swwmgz_m/models
Marisa Kirisame b91a253c37 Attempt to reduce fps drops on some effects (Dragon's Breath, Saltshot, Biospark beams, Ynykron).
Slight rebalances to Dragon's Breath and Biospark beam.
Ynykron actually has to cool down after fire (as originally intended).
2020-12-18 00:58:35 +01:00
..
extra Add extra frames to Hellblazer reload, to make it feel more natural. 2020-11-29 10:58:52 +01:00
nashgore/Footprint Expand score to 64 bits (sort of). 2020-05-08 18:19:22 +02:00
AkariProject.png Book collectible textures finished. 2020-11-25 14:06:00 +01:00
AkariProject.xcf Book collectible textures finished. 2020-11-25 14:06:00 +01:00
AmmoFabricator_a.3d Ammo Fabricators added. 2020-01-17 17:48:13 +01:00
AmmoFabricator_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
ASmallPriceToPay.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
ASmallPriceToPay_a.3d Added Lead Ball ammo type to Spreadgun. 2020-03-04 17:05:22 +01:00
ASmallPriceToPay_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
Barrier.png Elemental Coating (proper Radsuit replacer). 2020-05-26 18:16:19 +02:00
Barrier_a.3d Elemental Coating (proper Radsuit replacer). 2020-05-26 18:16:19 +02:00
Barrier_bright.png Elemental Coating (proper Radsuit replacer). 2020-05-26 18:16:19 +02:00
Barrier_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
barrierbar.png Adjust Elemental Coating to look more like the SWWM Barrier. 2020-06-04 16:37:11 +02:00
barriermap.png Silver Bullet JET fully implemented. 2020-06-13 21:32:28 +02:00
BlastSuit.png Added Blast Suit model. 2020-01-04 00:48:47 +01:00
BlastSuit_a.3d Added Blast Suit model. 2020-01-04 00:48:47 +01:00
BlastSuit_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
blumap.png Handmade matcaps, will be used eventually. 2019-12-24 14:18:48 +01:00
Book.blend More collectible model work: 2020-11-20 21:20:26 +01:00
Book_a.3d Fix Deep Impact primary having no noticeable knockback effect. 2020-11-09 21:03:28 +01:00
Book_d.3d Allow Silver Bullet to eject unfired rounds (hold altfire + press fire). 2020-11-27 13:11:29 +01:00
Boolet.png Added projectile parrying. Hitscan parry will come soon. 2020-03-15 22:47:41 +01:00
Boolet_a.3d Added projectile parrying. Hitscan parry will come soon. 2020-03-15 22:47:41 +01:00
Boolet_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
BooletCandy.png Various changes: 2020-08-06 20:21:32 +02:00
BooletExplodium.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
CandyCasing.png Explodium Gun model finished (plus Candy Gun since it's just a reskin). 2020-01-06 16:38:14 +01:00
CandyCasing_Boolet.png Various changes: 2020-08-06 20:21:32 +02:00
CandyGun.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
CandyGun_EmptyMag.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
CandyGun_mask.png Much more stuff and things, also Candy Gun sounds. 2020-01-27 02:41:51 +01:00
CD.blend Love Signals CD collectible added. 2020-12-16 00:44:30 +01:00
CD_a.3d Love Signals CD collectible added. 2020-12-16 00:44:30 +01:00
CD_d.3d Love Signals CD collectible added. 2020-12-16 00:44:30 +01:00
Chancebox.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Chancebox_a.3d "Wait, chanceboxes are back?" Well, not really... 2020-08-17 17:58:15 +02:00
Chancebox_bright.png "Wait, chanceboxes are back?" Well, not really... 2020-08-17 17:58:15 +02:00
Chancebox_d.3d 0.9.8b release: 2020-09-24 14:05:04 +02:00
Chancebox_mask.png "Wait, chanceboxes are back?" Well, not really... 2020-08-17 17:58:15 +02:00
Chancebox_Side_a.3d "Wait, chanceboxes are back?" Well, not really... 2020-08-17 17:58:15 +02:00
Chancebox_Side_d.3d 0.9.8b release: 2020-09-24 14:05:04 +02:00
Chancebox_Top_a.3d "Wait, chanceboxes are back?" Well, not really... 2020-08-17 17:58:15 +02:00
Chancebox_Top_d.3d 0.9.8b release: 2020-09-24 14:05:04 +02:00
