| .. |
|
extra
|
Add extra frames to Hellblazer reload, to make it feel more natural.
|
2020-11-29 10:58:52 +01:00 |
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nashgore/Footprint
|
Expand score to 64 bits (sort of).
|
2020-05-08 18:19:22 +02:00 |
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AkariProject.png
|
Book collectible textures finished.
|
2020-11-25 14:06:00 +01:00 |
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AkariProject.xcf
|
Book collectible textures finished.
|
2020-11-25 14:06:00 +01:00 |
|
AmmoFabricator_a.3d
|
Ammo Fabricators added.
|
2020-01-17 17:48:13 +01:00 |
|
AmmoFabricator_d.3d
|
Global poly re-sort pass, why not.
|
2020-06-13 23:35:07 +02:00 |
|
ASmallPriceToPay.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
ASmallPriceToPay_a.3d
|
Added Lead Ball ammo type to Spreadgun.
|
2020-03-04 17:05:22 +01:00 |
|
ASmallPriceToPay_d.3d
|
Global poly re-sort pass, why not.
|
2020-06-13 23:35:07 +02:00 |
|
Barrier.png
|
Elemental Coating (proper Radsuit replacer).
|
2020-05-26 18:16:19 +02:00 |
|
Barrier_a.3d
|
Elemental Coating (proper Radsuit replacer).
|
2020-05-26 18:16:19 +02:00 |
|
Barrier_bright.png
|
Elemental Coating (proper Radsuit replacer).
|
2020-05-26 18:16:19 +02:00 |
|
Barrier_d.3d
|
Global poly re-sort pass, why not.
|
2020-06-13 23:35:07 +02:00 |
|
barrierbar.png
|
Adjust Elemental Coating to look more like the SWWM Barrier.
|
2020-06-04 16:37:11 +02:00 |
|
barriermap.png
|
Silver Bullet JET fully implemented.
|
2020-06-13 21:32:28 +02:00 |
|
BlastSuit.png
|
Added Blast Suit model.
|
2020-01-04 00:48:47 +01:00 |
|
BlastSuit_a.3d
|
Added Blast Suit model.
|
2020-01-04 00:48:47 +01:00 |
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BlastSuit_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
blumap.png
|
Handmade matcaps, will be used eventually.
|
2019-12-24 14:18:48 +01:00 |
|
Book.blend
|
More collectible model work:
|
2020-11-20 21:20:26 +01:00 |
|
Book_a.3d
|
Fix Deep Impact primary having no noticeable knockback effect.
|
2020-11-09 21:03:28 +01:00 |
|
Book_d.3d
|
Allow Silver Bullet to eject unfired rounds (hold altfire + press fire).
|
2020-11-27 13:11:29 +01:00 |
|
Boolet.png
|
Added projectile parrying. Hitscan parry will come soon.
|
2020-03-15 22:47:41 +01:00 |
|
Boolet_a.3d
|
Added projectile parrying. Hitscan parry will come soon.
|
2020-03-15 22:47:41 +01:00 |
|
Boolet_d.3d
|
Global poly re-sort pass, why not.
|
2020-06-13 23:35:07 +02:00 |
|
BooletCandy.png
|
Various changes:
|
2020-08-06 20:21:32 +02:00 |
|
BooletExplodium.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
CandyCasing.png
|
Explodium Gun model finished (plus Candy Gun since it's just a reskin).
|
2020-01-06 16:38:14 +01:00 |
|
CandyCasing_Boolet.png
|
Various changes:
|
2020-08-06 20:21:32 +02:00 |
|
CandyGun.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
CandyGun_EmptyMag.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
CandyGun_mask.png
|
Much more stuff and things, also Candy Gun sounds.
|
2020-01-27 02:41:51 +01:00 |
|
CD.blend
|
Love Signals CD collectible added.
|
2020-12-16 00:44:30 +01:00 |
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CD_a.3d
|
Love Signals CD collectible added.
|
2020-12-16 00:44:30 +01:00 |
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CD_d.3d
|
Love Signals CD collectible added.
|
2020-12-16 00:44:30 +01:00 |
|
Chancebox.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
Chancebox_a.3d
|
"Wait, chanceboxes are back?" Well, not really...
|
2020-08-17 17:58:15 +02:00 |
|
Chancebox_bright.png
|
"Wait, chanceboxes are back?" Well, not really...
|
2020-08-17 17:58:15 +02:00 |
|
Chancebox_d.3d
|
0.9.8b release:
|
2020-09-24 14:05:04 +02:00 |
|
Chancebox_mask.png
|
"Wait, chanceboxes are back?" Well, not really...
|
2020-08-17 17:58:15 +02:00 |
|
Chancebox_Side_a.3d
|
"Wait, chanceboxes are back?" Well, not really...
|
2020-08-17 17:58:15 +02:00 |
|
Chancebox_Side_d.3d
|
0.9.8b release:
|
2020-09-24 14:05:04 +02:00 |
|
Chancebox_Top_a.3d
|
"Wait, chanceboxes are back?" Well, not really...
