Fixed wrong type for the sun color in the UDMF specs

This commit is contained in:
nashmuhandes 2023-10-03 18:30:44 +08:00
commit 17286a6d19

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@ -369,7 +369,7 @@ Note: All <bool> fields default to false unless mentioned otherwise.
floatbobphase = <int>; // Sets the thing's floatbobphase. Valid phase values are 0-63. Default = -1 (use actor class default).
lm_sampledist = <int>; // ZDRay lightmap sample distance for the entire map. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 16
lm_suncolor = <string>; // ZDRay lightmap sun color in hex. Default: "FFFFFF"
lm_suncolor = <int>; // ZDRay lightmap sun color. Default: 16777215
* Note about arg0str