Fix VM dap debugging being always active
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1 changed files with 1 additions and 1 deletions
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@ -3159,7 +3159,7 @@ static int FileSystemPrintf(FSMessageLevel level, const char* fmt, ...)
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static int D_InitGame(const FIWADInfo* iwad_info, std::vector<std::string>& allwads, std::vector<std::string>& pwads)
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{
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NetworkEntityManager::InitializeNetworkEntities();
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bool dap_debugging = vm_debug.get();
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bool dap_debugging = *vm_debug;
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if (Args->CheckValue("-debug") || dap_debugging)
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{
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dap_debugging = true;
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