|
2020-08-17 17:58:15 +02:00 |
|
Chancebox_Top_d.3d
|
0.9.8b release:
|
2020-09-24 14:05:04 +02:00 |
|
Chunky.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
Chunky_a.3d
|
0.9.3b release:
|
2020-09-20 15:05:43 +02:00 |
|
Chunky_d.3d
|
0.9.8b release:
|
2020-09-24 14:05:04 +02:00 |
|
CubeHealth.png
|
Added health item models.
|
2019-12-24 17:51:43 +01:00 |
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CubeHealth_a.3d
|
Lämp. Also fixed some broken models.
|
2020-01-17 19:40:14 +01:00 |
|
CubeHealth_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
CubeHealth_mask.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
darkmap.png
|
Handmade matcaps, will be used eventually.
|
2019-12-24 14:18:48 +01:00 |
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DeepImpact.blend
|
Deep Impact model added.
|
2019-12-16 19:18:35 +01:00 |
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DeepImpact.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
DeepImpact1st.blend
|
Trigger discipline update
|
2020-08-09 17:18:32 +02:00 |
|
DeepImpact1st_a.3d
|
Trigger discipline update
|
2020-08-09 17:18:32 +02:00 |
|
DeepImpact1st_d.3d
|
Global poly re-sort pass, why not.
|
2020-06-13 23:35:07 +02:00 |
|
DeepImpactPickup_a.3d
|
Deep Impact model added.
|
2019-12-16 19:18:35 +01:00 |
|
DeepImpactPickup_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
DemoArms.png
|
Demolitionist done (mostly, forgot about crouching anims).
|
2020-01-22 01:32:10 +01:00 |
|
DemoBody.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
DemoFace.xcf
|
Gesture "weapon" fixups, to prepare for collectibles.
|
2020-12-11 17:49:22 +01:00 |
|
DemoFace_Blank.png
|
Demolitionist model (no rig/anim yet).
|
2020-01-20 23:05:53 +01:00 |
|
DemoFace_Blink.png
|
Demolitionist model (no rig/anim yet).
|
2020-01-20 23:05:53 +01:00 |
|
DemoFace_Booty.png
|
Demolitionist model (no rig/anim yet).
|
2020-01-20 23:05:53 +01:00 |
|
DemoFace_bright.png
|
A whole lot of stuff, whew:
|
2020-01-30 22:58:10 +01:00 |
|
DemoFace_Dead.png
|
Demolitionist model (no rig/anim yet).
|
2020-01-20 23:05:53 +01:00 |
|
DemoFace_Default.png
|
Demolitionist model (no rig/anim yet).
|
2020-01-20 23:05:53 +01:00 |
|
DemoFace_Dizzy.png
|
Demolitionist model (no rig/anim yet).
|
2020-01-20 23:05:53 +01:00 |
|
DemoFace_Evil.png
|
Demolitionist model (no rig/anim yet).
|
2020-01-20 23:05:53 +01:00 |
|
DemoFace_Grin.png
|
Demolitionist model (no rig/anim yet).
|
2020-01-20 23:05:53 +01:00 |
|
DemoFace_Head.png
|
Gesture "weapon" fixups, to prepare for collectibles.
|
2020-12-11 17:49:22 +01:00 |
|
DemoFace_Hurt.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
DemoFace_HurtLeft.png
|
Demolitionist model (no rig/anim yet).
|
2020-01-20 23:05:53 +01:00 |
|
DemoFace_HurtRight.png
|
Demolitionist model (no rig/anim yet).
|
2020-01-20 23:05:53 +01:00 |
|
DemoFace_Off.png
|
Demolitionist done (mostly, forgot about crouching anims).
|
2020-01-22 01:32:10 +01:00 |
|
DemoFace_Ouch.png
|
Demolitionist model (no rig/anim yet).
|
2020-01-20 23:05:53 +01:00 |
|
DemoFace_Sad.png
|
Update patrons.
|
2020-08-16 01:24:54 +02:00 |
|
DemoFace_Smug.png
|
Update patrons.
|
2020-08-16 01:24:54 +02:00 |
|
DemoFace_Unamused.png
|
Update patrons.
|
2020-08-16 01:24:54 +02:00 |
|
DemoFace_Wink.png
|
Demolitionist done (mostly, forgot about crouching anims).
|
2020-01-22 01:32:10 +01:00 |
|
DemoHead.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
DemoKeys.png
|
Demolitionist model (no rig/anim yet).
|
2020-01-20 23:05:53 +01:00 |
|
DemoLegs.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
Demolitionist.blend
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
DemolitionistArmDup.blend
|
Silver Bullet JET animations halfway done.
|
2020-06-08 19:34:43 +02:00 |
|
DemolitionistArms.blend
|
More animation work, the real fun begins.
|
2020-01-22 14:27:59 +01:00 |
|
DemolitionistDoll_a.3d
|
Voodoo dolls have a custom look.
|
2020-06-23 16:59:36 +02:00 |
|
DemolitionistDoll_d.3d
|
0.9.8b release:
|
2020-09-24 14:05:04 +02:00 |
|
DemolitionistInter.blend
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
DemolitionistPlayer.blend
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
DemolitionistPlayer_a.3d
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
DemolitionistPlayer_d.3d
|
Allow Silver Bullet to eject unfired rounds (hold altfire + press fire).
