Don't save the lm_ao and lm_bounce CVARs as they're meant to be used during the baking step only, on top of being too slow for realtime use.
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1 changed files with 2 additions and 2 deletions
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@ -26,9 +26,9 @@ CVAR(Int, lm_max_updates, 128, CVAR_NOSAVE);
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CVAR(Float, lm_scale, 1.0, CVAR_NOSAVE);
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CVAR(Bool, lm_sunlight, true, CVAR_ARCHIVE);
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CVAR(Bool, lm_blur, true, CVAR_ARCHIVE);
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CVAR(Bool, lm_ao, false, CVAR_ARCHIVE);
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CVAR(Bool, lm_ao, false, CVAR_NOSAVE);
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CVAR(Bool, lm_softshadows, true, CVAR_ARCHIVE);
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CVAR(Bool, lm_bounce, false, CVAR_ARCHIVE);
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CVAR(Bool, lm_bounce, false, CVAR_NOSAVE);
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CVAR(Bool, lm_dynamic, true, CVAR_ARCHIVE);
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VkLightmapper::VkLightmapper(VulkanRenderDevice* fb) : fb(fb)
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