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swwm_baseweapon.zsc
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(WIP) View sway, shake, etc. in weapon animations.
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2023-03-10 19:37:09 +01:00 |
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swwm_baseweapon_ammobuffer.zsc
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4.10 support update (unfinished and untested).
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2022-12-05 02:10:56 +01:00 |
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swwm_baseweapon_fx.zsc
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Floating point quake intensities.
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2023-01-14 18:06:52 +01:00 |
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swwm_baseweapon_melee.zsc
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An important rewrite that was a long time coming.
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2023-03-17 13:30:04 +01:00 |
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swwm_baseweapon_precisechair.zsc
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Fix crosshair drawing for scoped weapons.
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2022-11-11 00:08:54 +01:00 |
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swwm_blazeit.zsc
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(WIP) View sway, shake, etc. in weapon animations.
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2023-03-10 19:37:09 +01:00 |
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swwm_blazeit_fx.zsc
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Make all projectiles bounce/explode on skies.
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2023-03-11 01:07:15 +01:00 |
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swwm_cbt.zsc
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Make hitscan treat skies as walls (the full unreal-like experience).
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2023-03-11 01:27:09 +01:00 |
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swwm_cbt_fx.zsc
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More stuff I missed.
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2023-03-17 13:31:10 +01:00 |
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swwm_danmaku.zsc
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(WIP) View sway, shake, etc. in weapon animations.
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2023-03-10 19:37:09 +01:00 |
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swwm_danmaku_fx.zsc
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Make all projectiles bounce/explode on skies.
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2023-03-11 01:07:15 +01:00 |
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swwm_deathlydeathcannon.zsc
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(WIP) View sway, shake, etc. in weapon animations.
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2023-03-10 19:37:09 +01:00 |
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swwm_deathlydeathcannon_altfx.zsc
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More stuff I missed.
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2023-03-17 13:31:10 +01:00 |
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swwm_deathlydeathcannon_fx.zsc
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More stuff I missed.
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2023-03-17 13:31:10 +01:00 |
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swwm_deepdarkimpact.zsc
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More view sway progress. This is harder than it looks.
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2023-05-10 22:04:27 +02:00 |
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swwm_deepdarkimpact_fx.zsc
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Floating point quake intensities.
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2023-01-14 18:06:52 +01:00 |
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swwm_shot.zsc
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More view sway progress. This is harder than it looks.
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2023-05-10 22:04:27 +02:00 |
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swwm_shot_fx.zsc
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Floating point quake intensities.
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2023-01-14 18:06:52 +01:00 |
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swwm_sparkyboi.zsc
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(WIP) View sway, shake, etc. in weapon animations.
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2023-03-10 19:37:09 +01:00 |
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swwm_sparkyboi_fx.zsc
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Fix missing nextpos assignment for colliding Biospark beam.
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2023-03-15 16:27:30 +01:00 |
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swwm_splode.zsc
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More view sway progress. This is harder than it looks.
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2023-05-10 22:04:27 +02:00 |
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swwm_splode_fx.zsc
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Make all projectiles bounce/explode on skies.
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2023-03-11 01:07:15 +01:00 |
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swwm_tastytreat.zsc
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Make hitscan treat skies as walls (the full unreal-like experience).
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2023-03-11 01:27:09 +01:00 |
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swwm_tastytreat_fx.zsc
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Make hitscan treat skies as walls (the full unreal-like experience).
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2023-03-11 01:27:09 +01:00 |
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swwm_thiccboolet.zsc
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Make hitscan treat skies as walls (the full unreal-like experience).
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2023-03-11 01:27:09 +01:00 |
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swwm_thiccboolet_fx.zsc
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Use new let syntax for multiple returns.
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2023-01-14 19:14:39 +01:00 |
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swwm_weapons_canvas.zsc
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Move canvas stuff to separate files/folders.
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2022-09-08 13:56:42 +02:00 |
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swwm_weapons_hud.zsc
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More stuff I missed.
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2023-03-17 13:31:10 +01:00 |