|
2020-11-27 13:11:29 +01:00 |
|
DemoMisc.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
DemoPlush.blend
|
More collectible model work:
|
2020-11-20 21:20:26 +01:00 |
|
DemoPlush.png
|
More collectible model work:
|
2020-11-20 21:20:26 +01:00 |
|
DemoPlush2.png
|
More collectible model work:
|
2020-11-20 21:20:26 +01:00 |
|
DemoPlush2_bright.png
|
More collectible model work:
|
2020-11-20 21:20:26 +01:00 |
|
DemoPlush_a.3d
|
More collectible model work:
|
2020-11-20 21:20:26 +01:00 |
|
DemoPlush_bright.png
|
More collectible model work:
|
2020-11-20 21:20:26 +01:00 |
|
DemoPlush_d.3d
|
Allow Silver Bullet to eject unfired rounds (hold altfire + press fire).
|
2020-11-27 13:11:29 +01:00 |
|
DemoSoft.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
DemoTags.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
DemoTags_bright.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
DoomBlackKey.png
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
DoomBlueKey.png
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
DoomBlueSkull.png
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
DoomGreenKey.png
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
DoomKey_bright.png
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
DoomKey_mask.png
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
DoomKeycard_a.3d
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
DoomKeycard_d.3d
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
DoomKeyLight.png
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
DoomKeyLight2.png
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
DoomOrangeKey.png
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
DoomRedKey.png
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
DoomRedSkull.png
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
DoomSilverKey.png
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
DoomSkull_bright.png
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
DoomSkull_mask.png
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
DoomSkullKey_a.3d
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
DoomSkullKey_d.3d
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
DoomWhiteKey.png
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
DoomYellowKey.png
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
DoomYellowSkull.png
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
Embiggener.png
|
Hammerspace Embiggener.
|
2020-01-16 18:18:52 +01:00 |
|
Embiggener_a.3d
|
Hammerspace Embiggener.
|
2020-01-16 18:18:52 +01:00 |
|
Embiggener_bright.png
|
Hammerspace Embiggener.
|
2020-01-16 18:18:52 +01:00 |
|
Embiggener_d.3d
|
Global poly re-sort pass, why not.
|
2020-06-13 23:35:07 +02:00 |
|
Embiggener_mask.png
|
Hammerspace Embiggener.
|
2020-01-16 18:18:52 +01:00 |
|
errormap.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
Eviscerator.blend
|
Finished Eviscerator model.
|
2020-01-10 15:42:10 +01:00 |
|
Eviscerator.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
Eviscerator1st.blend
|
Trigger discipline update
|
2020-08-09 17:18:32 +02:00 |
|
Eviscerator1st_a.3d
|
Trigger discipline update
|
2020-08-09 17:18:32 +02:00 |
|
Eviscerator1st_d.3d
|
Trigger discipline update
|
2020-08-09 17:18:32 +02:00 |
|
EvisceratorAmmo.png
|
Eviscerator six-pack ammo model.
|
2020-01-15 16:51:09 +01:00 |
|
EvisceratorAmmo_a.3d
|
Eviscerator six-pack ammo model.
|
2020-01-15 16:51:09 +01:00 |
|
EvisceratorAmmo_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
EvisceratorPickup_a.3d
|
Finished Eviscerator model.
|
2020-01-10 15:42:10 +01:00 |
|
EvisceratorPickup_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
EvisceratorProj_a.3d
|
Lämp. Also fixed some broken models.
|
2020-01-17 19:40:14 +01:00 |
|
EvisceratorProj_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
EvisceratorShell.png
|
Finished Eviscerator model.
|
2020-01-10 15:42:10 +01:00 |
|
EvisceratorShell_a.3d
|
Finished Eviscerator model.
|
2020-01-10 15:42:10 +01:00 |
|
EvisceratorShell_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
ExplodiumBullet_a.3d
|
Various changes:
|
2020-08-06 20:21:32 +02:00 |
|
ExplodiumBullet_d.3d
|
0.9.8b release:
|
2020-09-24 14:05:04 +02:00 |
|
ExplodiumCasing.png
|
Explodium Gun model finished (plus Candy Gun since it's just a reskin).
|
2020-01-06 16:38:14 +01:00 |
|
ExplodiumCasing_a.3d
|
Explodium Gun model finished (plus Candy Gun since it's just a reskin).
|
2020-01-06 16:38:14 +01:00 |
|
ExplodiumCasing_Boolet.png
|
Various changes:
|
2020-08-06 20:21:32 +02:00 |
|
ExplodiumCasing_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
ExplodiumGun.blend
|
Explodium Gun model finished (plus Candy Gun since it's just a reskin).
|
2020-01-06 16:38:14 +01:00 |
|
ExplodiumGun.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
ExplodiumGun1st.blend
|
Trigger discipline update
|
2020-08-09 17:18:32 +02:00 |
|
ExplodiumGun1st_a.3d
|
Trigger discipline update
|
2020-08-09 17:18:32 +02:00 |
|
ExplodiumGun1st_d.3d
|
Trigger discipline update
|
2020-08-09 17:18:32 +02:00 |
|
ExplodiumGun1stL_a.3d
|
0.9.8b release:
|
2020-09-24 14:05:04 +02:00 |
|
ExplodiumGun1stL_d.3d
|
0.9.8b release:
|
2020-09-24 14:05:04 +02:00 |
|
ExplodiumGun_EmptyMag.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
ExplodiumGunPickup_a.3d
|
Explodium Gun model finished (plus Candy Gun since it's just a reskin).