Chunky.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Chunky_a.3d 0.9.3b release: 2020-09-20 15:05:43 +02:00
Chunky_d.3d 0.9.8b release: 2020-09-24 14:05:04 +02:00
CubeHealth.png Added health item models. 2019-12-24 17:51:43 +01:00
CubeHealth_a.3d Lämp. Also fixed some broken models. 2020-01-17 19:40:14 +01:00
CubeHealth_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
CubeHealth_mask.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
darkmap.png Handmade matcaps, will be used eventually. 2019-12-24 14:18:48 +01:00
DeepImpact.blend Deep Impact model added. 2019-12-16 19:18:35 +01:00
DeepImpact.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
DeepImpact1st.blend Trigger discipline update 2020-08-09 17:18:32 +02:00
DeepImpact1st_a.3d Trigger discipline update 2020-08-09 17:18:32 +02:00
DeepImpact1st_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
DeepImpactPickup_a.3d Deep Impact model added. 2019-12-16 19:18:35 +01:00
DeepImpactPickup_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
DemoArms.png Demolitionist done (mostly, forgot about crouching anims). 2020-01-22 01:32:10 +01:00
DemoBody.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
DemoFace.xcf Gesture "weapon" fixups, to prepare for collectibles. 2020-12-11 17:49:22 +01:00
DemoFace_Blank.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Blink.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Booty.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_bright.png A whole lot of stuff, whew: 2020-01-30 22:58:10 +01:00
DemoFace_Dead.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Default.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Dizzy.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Evil.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Grin.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Head.png Gesture "weapon" fixups, to prepare for collectibles. 2020-12-11 17:49:22 +01:00
DemoFace_Hurt.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
DemoFace_HurtLeft.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_HurtRight.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Off.png Demolitionist done (mostly, forgot about crouching anims). 2020-01-22 01:32:10 +01:00
DemoFace_Ouch.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Sad.png Update patrons. 2020-08-16 01:24:54 +02:00
DemoFace_Smug.png Update patrons. 2020-08-16 01:24:54 +02:00
DemoFace_Unamused.png Update patrons. 2020-08-16 01:24:54 +02:00
DemoFace_Wink.png Demolitionist done (mostly, forgot about crouching anims). 2020-01-22 01:32:10 +01:00
DemoHead.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
DemoKeys.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoLegs.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Demolitionist.blend Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DemolitionistArmDup.blend Silver Bullet JET animations halfway done. 2020-06-08 19:34:43 +02:00
DemolitionistArms.blend More animation work, the real fun begins. 2020-01-22 14:27:59 +01:00
DemolitionistDoll_a.3d Voodoo dolls have a custom look. 2020-06-23 16:59:36 +02:00
DemolitionistDoll_d.3d 0.9.8b release: 2020-09-24 14:05:04 +02:00
DemolitionistInter.blend Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DemolitionistPlayer.blend Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DemolitionistPlayer_a.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DemolitionistPlayer_d.3d Allow Silver Bullet to eject unfired rounds (hold altfire + press fire). 2020-11-27 13:11:29 +01:00
DemoMisc.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
DemoPlush.blend More collectible model work: 2020-11-20 21:20:26 +01:00
DemoPlush.png More collectible model work: 2020-11-20 21:20:26 +01:00
DemoPlush2.png More collectible model work: 2020-11-20 21:20:26 +01:00
