_White.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
Moth_White_bright.png
|
Stuff I missed.
|
2023-03-18 22:22:16 +01:00 |
|
MothPlush.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
MothPlush.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
MothPlush.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
MothPlush1st.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
MothPlush1st.iqm
|
IQM migration fully completed.
|
2023-02-28 17:25:20 +01:00 |
|
MothPlush_bright.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
NoLED.png
|
Another oxipng pass because why not.
|
2023-12-27 13:29:01 +01:00 |
|
Nugget.md3
|
Converted some models to IQM (more later).
|
2022-11-25 20:55:26 +01:00 |
|
Nugget.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
Nugget_Armor.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Nugget_mask.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
Nutatco.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
Nutatco.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
Nutatco.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
NutatcoBar1st.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
NutatcoBar1st.iqm
|
IQM migration fully completed.
|
2023-02-28 17:25:20 +01:00 |
|
Omnisight.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
Omnisight.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
Omnisight_bright.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
PerfectlyGeneric.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
PlasmaBlast.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
PlasmaBlast.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
PlasmaBlast_1stL.png
|
Various graphical adjustments.
|
2023-11-16 19:55:32 +01:00 |
|
PlasmaBlast_1stR.png
|
Various graphical adjustments.
|
2023-11-16 19:55:32 +01:00 |
|
PlasmaBlast_battery.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
PlasmaBlast_bright.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
PlasmaBlast_charge.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
PlasmaBlast_grad.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
PlasmaBlast_mask.png
|
Another oxipng pass because why not.
|
2023-12-27 13:29:01 +01:00 |
|
PlasmaBlastMag.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
PlasmaBlastPickup.iqm
|
Convert all weapon pickups to IQM.
|
2022-11-28 22:11:11 +01:00 |
|
PlasmaGlob.md3
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
PlasmaLED.png
|
Another oxipng pass because why not.
|
2023-12-27 13:29:01 +01:00 |
|
QuadCell.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
QuadCell_bright.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
QuadCell_mask.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
QuadCell_Used.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
QuadLED.png
|
Quadravol can be picked up and selected, more later.
|
2022-08-13 20:27:51 +02:00 |
|
Quadravol.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
Quadravol.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
Quadravol1st.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
Quadravol1st.iqm
|
Migrate DLC1 first person models to IQM.
|
2023-02-28 00:00:43 +01:00 |
|
Quadravol1st_Casing.iqm
|
Migrate DLC1 first person models to IQM.
|
2023-02-28 00:00:43 +01:00 |
|
Quadravol_mask.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
QuadravolAmmo.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
QuadravolAmmo_Three.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
QuadravolAmmo_Two.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
QuadravolCasing.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
QuadravolPickup.iqm
|
Migrate DLC1 first person models to IQM.
|
2023-02-28 00:00:43 +01:00 |
|
QuickPunch1st.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
QuickPunch1st.iqm
|
IQM migration fully completed.
|
2023-02-28 17:25:20 +01:00 |
|
Ragekit.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
Ragekit.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
Ragekit_bright.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
Ragekit_mask.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
RagekitX.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
Refresher.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
Refresher.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Refresher_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
SafetyTether.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
SafetyTether.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
SafetyTether.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
SafetyTether_blue.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
SafetyTether_bright.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
SafetyTether_mask.png
|
Another oxipng pass because why not.
|
2023-12-27 13:29:01 +01:00 |
|
SafetyTether_off.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
SafetyTether_red.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Sandwich.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
Sandwich.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
SayaBean.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
SayaBean.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
SayaBean.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
SayaBean1st.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
SayaBean1st.iqm
|
IQM migration fully completed.
|
2023-02-28 17:25:20 +01:00 |
|
SayaBean_bright.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
SayasMug.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
SayasMug.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
SayasMug.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
SayasMug1st.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
SayasMug1st.iqm
|
Migrate DLC1 first person models to IQM.
|
2023-02-28 00:00:43 +01:00 |
|
SayasMug_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
SheenAmmoBand.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
SheenAmmoBox.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
SheenAmmoBox_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
SheenBullet.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
SheenBullet.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
SheenBullet2.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
SheenBullet3.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
SheenBullet10.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
SheenBullet50.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
SheenBullet_Fired.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
SheenBullet_Fired_mask.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
SheenBullet_mask.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
SheenBulletCase.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
SheenHMG.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
SheenHMG.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
SheenHMG1st.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
SheenHMG1st.iqm
|
Migrate DLC1 first person models to IQM.