|
2020-01-06 16:38:14 +01:00 |
|
ExplodiumGunPickup_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
ExplodiumMag_a.3d
|
Add separate Explodium Gun mag model, and "empty" alt skin.
|
2020-01-06 16:58:04 +01:00 |
|
ExplodiumMag_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
Fabricator.png
|
Ammo Fabricators added.
|
2020-01-17 17:48:13 +01:00 |
|
Fabricator_bright.png
|
Ammo Fabricators added.
|
2020-01-17 17:48:13 +01:00 |
|
Fabricator_mask.png
|
Ammo Fabricators added.
|
2020-01-17 17:48:13 +01:00 |
|
Fabricator_Tier2.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
Fabricator_Tier3.png
|
Ammo Fabricators added.
|
2020-01-17 17:48:13 +01:00 |
|
Fabricator_Tier4.png
|
Ammo Fabricators added.
|
2020-01-17 17:48:13 +01:00 |
|
FrispyCorn.png
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
FrispyCorn_a.3d
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
FrispyCorn_d.3d
|
Allow Silver Bullet to eject unfired rounds (hold altfire + press fire).
|
2020-11-27 13:11:29 +01:00 |
|
GestureArms.blend
|
Gesture "weapon" fixups, to prepare for collectibles.
|
2020-12-11 17:49:22 +01:00 |
|
GestureArms_a.3d
|
Gesture "weapon" fixups, to prepare for collectibles.
|
2020-12-11 17:49:22 +01:00 |
|
GestureArms_d.3d
|
Gesture "weapon" fixups, to prepare for collectibles.
|
2020-12-11 17:49:22 +01:00 |
|
GhostArtifact.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
GhostArtifact_a.3d
|
Ghost Artifact model. Eight items left.
|
2020-01-15 20:32:08 +01:00 |
|
GhostArtifact_bright.png
|
Added "silver" matcap, in case I need it.
|
2020-01-15 22:33:03 +01:00 |
|
GhostArtifact_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
glassmap.png
|
Fix typo in A_Headpat that would cause a crash.
|
2020-10-30 13:21:11 +01:00 |
|
goldmap.png
|
Handmade matcaps, will be used eventually.
|
2019-12-24 14:18:48 +01:00 |
|
Gravity.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
Gravity_a.3d
|
Gravity Suppressor done.
|
2020-01-16 13:18:11 +01:00 |
|
Gravity_bright.png
|
Gravity Suppressor done.
|
2020-01-16 13:18:11 +01:00 |
|
Gravity_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
greenmap.png
|
Handmade matcaps, will be used eventually.
|
2019-12-24 14:18:48 +01:00 |
|
Grenade1st.blend
|
Gesture "weapon" fixups, to prepare for collectibles.
|
2020-12-11 17:49:22 +01:00 |
|
Grenade1st_a.3d
|
Gesture "weapon" fixups, to prepare for collectibles.
|
2020-12-11 17:49:22 +01:00 |
|
Grenade1st_d.3d
|
Gesture "weapon" fixups, to prepare for collectibles.
|
2020-12-11 17:49:22 +01:00 |
|
Hellblazer.blend
|
Hellblazer pickups have translucent glass and show ammo state.
|
2020-12-14 12:18:05 +01:00 |
|
Hellblazer.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
Hellblazer1st.blend
|
Add extra frames to Hellblazer reload, to make it feel more natural.
|
2020-11-29 10:58:52 +01:00 |
|
Hellblazer1st_a.3d
|
Add extra frames to Hellblazer reload, to make it feel more natural.
|
2020-11-29 10:58:52 +01:00 |
|
Hellblazer1st_d.3d
|
Global poly re-sort pass, why not.
|
2020-06-13 23:35:07 +02:00 |
|
HellblazerAmmo.png
|
Expand score to 64 bits (sort of).
|
2020-05-08 18:19:22 +02:00 |
|
HellblazerAmmo_a.3d
|
Hellblazer projectile model added, updated ammo models.
|
2020-01-12 14:34:04 +01:00 |
|
HellblazerAmmo_Cluster.png
|
Expand score to 64 bits (sort of).
|
2020-05-08 18:19:22 +02:00 |
|
HellblazerAmmo_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
HellblazerAmmo_Fire.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
HellblazerAmmo_Nuke.png
|
Expand score to 64 bits (sort of).
|
2020-05-08 18:19:22 +02:00 |
|
HellblazerAmmo_Three_a.3d
|
Hellblazer projectile model added, updated ammo models.
|
2020-01-12 14:34:04 +01:00 |
|
HellblazerAmmo_Three_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
HellblazerAmmo_Two_a.3d
|
Hellblazer projectile model added, updated ammo models.
|
2020-01-12 14:34:04 +01:00 |
|
HellblazerAmmo_Two_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
HellblazerMissile.png
|
Revert normal missile texture, they don't need a colored tip.
|
2020-04-25 10:01:55 +02:00 |
|
HellblazerMissile_Cluster.png
|
Expand score to 64 bits (sort of).
