Commit graph

289 commits

Author SHA1 Message Date
7d2aec7053 More view sway progress. This is harder than it looks. 2023-05-10 22:04:27 +02:00
a2f245b189 More stuff I missed. 2023-03-17 13:31:10 +01:00
7f5125b523 An important rewrite that was a long time coming.
First, a message: There is a time and a place for everything, and understanding
what is and is not appropriate is a fundamental aspect of how one should behave
in society. I must take steps in correcting my behavior, how I act both through
my interactions with others and through my own creations as well. While this is
only one step in a very, very long road, it is hopefully a step in the right
direction.

Various aspects of the story and lore, dialogues, character interactions, etc.
have been sanitized to be less explicit. I cannot in good conscience have
something like this in a project I'm creating, especially one with such a broad
audience as the one it has garnered.

A couple other things have been removed, such as direct references to
problematic media, and I've decided to forego the H-Doom compatibility that was
added "as a joke".

These changes will also be later applied to the side mods as well.

Should I have still missed anything, I please ask that people notify me and I
will address it as soon as I possibly can.

Furthermore, if any of the people still credited in this mod wish to have their
name and anything they contributed removed from it, I will do so.
2023-03-17 13:30:04 +01:00
1af92aa95c Fix missing nextpos assignment for colliding Biospark beam. 2023-03-15 16:27:30 +01:00
b8313f1def Make hitscan treat skies as walls (the full unreal-like experience).
Also, fix incorrect bounce behavior of candy beams and biospark arcs.
2023-03-11 01:27:09 +01:00
56a8969e2f Make all projectiles bounce/explode on skies. 2023-03-11 01:07:15 +01:00
2d51dce26d Fix Candy Gun reselecting if dead mid-throw. 2023-03-11 01:06:32 +01:00
e69dfa7e1f (WIP) View sway, shake, etc. in weapon animations. 2023-03-10 19:37:09 +01:00
238dbd4340 Reduce momentum transfer of Hellblazer afterburn. 2023-03-10 11:00:12 +01:00
61f12c6c58 Player and base weapons converted to IQM. Gestures are next. 2023-02-27 23:54:59 +01:00
4226dd8c95 Migrate DLC1 first person models to IQM. 2023-02-25 20:50:14 +01:00
11c497178d Typo 2023-02-11 17:11:07 +01:00
35b8b986db Cleaning up. 2023-02-11 17:03:43 +01:00
2ca446506b Additional dialogue for cranking Deep Impact while full. 2023-01-21 01:09:46 +01:00
c8fdee21cc Unimplemented weapons trigger special on touch, to avoid potential softlocks. 2023-01-19 22:37:03 +01:00
c99059495a Fix incorrect variable assignment for bust quake. 2023-01-18 23:28:26 +01:00
a342651842 Revert IsActorPlayingSound hotfix, not needed in this branch. 2023-01-14 19:19:08 +01:00
525b9e33eb Use new let syntax for multiple returns. 2023-01-14 19:14:39 +01:00
c636e0e787 Make use of new LineTracer.Trace() parameters. 2023-01-14 18:30:22 +01:00
55fbfd86c0 Floating point quake intensities. 2023-01-14 18:06:52 +01:00
d4cbbd15b5 Merge branch 'devel' into experimental 2023-01-13 19:23:12 +01:00
06e2e2c55c Deprecate use of ROTATING. Fix rotation of many items. 2023-01-11 20:05:53 +01:00
d0fddbf8a3 Testing changes for GZDoom 4.11/5.0. 2023-01-08 14:58:06 +01:00
aa591989be Fix some sprite conflicts with monster mods. 2022-12-28 22:18:03 +01:00
7b8111c40d Finally fix gestures breaking on weapon switch. 2022-12-26 23:22:30 +01:00
dca677f74f Another function that doesn't need to play scoped. 2022-12-18 21:47:24 +01:00
b1683dae8e Generalized hitnormal functions (where possible). 2022-12-18 20:03:36 +01:00
1fe50b5c32 Split item code. 2022-12-15 14:31:43 +01:00
661e4739d8 Blazer missiles won't auto-detonate unless player is out of blast radius. 2022-12-12 23:30:26 +01:00
32d1037d66 Remove leftover old "for" loop below "foreach" in some places.
Add SWWMUtility.ToAngles(), temporarily until next Gutamatics update.
Some note stuff.
2022-12-12 22:07:03 +01:00
102564c3a9 Oops, missed this one. 2022-12-10 22:26:48 +01:00
80fb76c000 ViewAngles + ViewPos awareness in various places. 2022-12-10 22:17:06 +01:00
a632c8edf7 Projectiles/explosions should use AMF_EMITFROMTARGET flag on A_AlertMonsters. 2022-12-08 20:06:41 +01:00
dc2e3d0a55 Fix Eviscerator chunks passing through solids. 2022-12-08 14:42:13 +01:00
57327fa8f6 Patch IsActorPlayingSound calls until next GZDoom update. 2022-12-06 18:47:26 +01:00
46bfd84a0c Use SendInterfaceEvent for weapon firemode tags. 2022-12-06 00:20:17 +01:00
02dd50101e Use CORRECTPIXELSTRETCH where needed. 2022-12-05 14:50:16 +01:00
8e952f412f 4.10 support update (unfinished and untested). 2022-12-05 02:10:56 +01:00
eb624f15e3 Fix zero-damage hits spawning blood.
(Can't apply to Spreadgun/Wallbuster due to Damage Accumulator use)
2022-12-03 15:05:09 +01:00
cf227e3a77 More "attention to detail" in weapon pickup models. 2022-11-30 20:22:29 +01:00
3373a53a21 Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
537ae7b265 The environment mapping madness continues. 2022-11-28 13:51:17 +01:00
23947d8471 Remove unnecessary uses of "action" and "invoker". 2022-11-26 11:57:17 +01:00
8c2772b823 Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
7f6b66b149 The Silver Bullet is an AMR, not a sniper rifle.
Unify YBeam size/orientation math into one utility function.
2022-11-22 23:05:20 +01:00
24dfc887a9 Clean up no longer needed TRACE_HitNone special handing in various spots. 2022-11-14 00:18:38 +01:00
31ea4f73b1 Fix wacky-ass water physics for projectiles. 2022-11-11 01:46:39 +01:00
67a899aaa9 Fix crosshair drawing for scoped weapons. 2022-11-11 00:08:54 +01:00
db4f6e317f Use meta variables where needed. 2022-11-08 13:01:16 +01:00
ab9023d3ee Add freezetics support to all actors that need it.
Remove Demoslayer fun option.
2022-10-31 15:08:30 +01:00