DemoPlush2_bright.png More collectible model work: 2020-11-20 21:20:26 +01:00
DemoPlush_a.3d More collectible model work: 2020-11-20 21:20:26 +01:00
DemoPlush_bright.png More collectible model work: 2020-11-20 21:20:26 +01:00
DemoPlush_d.3d Allow Silver Bullet to eject unfired rounds (hold altfire + press fire). 2020-11-27 13:11:29 +01:00
DemoSoft.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
DemoTags.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
DemoTags_bright.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
DoomBlackKey.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomBlueKey.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomBlueSkull.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomGreenKey.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomKey_bright.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomKey_mask.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomKeycard_a.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomKeycard_d.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomKeyLight.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomKeyLight2.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomOrangeKey.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomRedKey.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomRedSkull.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomSilverKey.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomSkull_bright.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomSkull_mask.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomSkullKey_a.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomSkullKey_d.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomWhiteKey.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomYellowKey.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomYellowSkull.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
Embiggener.png Hammerspace Embiggener. 2020-01-16 18:18:52 +01:00
Embiggener_a.3d Hammerspace Embiggener. 2020-01-16 18:18:52 +01:00
Embiggener_bright.png Hammerspace Embiggener. 2020-01-16 18:18:52 +01:00
Embiggener_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
Embiggener_mask.png Hammerspace Embiggener. 2020-01-16 18:18:52 +01:00
errormap.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Eviscerator.blend Finished Eviscerator model. 2020-01-10 15:42:10 +01:00
Eviscerator.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Eviscerator1st.blend Trigger discipline update 2020-08-09 17:18:32 +02:00
Eviscerator1st_a.3d Trigger discipline update 2020-08-09 17:18:32 +02:00
Eviscerator1st_d.3d Trigger discipline update 2020-08-09 17:18:32 +02:00
EvisceratorAmmo.png Eviscerator six-pack ammo model. 2020-01-15 16:51:09 +01:00
EvisceratorAmmo_a.3d Eviscerator six-pack ammo model. 2020-01-15 16:51:09 +01:00
EvisceratorAmmo_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
EvisceratorPickup_a.3d Finished Eviscerator model. 2020-01-10 15:42:10 +01:00
EvisceratorPickup_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
EvisceratorProj_a.3d Lämp. Also fixed some broken models. 2020-01-17 19:40:14 +01:00
EvisceratorProj_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
EvisceratorShell.png Finished Eviscerator model. 2020-01-10 15:42:10 +01:00
EvisceratorShell_a.3d Finished Eviscerator model. 2020-01-10 15:42:10 +01:00
EvisceratorShell_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
ExplodiumBullet_a.3d Various changes: 2020-08-06 20:21:32 +02:00
ExplodiumBullet_d.3d 0.9.8b release: 2020-09-24 14:05:04 +02:00
ExplodiumCasing.png Explodium Gun model finished (plus Candy Gun since it's just a reskin). 2020-01-06 16:38:14 +01:00
ExplodiumCasing_a.3d Explodium Gun model finished (plus Candy Gun since it's just a reskin). 2020-01-06 16:38:14 +01:00