|
2020-05-08 18:19:22 +02:00 |
|
HellblazerMissile_Fire.png
|
Expand score to 64 bits (sort of).
|
2020-05-08 18:19:22 +02:00 |
|
HellblazerMissile_Nuke.png
|
Expand score to 64 bits (sort of).
|
2020-05-08 18:19:22 +02:00 |
|
HellblazerPickup_a.3d
|
Hellblazer pickups have translucent glass and show ammo state.
|
2020-12-14 12:18:05 +01:00 |
|
HellblazerPickup_d.3d
|
Hellblazer pickups have translucent glass and show ammo state.
|
2020-12-14 12:18:05 +01:00 |
|
HellblazerProj_a.3d
|
Hellblazer projectile model added, updated ammo models.
|
2020-01-12 14:34:04 +01:00 |
|
HellblazerProj_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
HereticBlueKey_a.3d
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
HereticBlueKey_d.3d
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
HereticGreenKey_a.3d
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
HereticGreenKey_d.3d
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
HereticRedKey_a.3d
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
HereticRedKey_d.3d
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
HereticYellowKey_a.3d
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
HereticYellowKey_d.3d
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
Invinciball.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
Invinciball_a.3d
|
I'm Fucking Invinciball.
|
2020-01-16 13:57:58 +01:00 |
|
Invinciball_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
invincimap.png
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
KirinManga.png
|
Book collectible textures finished.
|
2020-11-25 14:06:00 +01:00 |
|
KirinManga.xcf
|
Book collectible textures finished.
|
2020-11-25 14:06:00 +01:00 |
|
KirinPlush.blend
|
The cutest boy, now in plush form.
|
2020-11-12 19:18:41 +01:00 |
|
KirinPlush.png
|
The cutest boy, now in plush form.
|
2020-11-12 19:18:41 +01:00 |
|
KirinPlush_a.3d
|
The cutest boy, now in plush form.
|
2020-11-12 19:18:41 +01:00 |
|
KirinPlush_d.3d
|
Allow Silver Bullet to eject unfired rounds (hold altfire + press fire).
|
2020-11-27 13:11:29 +01:00 |
|
Lamp.png
|
Lämp. Also fixed some broken models.
|
2020-01-17 19:40:14 +01:00 |
|
Lamp_a.3d
|
Lämp. Also fixed some broken models.
|
2020-01-17 19:40:14 +01:00 |
|
Lamp_bright.png
|
Lämp. Also fixed some broken models.
|
2020-01-17 19:40:14 +01:00 |
|
Lamp_d.3d
|
Global poly re-sort pass, why not.
|
2020-06-13 23:35:07 +02:00 |
|
Lamp_off.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
leadmap.png
|
Added Lead Ball ammo type to Spreadgun.
|
2020-03-04 17:05:22 +01:00 |
|
Lootbox.blend
|
"Wait, chanceboxes are back?" Well, not really...
|
2020-08-17 17:58:15 +02:00 |
|
LoveSignals.png
|
Love Signals CD collectible added.
|
2020-12-16 00:44:30 +01:00 |
|
LoveSignals.xcf
|
Love Signals CD collectible added.
|
2020-12-16 00:44:30 +01:00 |
|
MilkBreads.blend
|
Add milk breads model.
|
2020-12-04 17:56:25 +01:00 |
|
MilkBreads.png
|
Add milk breads model.
|
2020-12-04 17:56:25 +01:00 |
|
MilkBreads_a.3d
|
Add milk breads model.
|
2020-12-04 17:56:25 +01:00 |
|
MilkBreads_d.3d
|
Add milk breads model.
|
2020-12-04 17:56:25 +01:00 |
|
modelnotes.txt
|
Haunted Saya Bean Plush That Eats Your Snacks And Calls You A Horny.
|
2020-12-22 20:42:59 +01:00 |
|
Moth.png
|
All items done (excl. Lootboxes). On to the weapons now.
|
2020-02-05 23:31:56 +01:00 |
|
Moth_a.3d
|
Discard unnecessary extra frame on Moth.
|
2020-01-19 20:14:52 +01:00 |
|
Moth_d.3d
|
Global poly re-sort pass, why not.
|
2020-06-13 23:35:07 +02:00 |
|
Moth_Mashiro.png
|
All items done (excl. Lootboxes). On to the weapons now.
|
2020-02-05 23:31:56 +01:00 |
|
Moth_Mashiro_bright.png
|
Fluffy moth friends.
|
2020-01-18 15:12:07 +01:00 |
|
Nugget.png
|
Health/Armor nugget model details.
|
2019-12-24 18:48:57 +01:00 |
|
Nugget_a.3d
|
Health/Armor nugget model details.
|
2019-12-24 18:48:57 +01:00 |
|
Nugget_Armor.png
|
Health/Armor nugget model details.
|
2019-12-24 18:48:57 +01:00 |
|
Nugget_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
Nugget_mask.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
Nutatco.blend
|
Added NUTATCO bar model.
|
2020-11-05 18:43:05 +01:00 |
|
Nutatco.png
|
Added NUTATCO bar model.
|
2020-11-05 18:43:05 +01:00 |
|
Nutatco_a.3d
|
Added NUTATCO bar model.
