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dlc1
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Heretic enemies are still back on their bullshit.
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2021-01-24 21:09:54 +01:00 |
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dlc2
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Cleanup of stuff and more prep work, first commit of 2021.
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2021-01-02 18:41:02 +01:00 |
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dlc3
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Custom boss brain unconditionally kills all monsters on death.
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2021-01-13 12:10:14 +01:00 |
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swwm_libeye
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Some skeletal work on stuff.
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2019-12-23 21:52:09 +01:00 |
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swwm_ammo.zsc
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Add option to force pistol starts.
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2021-01-29 21:32:43 +01:00 |
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swwm_armor.zsc
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Rebalance/fix Corrosion debuff.
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2021-01-21 10:57:49 +01:00 |
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swwm_blazeit.zsc
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Add option to force pistol starts.
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2021-01-29 21:32:43 +01:00 |
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swwm_blod.zsc
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Actually, fix this properly.
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2021-01-30 10:38:52 +01:00 |
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swwm_cbt.zsc
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Configurable floating number colors.
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2021-01-31 17:59:23 +01:00 |
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swwm_common.zsc
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Parry tweaks. Now parrying on the very first tic will always result in a "perfect parry".
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2021-02-07 17:57:20 +01:00 |
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swwm_compat.zsc
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Assortment of Equinox compat fixes.
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2021-02-10 11:37:30 +01:00 |
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swwm_coordutil.zsc
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Some skeletal work on stuff.
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2019-12-23 21:52:09 +01:00 |
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swwm_credits.zsc
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Small things.
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2021-01-26 15:20:34 +01:00 |
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swwm_danmaku.zsc
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Implemented selling at the store (right click / backspace to toggle).
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2021-01-25 17:32:44 +01:00 |
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swwm_deathlydeathcannon.zsc
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Small things.
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2021-01-26 15:20:34 +01:00 |
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swwm_deepdarkimpact.zsc
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Small things.
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2021-01-26 15:20:34 +01:00 |
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swwm_funstuff.zsc
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Ultrafancify ALL CLEAR visuals.
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2021-02-09 18:40:56 +01:00 |
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swwm_handler.zsc
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Mission and cluster texts for Sigil and No Rest for the Living.
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2021-02-10 01:10:30 +01:00 |
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swwm_hdoom.zsc
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Reattach headpats to revived actors.
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2020-11-14 12:23:48 +01:00 |
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swwm_health.zsc
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Clear out files for unimplemented languages.
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2021-02-08 18:48:09 +01:00 |
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swwm_help.zsc
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Small things.
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2021-01-26 15:20:34 +01:00 |
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swwm_hud.zsc
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Configurable floating number colors.
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2021-01-31 17:59:23 +01:00 |
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swwm_hudextra.zsc
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Propagate scale forcing to subtitles.
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2020-11-04 12:02:02 +01:00 |
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swwm_inter.zsc
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Stat screen tweaks.
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2021-02-01 23:09:04 +01:00 |
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swwm_inventory.zsc
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Clear out files for unimplemented languages.
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2021-02-08 18:48:09 +01:00 |
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swwm_jackhammer.zsc
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Rebalances across the board once again.
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2020-12-31 13:58:11 +01:00 |
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swwm_kbase.zsc
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Mission and cluster texts for Sigil and No Rest for the Living.
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2021-02-10 01:10:30 +01:00 |
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swwm_keys.zsc
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Fix: Collectible/Key pickup animations played unconditionally.
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2021-01-12 10:38:27 +01:00 |
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swwm_menus.zsc
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Mission briefings now update with each cluster/episode.
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2020-12-08 17:41:11 +01:00 |
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swwm_player.zsc
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Clear out files for unimplemented languages.
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2021-02-08 18:48:09 +01:00 |
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swwm_powerup.zsc
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Parry tweaks. Now parrying on the very first tic will always result in a "perfect parry".
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2021-02-07 17:57:20 +01:00 |
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swwm_quaternion.zsc
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Some extra things before I go to bed:
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2020-02-04 02:43:39 +01:00 |
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swwm_shame.zsc
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Added NUTATCO bar model.
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2020-11-05 18:43:05 +01:00 |
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swwm_shot.zsc
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Spreadgun can now be unloaded and left empty (hold altfire + tap fire).
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2021-02-03 18:13:49 +01:00 |
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swwm_sparkyboi.zsc
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Biospark Carbine buff.
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2021-01-23 18:21:49 +01:00 |
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swwm_splode.zsc
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Configurable floating number colors.
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2021-01-31 17:59:23 +01:00 |
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swwm_tastytreat.zsc
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Configurable floating number colors.
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2021-01-31 17:59:23 +01:00 |
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swwm_thiccboolet.zsc
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Spreadgun can now be unloaded and left empty (hold altfire + tap fire).
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2021-02-03 18:13:49 +01:00 |
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swwm_thinkers.zsc
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Clear out files for unimplemented languages.
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2021-02-08 18:48:09 +01:00 |
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swwm_title.zsc
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Small things.
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2021-01-26 15:20:34 +01:00 |
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swwm_utility.zsc
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Mission and cluster texts for Sigil and No Rest for the Living.
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2021-02-10 01:10:30 +01:00 |