Fix fogball bindings after rebase

This commit is contained in:
Magnus Norddahl 2023-12-11 11:41:12 +01:00
commit 8c56963fdd

View file

@ -83,8 +83,21 @@ layout(set = 1, binding = 3, std140) uniform LightBufferUBO
vec4 lights[MAX_LIGHT_DATA];
};
struct Fogball
{
vec3 position;
float radius;
vec3 color;
float fog;
};
layout(set = 1, binding = 4, std140) uniform FogballBufferUBO
{
Fogball fogballs[MAX_FOGBALL_DATA];
};
// bone matrix buffers
layout(set = 1, binding = 4, std430) buffer BoneBufferSSO
layout(set = 1, binding = 5, std430) buffer BoneBufferSSO
{
mat4 bones[];
};