|
2020-11-05 18:43:05 +01:00 |
|
Nutatco_d.3d
|
Allow Silver Bullet to eject unfired rounds (hold altfire + press fire).
|
2020-11-27 13:11:29 +01:00 |
|
Omnisight.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
Omnisight_a.3d
|
Omnisight model (almost forgot).
|
2020-01-19 16:35:06 +01:00 |
|
Omnisight_bright.png
|
Omnisight model (almost forgot).
|
2020-01-19 16:35:06 +01:00 |
|
Omnisight_d.3d
|
Global poly re-sort pass, why not.
|
2020-06-13 23:35:07 +02:00 |
|
pinkmap.png
|
Menus almost complete, Candygun added.
|
2020-01-30 03:42:19 +01:00 |
|
purpmap.png
|
Handmade matcaps, will be used eventually.
|
2019-12-24 14:18:48 +01:00 |
|
Pusher.blend
|
Deep Impact model added.
|
2019-12-16 19:18:35 +01:00 |
|
Pusher.png
|
Pusher model created.
|
2019-12-14 19:56:22 +01:00 |
|
Pusher1st.blend
|
Pusher Implemented (and other things):
|
2020-02-12 14:15:40 +01:00 |
|
Pusher1st_a.3d
|
Pusher Implemented (and other things):
|
2020-02-12 14:15:40 +01:00 |
|
Pusher1st_d.3d
|
Pusher Implemented (and other things):
|
2020-02-12 14:15:40 +01:00 |
|
PusherPickup_a.3d
|
Deep Impact model added.
|
2019-12-16 19:18:35 +01:00 |
|
PusherPickup_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
Ragekit.png
|
Ragekit added.
|
2020-01-16 12:32:20 +01:00 |
|
Ragekit_a.3d
|
Ragekit added.
|
2020-01-16 12:32:20 +01:00 |
|
Ragekit_bright.png
|
Ragekit added.
|
2020-01-16 12:32:20 +01:00 |
|
Ragekit_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
ragemap.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
redmap.png
|
Handmade matcaps, will be used eventually.
|
2019-12-24 14:18:48 +01:00 |
|
Refresher.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
Refresher_a.3d
|
Lämp. Also fixed some broken models.
|
2020-01-17 19:40:14 +01:00 |
|
Refresher_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
Refresher_mask.png
|
Added health item models.
|
2019-12-24 17:51:43 +01:00 |
|
Sandwich.png
|
Delicious Grilled Cheese Sandwich that you must eat.
|
2020-01-15 21:30:23 +01:00 |
|
Sandwich_a.3d
|
Delicious Grilled Cheese Sandwich that you must eat.
|
2020-01-15 21:30:23 +01:00 |
|
Sandwich_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
SayaBean.blend
|
Haunted Saya Bean Plush That Eats Your Snacks And Calls You A Horny.
|
2020-12-22 20:42:59 +01:00 |
|
SayaBean.png
|
Haunted Saya Bean Plush That Eats Your Snacks And Calls You A Horny.
|
2020-12-22 20:42:59 +01:00 |
|
SayaBean_a.3d
|
Haunted Saya Bean Plush That Eats Your Snacks And Calls You A Horny.
|
2020-12-22 20:42:59 +01:00 |
|
SayaBean_d.3d
|
Haunted Saya Bean Plush That Eats Your Snacks And Calls You A Horny.
|
2020-12-22 20:42:59 +01:00 |
|
Shell_Ball.png
|
optimized 'em PNGs.
|
2019-12-18 22:12:23 +01:00 |
|
Shell_Ball_Used.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
Shell_Dragon.png
|
optimized 'em PNGs.
|
2019-12-18 22:12:23 +01:00 |
|
Shell_Dragon_Used.png
|
Ynykron initial implementation (not functional).
|
2020-06-14 23:34:47 +02:00 |
|
Shell_Fuck.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
Shell_Fuck_Used.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
Shell_Gold.png
|
Golden Shells now visibly use a different material.
|
2020-03-18 14:40:08 +01:00 |
|
Shell_Gold_mask.png
|
A whole lot of stuff, whew:
|
2020-01-30 22:58:10 +01:00 |
|
Shell_Gold_Used.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
Shell_Gold_Used_mask.png
|
A whole lot of stuff, whew:
|
2020-01-30 22:58:10 +01:00 |
|
Shell_Kinylum.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
Shell_Kinylum_Used.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
Shell_Normal.png
|
optimized 'em PNGs.
|
2019-12-18 22:12:23 +01:00 |
|
Shell_Normal_Used.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
Shell_Slug.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
Shell_Slug_Used.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
ShellAmmo_Eight_a.3d
|
Shell ammo models (1, 2, 4, 8, 12, 16)
|
2020-01-15 17:11:03 +01:00 |
|
ShellAmmo_Eight_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
ShellAmmo_Four_a.3d
|
Shell ammo models (1, 2, 4, 8, 12, 16)
|
2020-01-15 17:11:03 +01:00 |
|
ShellAmmo_Four_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
ShellAmmo_One_a.3d
|
Shell ammo models (1, 2, 4, 8, 12, 16)
|
2020-01-15 17:11:03 +01:00 |
|
ShellAmmo_One_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
ShellAmmo_Sixteen_a.3d
|
Shell ammo models (1, 2, 4, 8, 12, 16)
|
2020-01-15 17:11:03 +01:00 |
|
ShellAmmo_Sixteen_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
ShellAmmo_Twelve_a.3d
|
Shell ammo models (1, 2, 4, 8, 12, 16)
|
2020-01-15 17:11:03 +01:00 |
|
ShellAmmo_Twelve_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
ShellAmmo_Two_a.3d
|
Shell ammo models (1, 2, 4, 8, 12, 16)
|
2020-01-15 17:11:03 +01:00 |
|
ShellAmmo_Two_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
ShotShell_a.3d
|
Added Spreadgun model.
