swwmgz_m/zscript/weapons
Marisa the Magician 7f5125b523 An important rewrite that was a long time coming.
First, a message: There is a time and a place for everything, and understanding
what is and is not appropriate is a fundamental aspect of how one should behave
in society. I must take steps in correcting my behavior, how I act both through
my interactions with others and through my own creations as well. While this is
only one step in a very, very long road, it is hopefully a step in the right
direction.

Various aspects of the story and lore, dialogues, character interactions, etc.
have been sanitized to be less explicit. I cannot in good conscience have
something like this in a project I'm creating, especially one with such a broad
audience as the one it has garnered.

A couple other things have been removed, such as direct references to
problematic media, and I've decided to forego the H-Doom compatibility that was
added "as a joke".

These changes will also be later applied to the side mods as well.

Should I have still missed anything, I please ask that people notify me and I
will address it as soon as I possibly can.

Furthermore, if any of the people still credited in this mod wish to have their
name and anything they contributed removed from it, I will do so.
2023-03-17 13:30:04 +01:00
..
swwm_baseweapon.zsc (WIP) View sway, shake, etc. in weapon animations. 2023-03-10 19:37:09 +01:00
swwm_baseweapon_ammobuffer.zsc 4.10 support update (unfinished and untested). 2022-12-05 02:10:56 +01:00
swwm_baseweapon_fx.zsc Floating point quake intensities. 2023-01-14 18:06:52 +01:00
swwm_baseweapon_melee.zsc An important rewrite that was a long time coming. 2023-03-17 13:30:04 +01:00
swwm_baseweapon_precisechair.zsc Fix crosshair drawing for scoped weapons. 2022-11-11 00:08:54 +01:00
swwm_blazeit.zsc (WIP) View sway, shake, etc. in weapon animations. 2023-03-10 19:37:09 +01:00
swwm_blazeit_fx.zsc Make all projectiles bounce/explode on skies. 2023-03-11 01:07:15 +01:00
swwm_cbt.zsc Make hitscan treat skies as walls (the full unreal-like experience). 2023-03-11 01:27:09 +01:00
swwm_cbt_fx.zsc Fix incorrect variable assignment for bust quake. 2023-01-18 23:28:26 +01:00
swwm_danmaku.zsc (WIP) View sway, shake, etc. in weapon animations. 2023-03-10 19:37:09 +01:00
swwm_danmaku_fx.zsc Make all projectiles bounce/explode on skies. 2023-03-11 01:07:15 +01:00
swwm_deathlydeathcannon.zsc (WIP) View sway, shake, etc. in weapon animations. 2023-03-10 19:37:09 +01:00
swwm_deathlydeathcannon_altfx.zsc Make hitscan treat skies as walls (the full unreal-like experience). 2023-03-11 01:27:09 +01:00
swwm_deathlydeathcannon_fx.zsc Make hitscan treat skies as walls (the full unreal-like experience). 2023-03-11 01:27:09 +01:00
swwm_deepdarkimpact.zsc (WIP) View sway, shake, etc. in weapon animations. 2023-03-10 19:37:09 +01:00
swwm_deepdarkimpact_fx.zsc Floating point quake intensities. 2023-01-14 18:06:52 +01:00
swwm_shot.zsc Make hitscan treat skies as walls (the full unreal-like experience). 2023-03-11 01:27:09 +01:00
swwm_shot_fx.zsc Floating point quake intensities. 2023-01-14 18:06:52 +01:00
swwm_sparkyboi.zsc (WIP) View sway, shake, etc. in weapon animations. 2023-03-10 19:37:09 +01:00
swwm_sparkyboi_fx.zsc Fix missing nextpos assignment for colliding Biospark beam. 2023-03-15 16:27:30 +01:00
swwm_splode.zsc Make hitscan treat skies as walls (the full unreal-like experience). 2023-03-11 01:27:09 +01:00
swwm_splode_fx.zsc Make all projectiles bounce/explode on skies. 2023-03-11 01:07:15 +01:00
swwm_tastytreat.zsc Make hitscan treat skies as walls (the full unreal-like experience). 2023-03-11 01:27:09 +01:00
swwm_tastytreat_fx.zsc Make hitscan treat skies as walls (the full unreal-like experience). 2023-03-11 01:27:09 +01:00
swwm_thiccboolet.zsc Make hitscan treat skies as walls (the full unreal-like experience). 2023-03-11 01:27:09 +01:00
swwm_thiccboolet_fx.zsc Use new let syntax for multiple returns. 2023-01-14 19:14:39 +01:00
swwm_weapons_canvas.zsc Move canvas stuff to separate files/folders. 2022-09-08 13:56:42 +02:00
swwm_weapons_hud.zsc Remove fat chodes, Silver Bullet reimplemented. 2022-10-07 20:13:10 +02:00