swwmgz_m/zscript/weapons
2023-05-10 22:04:27 +02:00
..
swwm_baseweapon.zsc (WIP) View sway, shake, etc. in weapon animations. 2023-03-10 19:37:09 +01:00
swwm_baseweapon_ammobuffer.zsc 4.10 support update (unfinished and untested). 2022-12-05 02:10:56 +01:00
swwm_baseweapon_fx.zsc Floating point quake intensities. 2023-01-14 18:06:52 +01:00
swwm_baseweapon_melee.zsc An important rewrite that was a long time coming. 2023-03-17 13:30:04 +01:00
swwm_baseweapon_precisechair.zsc Fix crosshair drawing for scoped weapons. 2022-11-11 00:08:54 +01:00
swwm_blazeit.zsc (WIP) View sway, shake, etc. in weapon animations. 2023-03-10 19:37:09 +01:00
swwm_blazeit_fx.zsc Make all projectiles bounce/explode on skies. 2023-03-11 01:07:15 +01:00
swwm_cbt.zsc Make hitscan treat skies as walls (the full unreal-like experience). 2023-03-11 01:27:09 +01:00
swwm_cbt_fx.zsc More stuff I missed. 2023-03-17 13:31:10 +01:00
swwm_danmaku.zsc (WIP) View sway, shake, etc. in weapon animations. 2023-03-10 19:37:09 +01:00
swwm_danmaku_fx.zsc Make all projectiles bounce/explode on skies. 2023-03-11 01:07:15 +01:00
swwm_deathlydeathcannon.zsc (WIP) View sway, shake, etc. in weapon animations. 2023-03-10 19:37:09 +01:00
swwm_deathlydeathcannon_altfx.zsc More stuff I missed. 2023-03-17 13:31:10 +01:00
swwm_deathlydeathcannon_fx.zsc More stuff I missed. 2023-03-17 13:31:10 +01:00
swwm_deepdarkimpact.zsc More view sway progress. This is harder than it looks. 2023-05-10 22:04:27 +02:00
swwm_deepdarkimpact_fx.zsc Floating point quake intensities. 2023-01-14 18:06:52 +01:00
swwm_shot.zsc More view sway progress. This is harder than it looks. 2023-05-10 22:04:27 +02:00
swwm_shot_fx.zsc Floating point quake intensities. 2023-01-14 18:06:52 +01:00
swwm_sparkyboi.zsc (WIP) View sway, shake, etc. in weapon animations. 2023-03-10 19:37:09 +01:00
swwm_sparkyboi_fx.zsc Fix missing nextpos assignment for colliding Biospark beam. 2023-03-15 16:27:30 +01:00
swwm_splode.zsc More view sway progress. This is harder than it looks. 2023-05-10 22:04:27 +02:00
swwm_splode_fx.zsc Make all projectiles bounce/explode on skies. 2023-03-11 01:07:15 +01:00
swwm_tastytreat.zsc Make hitscan treat skies as walls (the full unreal-like experience). 2023-03-11 01:27:09 +01:00
swwm_tastytreat_fx.zsc Make hitscan treat skies as walls (the full unreal-like experience). 2023-03-11 01:27:09 +01:00
swwm_thiccboolet.zsc Make hitscan treat skies as walls (the full unreal-like experience). 2023-03-11 01:27:09 +01:00
swwm_thiccboolet_fx.zsc Use new let syntax for multiple returns. 2023-01-14 19:14:39 +01:00
swwm_weapons_canvas.zsc Move canvas stuff to separate files/folders. 2022-09-08 13:56:42 +02:00
swwm_weapons_hud.zsc More stuff I missed. 2023-03-17 13:31:10 +01:00