|
2020-01-08 19:49:53 +01:00 |
|
ShotShell_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
Silverbullet.blend
|
Hellblazer partially implemented, doesn't shoot yet.
|
2020-04-15 21:47:56 +02:00 |
|
Silverbullet.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
Silverbullet1st.blend
|
Allow Silver Bullet to eject unfired rounds (hold altfire + press fire).
|
2020-11-27 13:11:29 +01:00 |
|
Silverbullet1st_a.3d
|
Allow Silver Bullet to eject unfired rounds (hold altfire + press fire).
|
2020-11-27 13:11:29 +01:00 |
|
Silverbullet1st_d.3d
|
Allow Silver Bullet to eject unfired rounds (hold altfire + press fire).
|
2020-11-27 13:11:29 +01:00 |
|
SilverbulletAmmo.png
|
Silver Bullet model finished. One weapon left.
|
2020-01-13 23:13:07 +01:00 |
|
SilverbulletAmmo_EmptyMag.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
SilverbulletAmmo_FCB.png
|
Various changes:
|
2020-08-06 20:21:32 +02:00 |
|
SilverbulletAmmo_FCB_EmptyMag.png
|
Various changes:
|
2020-08-06 20:21:32 +02:00 |
|
SilverbulletBullet.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
SilverbulletBullet_a.3d
|
Hellblazer partially implemented, doesn't shoot yet.
|
2020-04-15 21:47:56 +02:00 |
|
SilverbulletBullet_d.3d
|
Global poly re-sort pass, why not.
|
2020-06-13 23:35:07 +02:00 |
|
SilverbulletBullet_FCB.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
SilverbulletBullet_FCB_a.3d
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Various changes:
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2020-08-06 20:21:32 +02:00 |
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SilverbulletBullet_FCB_d.3d
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Various changes:
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2020-08-06 20:21:32 +02:00 |
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SilverbulletCase_a.3d
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Hellblazer partially implemented, doesn't shoot yet.
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2020-04-15 21:47:56 +02:00 |
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SilverbulletCase_d.3d
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Global poly re-sort pass, why not.
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2020-06-13 23:35:07 +02:00 |
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SilverbulletCase_FCB_a.3d
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Various changes:
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2020-08-06 20:21:32 +02:00 |
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SilverbulletCase_FCB_d.3d
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Various changes:
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2020-08-06 20:21:32 +02:00 |
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SilverbulletJetNoise.png
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0.9.10b release (oh boy where do I start):
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2020-10-05 23:29:28 +02:00 |
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SilverbulletJetSmoke.png
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0.9.10b release (oh boy where do I start):
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2020-10-05 23:29:28 +02:00 |
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SilverbulletMag_a.3d
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Silver Bullet model finished. One weapon left.
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2020-01-13 23:13:07 +01:00 |
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SilverbulletMag_d.3d
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Optimized all models. Other adjustments.
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2020-01-16 16:09:47 +01:00 |
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SilverbulletPickup_a.3d
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Silver Bullet model finished. One weapon left.
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2020-01-13 23:13:07 +01:00 |
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SilverbulletPickup_d.3d
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Optimized all models. Other adjustments.
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2020-01-16 16:09:47 +01:00 |
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silvermap.png
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Ragekit added.
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2020-01-16 12:32:20 +01:00 |
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Sparkster.blend
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Sparkster model done. Two weapons left.
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2020-01-13 17:47:32 +01:00 |
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Sparkster.png
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0.9.10b release (oh boy where do I start):
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2020-10-05 23:29:28 +02:00 |
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Sparkster1st.blend
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Oh man the amount of stuff I've done today:
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2020-04-25 02:31:55 +02:00 |
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Sparkster1st_a.3d
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Oh man the amount of stuff I've done today:
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2020-04-25 02:31:55 +02:00 |
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Sparkster1st_d.3d
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Global poly re-sort pass, why not.
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2020-06-13 23:35:07 +02:00 |
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SparksterAmmo.png
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0.9.10b release (oh boy where do I start):
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2020-10-05 23:29:28 +02:00 |
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SparksterAmmo_a.3d
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Sparkster model done. Two weapons left.
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2020-01-13 17:47:32 +01:00 |
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SparksterAmmo_d.3d
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Optimized all models. Other adjustments.
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2020-01-16 16:09:47 +01:00 |
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SparksterBall.png
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0.9.10b release (oh boy where do I start):
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2020-10-05 23:29:28 +02:00 |
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SparksterBall_a.3d
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Added Sparkster tertiary fire capsule model.