ExplodiumCasing_Boolet.png Various changes: 2020-08-06 20:21:32 +02:00
ExplodiumCasing_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
ExplodiumGun.blend Explodium Gun model finished (plus Candy Gun since it's just a reskin). 2020-01-06 16:38:14 +01:00
ExplodiumGun.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
ExplodiumGun1st.blend Trigger discipline update 2020-08-09 17:18:32 +02:00
ExplodiumGun1st_a.3d Trigger discipline update 2020-08-09 17:18:32 +02:00
ExplodiumGun1st_d.3d Trigger discipline update 2020-08-09 17:18:32 +02:00
ExplodiumGun1stL_a.3d 0.9.8b release: 2020-09-24 14:05:04 +02:00
ExplodiumGun1stL_d.3d 0.9.8b release: 2020-09-24 14:05:04 +02:00
ExplodiumGun_EmptyMag.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
ExplodiumGunPickup_a.3d Explodium Gun model finished (plus Candy Gun since it's just a reskin). 2020-01-06 16:38:14 +01:00
ExplodiumGunPickup_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
ExplodiumMag_a.3d Add separate Explodium Gun mag model, and "empty" alt skin. 2020-01-06 16:58:04 +01:00
ExplodiumMag_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
Fabricator.png Ammo Fabricators added. 2020-01-17 17:48:13 +01:00
Fabricator_bright.png Ammo Fabricators added. 2020-01-17 17:48:13 +01:00
Fabricator_mask.png Ammo Fabricators added. 2020-01-17 17:48:13 +01:00
Fabricator_Tier2.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Fabricator_Tier3.png Ammo Fabricators added. 2020-01-17 17:48:13 +01:00
Fabricator_Tier4.png Ammo Fabricators added. 2020-01-17 17:48:13 +01:00
FrispyCorn.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
FrispyCorn_a.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
FrispyCorn_d.3d Allow Silver Bullet to eject unfired rounds (hold altfire + press fire). 2020-11-27 13:11:29 +01:00
GestureArms.blend Gesture "weapon" fixups, to prepare for collectibles. 2020-12-11 17:49:22 +01:00
GestureArms_a.3d Gesture "weapon" fixups, to prepare for collectibles. 2020-12-11 17:49:22 +01:00
GestureArms_d.3d Gesture "weapon" fixups, to prepare for collectibles. 2020-12-11 17:49:22 +01:00
GhostArtifact.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
GhostArtifact_a.3d Ghost Artifact model. Eight items left. 2020-01-15 20:32:08 +01:00
GhostArtifact_bright.png Added "silver" matcap, in case I need it. 2020-01-15 22:33:03 +01:00
GhostArtifact_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
glassmap.png Fix typo in A_Headpat that would cause a crash. 2020-10-30 13:21:11 +01:00
goldmap.png Handmade matcaps, will be used eventually. 2019-12-24 14:18:48 +01:00
Gravity.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Gravity_a.3d Gravity Suppressor done. 2020-01-16 13:18:11 +01:00
Gravity_bright.png Gravity Suppressor done. 2020-01-16 13:18:11 +01:00
Gravity_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
greenmap.png Handmade matcaps, will be used eventually. 2019-12-24 14:18:48 +01:00
Grenade1st.blend Gesture "weapon" fixups, to prepare for collectibles. 2020-12-11 17:49:22 +01:00
Grenade1st_a.3d Gesture "weapon" fixups, to prepare for collectibles. 2020-12-11 17:49:22 +01:00
Grenade1st_d.3d Gesture "weapon" fixups, to prepare for collectibles. 2020-12-11 17:49:22 +01:00
Hellblazer.blend Hellblazer pickups have translucent glass and show ammo state. 2020-12-14 12:18:05 +01:00
Hellblazer.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Hellblazer1st.blend Add extra frames to Hellblazer reload, to make it feel more natural. 2020-11-29 10:58:52 +01:00
Hellblazer1st_a.3d Add extra frames to Hellblazer reload, to make it feel more natural. 2020-11-29 10:58:52 +01:00
Hellblazer1st_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
HellblazerAmmo.png Expand score to 64 bits (sort of). 2020-05-08 18:19:22 +02:00
HellblazerAmmo_a.3d Hellblazer projectile model added, updated ammo models. 2020-01-12 14:34:04 +01:00
