7d2aec7053
More view sway progress. This is harder than it looks.
2023-05-10 22:04:27 +02:00
a2f245b189
More stuff I missed.
2023-03-17 13:31:10 +01:00
7f5125b523
An important rewrite that was a long time coming.
...
First, a message: There is a time and a place for everything, and understanding
what is and is not appropriate is a fundamental aspect of how one should behave
in society. I must take steps in correcting my behavior, how I act both through
my interactions with others and through my own creations as well. While this is
only one step in a very, very long road, it is hopefully a step in the right
direction.
Various aspects of the story and lore, dialogues, character interactions, etc.
have been sanitized to be less explicit. I cannot in good conscience have
something like this in a project I'm creating, especially one with such a broad
audience as the one it has garnered.
A couple other things have been removed, such as direct references to
problematic media, and I've decided to forego the H-Doom compatibility that was
added "as a joke".
These changes will also be later applied to the side mods as well.
Should I have still missed anything, I please ask that people notify me and I
will address it as soon as I possibly can.
Furthermore, if any of the people still credited in this mod wish to have their
name and anything they contributed removed from it, I will do so.
2023-03-17 13:30:04 +01:00
1af92aa95c
Fix missing nextpos assignment for colliding Biospark beam.
2023-03-15 16:27:30 +01:00
b8313f1def
Make hitscan treat skies as walls (the full unreal-like experience).
...
Also, fix incorrect bounce behavior of candy beams and biospark arcs.
2023-03-11 01:27:09 +01:00
56a8969e2f
Make all projectiles bounce/explode on skies.
2023-03-11 01:07:15 +01:00
2d51dce26d
Fix Candy Gun reselecting if dead mid-throw.
2023-03-11 01:06:32 +01:00
e69dfa7e1f
(WIP) View sway, shake, etc. in weapon animations.
2023-03-10 19:37:09 +01:00
238dbd4340
Reduce momentum transfer of Hellblazer afterburn.
2023-03-10 11:00:12 +01:00
61f12c6c58
Player and base weapons converted to IQM. Gestures are next.
2023-02-27 23:54:59 +01:00
4226dd8c95
Migrate DLC1 first person models to IQM.
2023-02-25 20:50:14 +01:00
11c497178d
Typo
2023-02-11 17:11:07 +01:00
35b8b986db
Cleaning up.
2023-02-11 17:03:43 +01:00
2ca446506b
Additional dialogue for cranking Deep Impact while full.
2023-01-21 01:09:46 +01:00
c8fdee21cc
Unimplemented weapons trigger special on touch, to avoid potential softlocks.
2023-01-19 22:37:03 +01:00
c99059495a
Fix incorrect variable assignment for bust quake.
2023-01-18 23:28:26 +01:00
a342651842
Revert IsActorPlayingSound hotfix, not needed in this branch.
2023-01-14 19:19:08 +01:00
525b9e33eb
Use new let syntax for multiple returns.
2023-01-14 19:14:39 +01:00
c636e0e787
Make use of new LineTracer.Trace() parameters.
2023-01-14 18:30:22 +01:00
55fbfd86c0
Floating point quake intensities.
2023-01-14 18:06:52 +01:00
d4cbbd15b5
Merge branch 'devel' into experimental
2023-01-13 19:23:12 +01:00
06e2e2c55c
Deprecate use of ROTATING. Fix rotation of many items.
2023-01-11 20:05:53 +01:00
d0fddbf8a3
Testing changes for GZDoom 4.11/5.0.
2023-01-08 14:58:06 +01:00
aa591989be
Fix some sprite conflicts with monster mods.
2022-12-28 22:18:03 +01:00
7b8111c40d
Finally fix gestures breaking on weapon switch.
2022-12-26 23:22:30 +01:00
dca677f74f
Another function that doesn't need to play scoped.
2022-12-18 21:47:24 +01:00
b1683dae8e
Generalized hitnormal functions (where possible).
2022-12-18 20:03:36 +01:00
1fe50b5c32
Split item code.
2022-12-15 14:31:43 +01:00
661e4739d8
Blazer missiles won't auto-detonate unless player is out of blast radius.
2022-12-12 23:30:26 +01:00
32d1037d66
Remove leftover old "for" loop below "foreach" in some places.
...
Add SWWMUtility.ToAngles(), temporarily until next Gutamatics update.
Some note stuff.
2022-12-12 22:07:03 +01:00
102564c3a9
Oops, missed this one.
2022-12-10 22:26:48 +01:00
80fb76c000
ViewAngles + ViewPos awareness in various places.
2022-12-10 22:17:06 +01:00
a632c8edf7
Projectiles/explosions should use AMF_EMITFROMTARGET flag on A_AlertMonsters.
2022-12-08 20:06:41 +01:00
dc2e3d0a55
Fix Eviscerator chunks passing through solids.
2022-12-08 14:42:13 +01:00
57327fa8f6
Patch IsActorPlayingSound calls until next GZDoom update.
2022-12-06 18:47:26 +01:00
46bfd84a0c
Use SendInterfaceEvent for weapon firemode tags.
2022-12-06 00:20:17 +01:00
02dd50101e
Use CORRECTPIXELSTRETCH where needed.
2022-12-05 14:50:16 +01:00
8e952f412f
4.10 support update (unfinished and untested).
2022-12-05 02:10:56 +01:00
eb624f15e3
Fix zero-damage hits spawning blood.
...
(Can't apply to Spreadgun/Wallbuster due to Damage Accumulator use)
2022-12-03 15:05:09 +01:00
cf227e3a77
More "attention to detail" in weapon pickup models.
2022-11-30 20:22:29 +01:00
3373a53a21
Convert all weapon pickups to IQM.
2022-11-28 22:11:11 +01:00
537ae7b265
The environment mapping madness continues.
2022-11-28 13:51:17 +01:00
23947d8471
Remove unnecessary uses of "action" and "invoker".
2022-11-26 11:57:17 +01:00
8c2772b823
Converted some models to IQM (more later).
2022-11-25 20:55:26 +01:00
7f6b66b149
The Silver Bullet is an AMR, not a sniper rifle.
...
Unify YBeam size/orientation math into one utility function.
2022-11-22 23:05:20 +01:00
24dfc887a9
Clean up no longer needed TRACE_HitNone special handing in various spots.
2022-11-14 00:18:38 +01:00
31ea4f73b1
Fix wacky-ass water physics for projectiles.
2022-11-11 01:46:39 +01:00
67a899aaa9
Fix crosshair drawing for scoped weapons.
2022-11-11 00:08:54 +01:00
db4f6e317f
Use meta variables where needed.
2022-11-08 13:01:16 +01:00
ab9023d3ee
Add freezetics support to all actors that need it.
...
Remove Demoslayer fun option.
2022-10-31 15:08:30 +01:00