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2020-01-16 15:39:08 +01:00 |
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SparksterBall_d.3d
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Optimized all models. Other adjustments.
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2020-01-16 16:09:47 +01:00 |
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SparksterPickup_a.3d
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Sparkster model done. Two weapons left.
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2020-01-13 17:47:32 +01:00 |
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SparksterPickup_d.3d
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Optimized all models. Other adjustments.
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2020-01-16 16:09:47 +01:00 |
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Spreadgun.blend
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Forgot to put the side buttons on rest position.
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2020-01-08 20:04:35 +01:00 |
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Spreadgun.png
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0.9.10b release (oh boy where do I start):
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2020-10-05 23:29:28 +02:00 |
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Spreadgun1st.blend
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Trigger discipline update
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2020-08-09 17:18:32 +02:00 |
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Spreadgun1st_a.3d
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Trigger discipline update
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2020-08-09 17:18:32 +02:00 |
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Spreadgun1st_d.3d
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Trigger discipline update
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2020-08-09 17:18:32 +02:00 |
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SpreadgunPickup_a.3d
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Forgot to put the side buttons on rest position.
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2020-01-08 20:04:35 +01:00 |
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SpreadgunPickup_d.3d
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Optimized all models. Other adjustments.
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2020-01-16 16:09:47 +01:00 |
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TetraHealth.png
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Added health item models.
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2019-12-24 17:51:43 +01:00 |
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TetraHealth_a.3d
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Added health item models.
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2019-12-24 17:51:43 +01:00 |
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TetraHealth_d.3d
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Optimized all models. Other adjustments.
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2020-01-16 16:09:47 +01:00 |
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TetraHealth_mask.png
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Added health item models.
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2019-12-24 17:51:43 +01:00 |
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TootFroot.blend
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More collectible model work:
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2020-11-20 21:20:26 +01:00 |
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TootFroot.png
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More collectible model work:
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2020-11-20 21:20:26 +01:00 |
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TootFroot_a.3d
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Fix Deep Impact primary having no noticeable knockback effect.
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2020-11-09 21:03:28 +01:00 |
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TootFroot_d.3d
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Allow Silver Bullet to eject unfired rounds (hold altfire + press fire).
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2020-11-27 13:11:29 +01:00 |
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Wallbuster.blend
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Edited Wallbuster model, no more pumps.
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2020-01-05 14:14:38 +01:00 |
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Wallbuster.png
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0.9.10b release (oh boy where do I start):
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2020-10-05 23:29:28 +02:00 |
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Wallbuster1st.blend
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Trigger discipline update
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2020-08-09 17:18:32 +02:00 |
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Wallbuster1st_a.3d
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Trigger discipline update
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2020-08-09 17:18:32 +02:00 |
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Wallbuster1st_d.3d
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Trigger discipline update
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2020-08-09 17:18:32 +02:00 |
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WallbusterPickup_a.3d
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Edited Wallbuster model, no more pumps.
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2020-01-05 14:14:38 +01:00 |
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WallbusterPickup_d.3d
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Optimized all models. Other adjustments.
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2020-01-16 16:09:47 +01:00 |
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WarArmor.png
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War Armor model.
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2020-01-15 16:19:10 +01:00 |
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WarArmor_a.3d
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War Armor model.
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2020-01-15 16:19:10 +01:00 |
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WarArmor_d.3d
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Optimized all models. Other adjustments.
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2020-01-16 16:09:47 +01:00 |
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Ynykron.blend
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Ynykron model done. All weapons have been modeled.
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2020-01-14 22:13:53 +01:00 |
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Ynykron.png
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Ynykron model done. All weapons have been modeled.
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2020-01-14 22:13:53 +01:00 |
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Ynykron1st.blend
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Attempt to reduce fps drops on some effects (Dragon's Breath, Saltshot, Biospark beams, Ynykron).
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2020-12-18 00:58:35 +01:00 |
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Ynykron1st_a.3d
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Attempt to reduce fps drops on some effects (Dragon's Breath, Saltshot, Biospark beams, Ynykron).
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2020-12-18 00:58:35 +01:00 |
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Ynykron1st_d.3d
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Attempt to reduce fps drops on some effects (Dragon's Breath, Saltshot, Biospark beams, Ynykron).
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2020-12-18 00:58:35 +01:00 |
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YnykronAmmo.png
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Ynykron model done. All weapons have been modeled.
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2020-01-14 22:13:53 +01:00 |
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YnykronAmmo_a.3d
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Ynykron model done. All weapons have been modeled.
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2020-01-14 22:13:53 +01:00 |
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YnykronAmmo_d.3d
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Optimized all models. Other adjustments.
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2020-01-16 16:09:47 +01:00 |
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YnykronPickup_a.3d
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Ynykron model done. All weapons have been modeled.
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2020-01-14 22:13:53 +01:00 |
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YnykronPickup_d.3d
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Optimized all models. Other adjustments.
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2020-01-16 16:09:47 +01:00 |
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YnykronSmoke.png
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0.9.10b release (oh boy where do I start):
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2020-10-05 23:29:28 +02:00 |
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YnykronSmokeNoise.png
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Also forgot these PNGs.
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2020-06-14 23:36:25 +02:00 |