HellblazerAmmo_Cluster.png Expand score to 64 bits (sort of). 2020-05-08 18:19:22 +02:00
HellblazerAmmo_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
HellblazerAmmo_Fire.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
HellblazerAmmo_Nuke.png Expand score to 64 bits (sort of). 2020-05-08 18:19:22 +02:00
HellblazerAmmo_Three_a.3d Hellblazer projectile model added, updated ammo models. 2020-01-12 14:34:04 +01:00
HellblazerAmmo_Three_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
HellblazerAmmo_Two_a.3d Hellblazer projectile model added, updated ammo models. 2020-01-12 14:34:04 +01:00
HellblazerAmmo_Two_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
HellblazerMissile.png Revert normal missile texture, they don't need a colored tip. 2020-04-25 10:01:55 +02:00
HellblazerMissile_Cluster.png Expand score to 64 bits (sort of). 2020-05-08 18:19:22 +02:00
HellblazerMissile_Fire.png Expand score to 64 bits (sort of). 2020-05-08 18:19:22 +02:00
HellblazerMissile_Nuke.png Expand score to 64 bits (sort of). 2020-05-08 18:19:22 +02:00
HellblazerPickup_a.3d Hellblazer pickups have translucent glass and show ammo state. 2020-12-14 12:18:05 +01:00
HellblazerPickup_d.3d Hellblazer pickups have translucent glass and show ammo state. 2020-12-14 12:18:05 +01:00
HellblazerProj_a.3d Hellblazer projectile model added, updated ammo models. 2020-01-12 14:34:04 +01:00
HellblazerProj_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
HereticBlueKey_a.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
HereticBlueKey_d.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
HereticGreenKey_a.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
HereticGreenKey_d.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
HereticRedKey_a.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
HereticRedKey_d.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
HereticYellowKey_a.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
HereticYellowKey_d.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
Invinciball.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Invinciball_a.3d I'm Fucking Invinciball. 2020-01-16 13:57:58 +01:00
Invinciball_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
invincimap.png Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
KirinManga.png Book collectible textures finished. 2020-11-25 14:06:00 +01:00
KirinManga.xcf Book collectible textures finished. 2020-11-25 14:06:00 +01:00
KirinPlush.blend The cutest boy, now in plush form. 2020-11-12 19:18:41 +01:00
KirinPlush.png The cutest boy, now in plush form. 2020-11-12 19:18:41 +01:00
KirinPlush_a.3d The cutest boy, now in plush form. 2020-11-12 19:18:41 +01:00
KirinPlush_d.3d Allow Silver Bullet to eject unfired rounds (hold altfire + press fire). 2020-11-27 13:11:29 +01:00
Lamp.png Lämp. Also fixed some broken models. 2020-01-17 19:40:14 +01:00
Lamp_a.3d Lämp. Also fixed some broken models. 2020-01-17 19:40:14 +01:00
Lamp_bright.png Lämp. Also fixed some broken models. 2020-01-17 19:40:14 +01:00
Lamp_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
Lamp_off.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
leadmap.png Added Lead Ball ammo type to Spreadgun. 2020-03-04 17:05:22 +01:00
Lootbox.blend "Wait, chanceboxes are back?" Well, not really... 2020-08-17 17:58:15 +02:00
LoveSignals.png Love Signals CD collectible added. 2020-12-16 00:44:30 +01:00
LoveSignals.xcf Love Signals CD collectible added. 2020-12-16 00:44:30 +01:00
MilkBreads.blend Add milk breads model. 2020-12-04 17:56:25 +01:00
MilkBreads.png Add milk breads model. 2020-12-04 17:56:25 +01:00
MilkBreads_a.3d Add milk breads model. 2020-12-04 17:56:25 +01:00
MilkBreads_d.3d Add milk breads model. 2020-12-04 17:56:25 +01:00
