Fix fogball bindings after rebase
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1 changed files with 14 additions and 1 deletions
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@ -83,8 +83,21 @@ layout(set = 1, binding = 3, std140) uniform LightBufferUBO
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vec4 lights[MAX_LIGHT_DATA];
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};
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struct Fogball
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{
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vec3 position;
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float radius;
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vec3 color;
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float fog;
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};
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layout(set = 1, binding = 4, std140) uniform FogballBufferUBO
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{
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Fogball fogballs[MAX_FOGBALL_DATA];
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};
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// bone matrix buffers
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layout(set = 1, binding = 4, std430) buffer BoneBufferSSO
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layout(set = 1, binding = 5, std430) buffer BoneBufferSSO
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{
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mat4 bones[];
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};
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