|
2023-02-28 00:00:43 +01:00 |
|
SheenHMG_mask.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
SheenHMGPickup.iqm
|
Migrate DLC1 first person models to IQM.
|
2023-02-28 00:00:43 +01:00 |
|
SheenLED.png
|
Another oxipng pass because why not.
|
2023-12-27 13:29:01 +01:00 |
|
Shell_Gold.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
Shell_Gold_mask.png
|
Clear garbage pixels in various textures to save space.
|
2023-03-06 17:06:40 +01:00 |
|
Shell_Gold_Used.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
Shell_Gold_Used_mask.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
Shell_Normal.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
Shell_Normal_mask.png
|
Clear garbage pixels in various textures to save space.
|
2023-03-06 17:06:40 +01:00 |
|
Shell_Normal_Used.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
Shell_Normal_Used_mask.png
|
Clear garbage pixels in various textures to save space.
|
2023-03-06 17:06:40 +01:00 |
|
ShellAmmo_Four.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
ShellAmmo_One.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
ShellAmmo_Six.iqm
|
Replace 8-unit shell pickup with a 6-unit one.
|
2022-12-13 19:16:41 +01:00 |
|
ShellAmmo_Two.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
ShotShell.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
Silverbullet.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
Silverbullet.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
Silverbullet1st.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
Silverbullet1st.iqm
|
Player and base weapons converted to IQM. Gestures are next.
|
2023-02-28 00:01:03 +01:00 |
|
Silverbullet1st_Casing.iqm
|
Player and base weapons converted to IQM. Gestures are next.
|
2023-02-28 00:01:03 +01:00 |
|
Silverbullet1st_Smoke.iqm
|
Player and base weapons converted to IQM. Gestures are next.
|
2023-02-28 00:01:03 +01:00 |
|
Silverbullet_mask.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
SilverbulletAmmo.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
SilverbulletAmmo_Empty.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
SilverbulletAmmo_Empty_mask.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
SilverbulletAmmo_mask.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
SilverbulletAmmo_maskB.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
SilverbulletAmmo_maskG.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
SilverbulletBullet.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
SilverbulletBullet.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
SilverbulletBullet2.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
SilverbulletBullet3.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
SilverbulletBullet_mask.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
SilverbulletBullet_Used.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
SilverbulletBullet_Used_mask.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
SilverbulletCase.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
SilverbulletJetNoise.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
SilverbulletJetSmoke.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
SilverbulletMag.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
SilverbulletPickup.iqm
|
Convert all weapon pickups to IQM.
|
2022-11-28 22:11:11 +01:00 |
|
Sparkster.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
Sparkster.png
|
Clear garbage pixels in various textures to save space.
|
2023-03-06 17:06:40 +01:00 |
|
Sparkster1st.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
Sparkster1st.iqm
|
Player and base weapons converted to IQM. Gestures are next.
|
2023-02-28 00:01:03 +01:00 |
|
Sparkster_mask.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
SparksterAmmo.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
SparksterAmmo.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
SparksterAmmo2.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
SparksterAmmo_bright.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
SparksterAmmo_mask.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
SparksterBall.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
SparksterBall.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
SparksterBall_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
SparksterPickup.iqm
|
Player and base weapons converted to IQM. Gestures are next.
|
2023-02-28 00:01:03 +01:00 |
|
SparksterVent.obj
|
Player and base weapons converted to IQM. Gestures are next.
|
2023-02-28 00:01:03 +01:00 |
|
Spreadgun.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
Spreadgun.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
Spreadgun1st.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
Spreadgun1st.iqm
|
Player and base weapons converted to IQM. Gestures are next.
|
2023-02-28 00:01:03 +01:00 |
|
Spreadgun_mask.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
SpreadgunPickup.iqm
|
Player and base weapons converted to IQM. Gestures are next.
|
2023-02-28 00:01:03 +01:00 |
|
SWWMFlag.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
SWWMFlag.md3
|
Converted some models to IQM (more later).
|
2022-11-25 20:55:26 +01:00 |
|
SWWMFlag.mdd
|
More cheat stuff (includes a flag!).
|
2021-04-29 23:26:34 +02:00 |
|
SWWMFlag.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
SWWMFlag.xcf
|
Fix incorrect orientation of pride flag.
|
2023-06-01 09:07:43 +02:00 |
|
SWWMFlag_Enby.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
SWWMFlag_Pride.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
SWWMFlag_Trans.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
TetraHealth.iqm
|
Converted some models to IQM (more later).