modelnotes.txt Love Signals CD collectible added. 2020-12-16 00:44:30 +01:00
Moth.png All items done (excl. Lootboxes). On to the weapons now. 2020-02-05 23:31:56 +01:00
Moth_a.3d Discard unnecessary extra frame on Moth. 2020-01-19 20:14:52 +01:00
Moth_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
Moth_Mashiro.png All items done (excl. Lootboxes). On to the weapons now. 2020-02-05 23:31:56 +01:00
Moth_Mashiro_bright.png Fluffy moth friends. 2020-01-18 15:12:07 +01:00
Nugget.png Health/Armor nugget model details. 2019-12-24 18:48:57 +01:00
Nugget_a.3d Health/Armor nugget model details. 2019-12-24 18:48:57 +01:00
Nugget_Armor.png Health/Armor nugget model details. 2019-12-24 18:48:57 +01:00
Nugget_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
Nugget_mask.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Nutatco.blend Added NUTATCO bar model. 2020-11-05 18:43:05 +01:00
Nutatco.png Added NUTATCO bar model. 2020-11-05 18:43:05 +01:00
Nutatco_a.3d Added NUTATCO bar model. 2020-11-05 18:43:05 +01:00
Nutatco_d.3d Allow Silver Bullet to eject unfired rounds (hold altfire + press fire). 2020-11-27 13:11:29 +01:00
Omnisight.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Omnisight_a.3d Omnisight model (almost forgot). 2020-01-19 16:35:06 +01:00
Omnisight_bright.png Omnisight model (almost forgot). 2020-01-19 16:35:06 +01:00
Omnisight_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
pinkmap.png Menus almost complete, Candygun added. 2020-01-30 03:42:19 +01:00
purpmap.png Handmade matcaps, will be used eventually. 2019-12-24 14:18:48 +01:00
Pusher.blend Deep Impact model added. 2019-12-16 19:18:35 +01:00
Pusher.png Pusher model created. 2019-12-14 19:56:22 +01:00
Pusher1st.blend Pusher Implemented (and other things): 2020-02-12 14:15:40 +01:00
Pusher1st_a.3d Pusher Implemented (and other things): 2020-02-12 14:15:40 +01:00
Pusher1st_d.3d Pusher Implemented (and other things): 2020-02-12 14:15:40 +01:00
PusherPickup_a.3d Deep Impact model added. 2019-12-16 19:18:35 +01:00
PusherPickup_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
Ragekit.png Ragekit added. 2020-01-16 12:32:20 +01:00
Ragekit_a.3d Ragekit added. 2020-01-16 12:32:20 +01:00
Ragekit_bright.png Ragekit added. 2020-01-16 12:32:20 +01:00
Ragekit_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
ragemap.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
redmap.png Handmade matcaps, will be used eventually. 2019-12-24 14:18:48 +01:00
Refresher.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Refresher_a.3d Lämp. Also fixed some broken models. 2020-01-17 19:40:14 +01:00
Refresher_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
Refresher_mask.png Added health item models. 2019-12-24 17:51:43 +01:00
Sandwich.png Delicious Grilled Cheese Sandwich that you must eat. 2020-01-15 21:30:23 +01:00
Sandwich_a.3d Delicious Grilled Cheese Sandwich that you must eat. 2020-01-15 21:30:23 +01:00
Sandwich_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
Shell_Ball.png optimized 'em PNGs. 2019-12-18 22:12:23 +01:00
Shell_Ball_Used.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Shell_Dragon.png optimized 'em PNGs. 2019-12-18 22:12:23 +01:00
Shell_Dragon_Used.png Ynykron initial implementation (not functional). 2020-06-14 23:34:47 +02:00
Shell_Fuck.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Shell_Fuck_Used.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Shell_Gold.png Golden Shells now visibly use a different material. 2020-03-18 14:40:08 +01:00
Shell_Gold_mask.png A whole lot of stuff, whew: 2020-01-30 22:58:10 +01:00
Shell_Gold_Used.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Shell_Gold_Used_mask.png A whole lot of stuff, whew: 2020-01-30 22:58:10 +01:00
Shell_Kinylum.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Shell_Kinylum_Used.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Shell_Normal.png optimized 'em PNGs. 2019-12-18 22:12:23 +01:00
Shell_Normal_Used.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Shell_Slug.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Shell_Slug_Used.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
ShellAmmo_Eight_a.3d Shell ammo models (1, 2, 4, 8, 12, 16) 2020-01-15 17:11:03 +01:00
ShellAmmo_Eight_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
ShellAmmo_Four_a.3d Shell ammo models (1, 2, 4, 8, 12, 16) 2020-01-15 17:11:03 +01:00
ShellAmmo_Four_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
ShellAmmo_One_a.3d Shell ammo models (1, 2, 4, 8, 12, 16) 2020-01-15 17:11:03 +01:00
ShellAmmo_One_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
ShellAmmo_Sixteen_a.3d Shell ammo models (1, 2, 4, 8, 12, 16) 2020-01-15 17:11:03 +01:00
ShellAmmo_Sixteen_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
ShellAmmo_Twelve_a.3d Shell ammo models (1, 2, 4, 8, 12, 16) 2020-01-15 17:11:03 +01:00
ShellAmmo_Twelve_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
ShellAmmo_Two_a.3d Shell ammo models (1, 2, 4, 8, 12, 16) 2020-01-15 17:11:03 +01:00
ShellAmmo_Two_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
ShotShell_a.3d Added Spreadgun model. 2020-01-08 19:49:53 +01:00
ShotShell_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
Silverbullet.blend Hellblazer partially implemented, doesn't shoot yet. 2020-04-15 21:47:56 +02:00
Silverbullet.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Silverbullet1st.blend Allow Silver Bullet to eject unfired rounds (hold altfire + press fire). 2020-11-27 13:11:29 +01:00
Silverbullet1st_a.3d Allow Silver Bullet to eject unfired rounds (hold altfire + press fire). 2020-11-27 13:11:29 +01:00
Silverbullet1st_d.3d Allow Silver Bullet to eject unfired rounds (hold altfire + press fire). 2020-11-27 13:11:29 +01:00
SilverbulletAmmo.png Silver Bullet model finished. One weapon left. 2020-01-13 23:13:07 +01:00
SilverbulletAmmo_EmptyMag.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
SilverbulletAmmo_FCB.png Various changes: 2020-08-06 20:21:32 +02:00
SilverbulletAmmo_FCB_EmptyMag.png Various changes: 2020-08-06 20:21:32 +02:00
SilverbulletBullet.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
SilverbulletBullet_a.3d Hellblazer partially implemented, doesn't shoot yet. 2020-04-15 21:47:56 +02:00
SilverbulletBullet_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
SilverbulletBullet_FCB.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
SilverbulletBullet_FCB_a.3d Various changes: 2020-08-06 20:21:32 +02:00
SilverbulletBullet_FCB_d.3d Various changes: 2020-08-06 20:21:32 +02:00
SilverbulletCase_a.3d Hellblazer partially implemented, doesn't shoot yet. 2020-04-15 21:47:56 +02:00
SilverbulletCase_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
SilverbulletCase_FCB_a.3d Various changes: 2020-08-06 20:21:32 +02:00
SilverbulletCase_FCB_d.3d Various changes: 2020-08-06 20:21:32 +02:00
SilverbulletJetNoise.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
SilverbulletJetSmoke.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
SilverbulletMag_a.3d Silver Bullet model finished. One weapon left. 2020-01-13 23:13:07 +01:00
SilverbulletMag_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
SilverbulletPickup_a.3d Silver Bullet model finished. One weapon left. 2020-01-13 23:13:07 +01:00
SilverbulletPickup_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
silvermap.png Ragekit added. 2020-01-16 12:32:20 +01:00
Sparkster.blend Sparkster model done. Two weapons left. 2020-01-13 17:47:32 +01:00
Sparkster.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Sparkster1st.blend Oh man the amount of stuff I've done today: 2020-04-25 02:31:55 +02:00