|
2022-11-25 20:55:26 +01:00 |
|
TetraHealth.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
TetraHealth_mask.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
TootFroot.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
TootFroot.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
TootFroot.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
TootFroot1st.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
TootFroot1st.iqm
|
IQM migration fully completed.
|
2023-02-28 17:25:20 +01:00 |
|
VentSmoke0.png
|
Player and base weapons converted to IQM. Gestures are next.
|
2023-02-28 00:01:03 +01:00 |
|
VentSmoke1.png
|
Player and base weapons converted to IQM. Gestures are next.
|
2023-02-28 00:01:03 +01:00 |
|
VentSmoke2.png
|
Player and base weapons converted to IQM. Gestures are next.
|
2023-02-28 00:01:03 +01:00 |
|
VentSmoke3.png
|
Player and base weapons converted to IQM. Gestures are next.
|
2023-02-28 00:01:03 +01:00 |
|
VentSmoke4.png
|
Player and base weapons converted to IQM. Gestures are next.
|
2023-02-28 00:01:03 +01:00 |
|
VentSmoke5.png
|
Player and base weapons converted to IQM. Gestures are next.
|
2023-02-28 00:01:03 +01:00 |
|
VentSmoke6.png
|
Player and base weapons converted to IQM. Gestures are next.
|
2023-02-28 00:01:03 +01:00 |
|
VentSmoke7.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
VentSmoke8.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
VentSmoke9.png
|
Player and base weapons converted to IQM. Gestures are next.
|
2023-02-28 00:01:03 +01:00 |
|
VentSmoke10.png
|
Player and base weapons converted to IQM. Gestures are next.
|
2023-02-28 00:01:03 +01:00 |
|
VentSmoke11.png
|
Player and base weapons converted to IQM. Gestures are next.
|
2023-02-28 00:01:03 +01:00 |
|
VentSmoke12.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
VentSmoke13.png
|
Player and base weapons converted to IQM. Gestures are next.
|
2023-02-28 00:01:03 +01:00 |
|
VentSmoke14.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
VentSmoke15.png
|
Player and base weapons converted to IQM. Gestures are next.
|
2023-02-28 00:01:03 +01:00 |
|
VentSmoke16.png
|
Player and base weapons converted to IQM. Gestures are next.
|
2023-02-28 00:01:03 +01:00 |
|
VentSmoke17.png
|
Player and base weapons converted to IQM. Gestures are next.
|
2023-02-28 00:01:03 +01:00 |
|
VentSmoke18.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
VentSmoke19.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
VentSmoke20.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
VentSmoke21.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
VentSmoke22.png
|
Player and base weapons converted to IQM. Gestures are next.
|
2023-02-28 00:01:03 +01:00 |
|
VentSmoke23.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
VoodooDoll.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
VoodooDoll.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
VoodooDoll.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
VoodooDollFace.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
VoodooDollNoFace.png
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
Wallbuster.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
Wallbuster.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
Wallbuster1st.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
Wallbuster1st.iqm
|
Player and base weapons converted to IQM. Gestures are next.
|
2023-02-28 00:01:03 +01:00 |
|
Wallbuster_mask.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
WallbusterPickup.iqm
|
Convert all weapon pickups to IQM.
|
2022-11-28 22:11:11 +01:00 |
|
WarArmor.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
WarArmor.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
WarArmor_mask.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
Ynykron.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
Ynykron.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Ynykron1st.blend
|
Re-save all model sources so Blender doesn't take ages to load them.
|
2024-11-17 16:24:53 +01:00 |
|
Ynykron1st.iqm
|
Player and base weapons converted to IQM. Gestures are next.
|
2023-02-28 00:01:03 +01:00 |
|
Ynykron1st_Smoke.iqm
|
Player and base weapons converted to IQM. Gestures are next.
|
2023-02-28 00:01:03 +01:00 |
|
Ynykron_mask.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
YnykronAmmo.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
YnykronAmmo.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
YnykronAmmo_bright.png
|
I think that's all envmaps covered.
|
2022-11-28 17:06:12 +01:00 |
|
YnykronAmmo_mask.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
YnykronPickup.iqm
|
Player and base weapons converted to IQM. Gestures are next.
|
2023-02-28 00:01:03 +01:00 |
|
YnykronRod.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
YnykronRod.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
YnykronRod_bright.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
YnykronRod_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
YnykronSmoke.png
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
YnykronSmokeNoise.png
|
Also forgot these PNGs.
|
2020-06-14 23:36:25 +02:00 |