Sparkster1st_a.3d Oh man the amount of stuff I've done today: 2020-04-25 02:31:55 +02:00
Sparkster1st_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
SparksterAmmo.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
SparksterAmmo_a.3d Sparkster model done. Two weapons left. 2020-01-13 17:47:32 +01:00
SparksterAmmo_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
SparksterBall.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
SparksterBall_a.3d Added Sparkster tertiary fire capsule model. 2020-01-16 15:39:08 +01:00
SparksterBall_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
SparksterPickup_a.3d Sparkster model done. Two weapons left. 2020-01-13 17:47:32 +01:00
SparksterPickup_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
Spreadgun.blend Forgot to put the side buttons on rest position. 2020-01-08 20:04:35 +01:00
Spreadgun.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Spreadgun1st.blend Trigger discipline update 2020-08-09 17:18:32 +02:00
Spreadgun1st_a.3d Trigger discipline update 2020-08-09 17:18:32 +02:00
Spreadgun1st_d.3d Trigger discipline update 2020-08-09 17:18:32 +02:00
SpreadgunPickup_a.3d Forgot to put the side buttons on rest position. 2020-01-08 20:04:35 +01:00
SpreadgunPickup_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
TetraHealth.png Added health item models. 2019-12-24 17:51:43 +01:00
TetraHealth_a.3d Added health item models. 2019-12-24 17:51:43 +01:00
TetraHealth_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
TetraHealth_mask.png Added health item models. 2019-12-24 17:51:43 +01:00
TootFroot.blend More collectible model work: 2020-11-20 21:20:26 +01:00
TootFroot.png More collectible model work: 2020-11-20 21:20:26 +01:00
TootFroot_a.3d Fix Deep Impact primary having no noticeable knockback effect. 2020-11-09 21:03:28 +01:00
TootFroot_d.3d Allow Silver Bullet to eject unfired rounds (hold altfire + press fire). 2020-11-27 13:11:29 +01:00
Wallbuster.blend Edited Wallbuster model, no more pumps. 2020-01-05 14:14:38 +01:00
Wallbuster.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Wallbuster1st.blend Trigger discipline update 2020-08-09 17:18:32 +02:00
Wallbuster1st_a.3d Trigger discipline update 2020-08-09 17:18:32 +02:00
Wallbuster1st_d.3d Trigger discipline update 2020-08-09 17:18:32 +02:00
WallbusterPickup_a.3d Edited Wallbuster model, no more pumps. 2020-01-05 14:14:38 +01:00
WallbusterPickup_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
WarArmor.png War Armor model. 2020-01-15 16:19:10 +01:00
WarArmor_a.3d War Armor model. 2020-01-15 16:19:10 +01:00
WarArmor_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
Ynykron.blend Ynykron model done. All weapons have been modeled. 2020-01-14 22:13:53 +01:00
Ynykron.png Ynykron model done. All weapons have been modeled. 2020-01-14 22:13:53 +01:00
Ynykron1st.blend Attempt to reduce fps drops on some effects (Dragon's Breath, Saltshot, Biospark beams, Ynykron). 2020-12-18 00:58:35 +01:00
Ynykron1st_a.3d Attempt to reduce fps drops on some effects (Dragon's Breath, Saltshot, Biospark beams, Ynykron). 2020-12-18 00:58:35 +01:00
Ynykron1st_d.3d Attempt to reduce fps drops on some effects (Dragon's Breath, Saltshot, Biospark beams, Ynykron). 2020-12-18 00:58:35 +01:00
YnykronAmmo.png Ynykron model done. All weapons have been modeled. 2020-01-14 22:13:53 +01:00
YnykronAmmo_a.3d Ynykron model done. All weapons have been modeled. 2020-01-14 22:13:53 +01:00
YnykronAmmo_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
YnykronPickup_a.3d Ynykron model done. All weapons have been modeled. 2020-01-14 22:13:53 +01:00
YnykronPickup_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
YnykronSmoke.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
YnykronSmokeNoise.png Also forgot these PNGs. 2020-06-14 23:36:25 +02:00